Servidor iniciado; por favor espera que el
mapa se actualice.
Te has desconectado.
Servidor iniciado; por favor espera que el
mapa se actualice.
Grummsh se ha conectado.
Tyrs13 se ha conectado.
JohnnyB se ha conectado.
Tyrs13:
|
Made it
|
Lucron se ha conectado.
Corsario:
|
Nice, where were we?
|
Grummsh:
|
talkin bout a giant statue
|
Corsario:
|
Right, want to ask anyone about
Thristletop?
|
Corsario:
|
Want to get extra equipment for the
task at hand?
|
Tyrs13:
|
Climbing gear probably
|
Tyrs13:
|
and if they have any cloaks for
weather/sneaking.
|
Tyrs13:
|
It was a shot in the dark lols
|
Corsario:
|
You can get Exploring Clothes
|
Corsario:
|
But to get "camouflage" stuff you
would need to have it made
|
Lucron: (( yeah, I Don't think they make
clothes in my...size...shape...hrm. ))
Corsario:
|
And would take time
|
Corsario:
|
You get, from the Sandpoint guards,
some 4 50' rolls of hempen rope
|
Corsario:
|
And a couple grappling hooks
|
Corsario:
|
HEalers kits, you get some from the
guards, too, if you have the healing skill
|
Tyrs13:
|
3 of us do for sure lols
|
Tyrs13:
|
Do we know anyone who has been there?
|
Tyrs13:
|
Also trail rations + waterskins
|
Tyrs13:
|
Then we all are trained in it
|
Tyrs13:
|
Oh you been there
|
Tyrs13:
|
then you know the best way to get into
the fortress without any trouble
|
JohnnyB:
|
(in his experience the best way its to
climb trough a side to avoid the patrols)
|
Tyrs13:
|
Now could inexperienced climbers with
a combat load do it?
|
Corsario:
|
Maybe if someone climbs first
|
Tyrs13:
|
That was the question at hand lols
|
Corsario:
|
And the others climb using the rope
|
Tyrs13:
|
keep in mind its slippery
|
Corsario:
|
The problem is the first one to climb
|
Tyrs13:
|
i mean crashing waves on the stone
surface isnt easy
|
Corsario:
|
In the "face" side is DC 15
|
JohnnyB:
|
(he tells of a valrisian attempt to
steal on the goblins that failed because they toke advantage of
the thick forest to hide while his people had troble to move and
fight)
|
Corsario:
|
And you advance one quarter your speed
with each check
|
Corsario:
|
The other option is to use the
bridge...
|
Tyrs13:
|
DC 15 isnt bad ...
|
JohnnyB:
|
(im not, just the +5 on str)
|
Tyrs13:
|
we get bonuses with rope and i think
we are all +4 or higher on str
|
Tyrs13:
|
average rolls gets us up
|
Tyrs13:
|
of course a 1/4 chance of falling
|
Grummsh:
|
bad rolls we get to go swimming with
heavy armor on
|
Grummsh:
|
i mean weight not class
|
Tyrs13:
|
Well our other choice is stealth
|
JohnnyB:
|
there will probably be goblin dogs
|
JohnnyB:
|
cain tells you he saw many last time
|
Tyrs13:
|
can we use survival checks to try and
mask our scent?
|
Tyrs13:
|
ie rubbing dirt on us and staying down
wind
|
JohnnyB:
|
we could try a distraccion on one side
while the rest advance on the other side
|
Tyrs13:
|
Lucron thinks he can climb it safely
|
Lucron: (( okay, before anything, I make sure
message is on us all. ))
Tyrs13:
|
Hold on we havent even left yet
|
JohnnyB:
|
so the question is by sea or by land?
|
Tyrs13:
|
Sea but we have to ditch the boat
before we get in sight of the place
|
Tyrs13:
|
The boat can then be the rally point
if/when the plan goes to shit
|
JohnnyB:
|
someone here uses heavy armor?
|
Tyrs13:
|
Best we got is medium
|
Tyrs13:
|
Grummsh and my self in a breast plate
|
JohnnyB:
|
great lets do it
|
Tyrs13:
|
We will leave it off untill we get up
there though
|
Tyrs13:
|
if we are going to be sneaky and all
|
JohnnyB:
|
and everybody does the climb check
with 10
|
JohnnyB:
|
the other thing is the action to take
if we are spotted on the swim or the climb
|
Tyrs13:
|
That depends on what they do
|
Tyrs13:
|
if the shoot bows at us well shoot
back and climb faster
|
Tyrs13:
|
if they charge us kill em and climb
|
Tyrs13:
|
ie we need to get up there
|
Tyrs13:
|
It dosnt pay to leave and come back
|
Tyrs13:
|
The will just expect us
|
Corsario:
|
Ok, you get together in the docks very
early in the morning
|
Corsario:
|
People gets there to say goodbye
|
Tyrs13:
|
btw corsario i am changing my teamwork
feat class ability before we head out to the stealth one
|
Corsario:
|
The kiss Ameiko gives to Grummsh make
more than one blush
|
Corsario:
|
Mayor Kendra Deverin is there
|
Tyrs13:
|
(Its a class ability to beable to
change it)
|
Corsario:
|
And in a near ceiling is Ruperta
|
Corsario: (( Ok ))
Tyrs13:
|
ie through whispering i am going to
try to aid ur stealths we both roll and take the better roll.
|
Corsario:
|
You climb in a Fisherman's boat, and
get on your way
|
Corsario:
|
After one hour, you get into the
Thristlewood
|
Corsario:
|
Nettlewood, sorry
|
JohnnyB:
|
(Cain whistles song all the journey)
|
Corsario:
|
You are like a mile off Thistletop
|
Corsario:
|
Do you get nearer? Do you disembark?
|
Tyrs13:
|
(( Grummsh make sure we are all reciee
guidance
|
Tyrs13:
|
Can we see thrisletop?
|
JohnnyB:
|
(in how much detail do we see it?)
|
Tyrs13:
|
If not along the coast does it look
like sheer cliff or is there room to walk
|
Corsario:
|
You can't see it yet, there is a cliff
on the way
|
Tyrs13:
|
also note the time of day
|
Corsario:
|
If you get nearer, you will stop it..
and you can be spotted from there too
|
Tyrs13:
|
we will make for the shore and move
forward
|
Tyrs13:
|
upon comming up on sight we will wait
for dark
|
Corsario:
|
The fisherman asks you if you want him
to wait for you, or return in the afternoon
|
Lucron:
|
how about return tomorrow morning lol
|
Tyrs13:
|
No we may need sooner extractions
|
Corsario:
|
DO you want to attack in the night?
Goblins see in the dark, you know?
|
Tyrs13:
|
have him go out to sea and if he sees
a fire then come back
|
Corsario:
|
Ok, he will wait for a fire
|
Tyrs13:
|
can i do a knowledge local for info on
goblins night sight abilities
|
Corsario:
|
AS good as an Orc's
|
Corsario:
|
In fact, morning is the best time of
day to surprise them
|
Tyrs13:
|
ie darkvision 60"
|
Corsario:
|
They are not early risers
|
JohnnyB:
|
(we should swim from here to avoid
being spotted)
|
Tyrs13:
|
Meh. I take something that floats well
lols
|
Tyrs13:
|
Armors off 2 in a bag. .. wish i had
my water proof bag.
|
Corsario:
|
So, do you advance now... or do you
wait for the night?
|
Tyrs13:
|
No we will go now
|
Corsario:
|
You can try to advance over the beach
|
Corsario:
|
Do you want to swim a mile to
Thistletop?
|
Lucron:
|
I agree with Johnny
|
Tyrs13:
|
No we are going for the shore then
making our way there
|
Tyrs13:
|
Think we can swim a mile?
|
JohnnyB:
|
(Cain: a humble valrisian lke me can
easily swim a mile im sure the heroes of sandpoint wont have any
troble)
|
Tyrs13:
|
Are the seas calm or storym?
|
Corsario:
|
Not stormy... but good enought to
drown in them if you try and swim a mile while carrying and armor
in a bag
|
Tyrs13:
|
|
Tyrs13:
|
thats not a mile is it ?
|
Corsario:
|
I'm thinking you got there by walking
aloing the beaches
|
Corsario:
|
Now the scale is 5' square, as usual
|
Corsario:
|
You are in the beach
|
Corsario:
|
You get to see Thistletop
|
Corsario:
|
Is really high (60' or more) over you
|
Tyrs13:
|
how high is this cliff?
|
Corsario:
|
Where you are you are more or less
covered
|
|
Cain Voldekener:
|
(is there a way up?)
|
Corsario:
|
If you advance more you are possibly
being on "the open"
|
Bolo se ha conectado.
|
Cain Voldekener:
|
(hey)
|
Bolo:
|
good night, sorry to be late, but i am
out of practice.
|
Corsario:
|
There is a way up, to the cliff's top,
back from where you came
|
Corsario:
|
Or you can try and climb the "face" of
the rock
|
Tyrs13:
|
how high are these here
|
Lucron: (( how long is the bridge ))
Corsario:
|
The same is the rock
|
Corsario:
|
The bridge is 65'
|
* Cain Voldekener gets into the water and
hides in it to scout ahead
Corsario:
|
The water feels cold
|
Corsario:
|
You think you can hear noises, like
Goblin shouts, barking and seagulls north
|
|
Cain Voldekener:
|
(i take 10 so its stealt DC20)
|
Lucron: (( okay, time to get to the bridge ))
Corsario:
|
The bridge is 60' over your "level"
|
|
Magu:
|
lets
|
Tyrs13:
|
Climb up and set the rope Lucron
|
Corsario:
|
((Refer to the Thsitletop scene))
|
Corsario:
|
So you move where?
|
Corsario:
|
Move your pieces
|
|
Cain Voldekener:
|
massage seems clear
|
Lucron: (( what's the dc for the cliff we are
right by? ))
|
Cain Voldekener:
|
(lol mesage)
|
|
Kealm (The Captain):
|
btw i guidance all of you
|
Corsario:
|
Dc 10 for the cliff
|
Corsario:
|
DC 15 for the face
|
Corsario:
|
DC 20 for the rest of Thistletop
|
|
Kealm (The Captain):
|
Would the rope lower it at all
|
|
Cain Voldekener:
|
(do i roll perception to see if there
is anything?)
|
Corsario:
|
If you use a rope to climb is DC 5
|
Lucron: (( which one is the cliff? I'm
climbing that with the rope to drop down for them ))
|
Kealm (The Captain):
|
Lets just do the climb
|
|
Kealm (The Captain):
|
you auto pass the face with the spell
|
|
Kealm (The Captain):
|
the face is where
|
|
Kealm (The Captain):
|
Where is the face?
|
Lucron: (( I probably won't use the spell for
a dc10 climb ))
|
Kealm (The Captain):
|
we could do it
|
|
Lucron:
|
I literally cannot fall
|
|
Kealm (The Captain):
|
We can do the face and you auto pass
it with the spell
|
Corsario:
|
Cain tell you about the noises north
|
Corsario:
|
Seems to be Goblins in Thistletop
|
|
Cain Voldekener:
|
(if we are spotted we could be flanked
from the land and the face)
|
Corsario:
|
So, were do you move?
|
Corsario:
|
Good news is that the sea sounds make
difficult to hear you
|
Corsario:
|
And you are 60' 70' BELOW Thsitletop
|
Corsario:
|
So no easily seen
|
|
Cain Voldekener:
|
(if we do the face we should do it
from the west side)
|
Lucron: (( okay, vote guys ))
|
Kealm (The Captain):
|
(( Face or cliff ))
|
Lucron: (( our choices are the cliff, easy
climb, or the face, swim+harder climb ))
|
Magu:
|
Vote to climbing
|
|
Kealm (The Captain):
|
(( Cliff or Face))
|
|
Kealm (The Captain):
|
(( Lucron would have to waste a spell
but he could set the rope for us
|
|
Magu:
|
(no face)
|
|
Kealm (The Captain):
|
on the face
|
|
Kealm (The Captain):
|
making it a DC 10 climb check for us
|
|
Kealm (The Captain):
|
same as cliff
|
|
Kealm (The Captain):
|
or we can do the cliff
|
|
Kealm (The Captain):
|
and he saves the spell
|
|
Kealm (The Captain):
|
for a just as easy climb
|
|
Magu:
|
think is too obvius to arribe by the
bridge?
|
|
Kealm (The Captain):
|
They are just gobs
|
|
Kealm (The Captain):
|
we killed 50 of them before lols
|
Lucron: (( I can get across the bridge in a
round, to protect the bridge ))
|
Magu:
|
Yes we are fast, but it may be trapped.
|
|
Cain Voldekener:
|
they use it all the time
|
|
Magu:
|
maybe if we check from below.
(cain?)
|
|
Kealm (The Captain):
|
You think you can pass 4 swim checks
followed by 4 climb checks
|
|
Kealm (The Captain):
|
all of us
|
Lucron: (( yeah, the sheer number of skill
checks worries me ))
Lucron: (( we are a little young to be trying
to sneak in the back way lol ))
|
Magu:
|
Well, unless the water is very rouch i
don't think that swimming will be a trouble.
|
Corsario:
|
You can wade almost all the way to the
"Face"
|
Corsario:
|
Only a swim check needed from where
you are
|
Corsario:
|
And then checks if you stay there for
more than one round
|
|
Cain Voldekener:
|
if we want a think we can do the long
climb
|
|
Kealm (The Captain):
|
Ok lets do the swim and climb then
|
|
Cain Voldekener:
|
after all we have high str
|
|
Kealm (The Captain):
|
Lucron first
|
|
Kealm (The Captain):
|
then i will go
|
Corsario:
|
Ok, Lucron, a Swim check, please
|
* Lucron rolls: 1d20 + 5 => 1 + 5 = 6
|
Lucron:
|
sighs
|
|
Lucron:
|
I hate you all
|
|
Kealm (The Captain):
|
lols
|
Corsario:
|
|
|
Cain Voldekener:
|
(lol damn9
|
|
Magu:
|
Hate the water instead.
|
|
Kealm (The Captain):
|
dont worry you just go under and have
to hold your breath
|
Corsario:
|
Lucron tries to get to Thistletop...
but something happens
|
Corsario:
|
A strong current grabs hold of him
|
|
Cain Voldekener:
|
i guess cats dont like water
|
* Cain Voldekener gets his long bow ready
Corsario:
|
You see him disapear over where he is
now
|
Corsario:
|
Like sucked into the cliff
|
|
Magu:
|
My turn?
|
|
Kealm (The Captain):
|
I am sure he is fine.
|
Corsario:
|
What do you do?
|
Grummsh:
|
i go where he went
|
|
Cain Voldekener:
|
lets get the poor devil
|
Corsario:
|
Armor or no armor? Weapon or no weapon?
|
|
Cain Voldekener:
|
(both)
|
Grummsh:
|
armor and weapon
|
|
Magu:
|
No weapon, no armor.
|
Corsario:
|
Below the water? He was sucked below
sea level...
|
|
Kealm (The Captain):
|
I dont think he needs saving
|
|
Magu:
|
(but carring my bongs, they are wood
after all)
|
Corsario:
|
Magu jumps and gets sucked too
|
Grummsh:
|
still interested in whats under there
|
|
Kealm (The Captain):
|
.... magu will need help lols
|
Corsario:
|
So you jump with armor and weapon,
Grummsh?
|
|
Magu:
|
¿Where does she ends up?
|
Corsario:
|
Ok, Grummsh jumps too
|
Magu: (( Wee, a water slide ))
|
Kealm (The Captain):
|
Sure why not
|
Corsario:
|
Armor and weapon too?
|
* Cain Voldekener puts the longbow on the back
and takes two daggers and his armor ready, the jumps
|
Kealm (The Captain):
|
Sure why the hell not. we are throwing
caution to the wind.
|
Corsario:
|
Ok, Grummsh and KEalm roll a Swim
check, DC 15, for not going to the bottom
|
* Tyrs13 rolls: 1d20+3 => 19 + 3 = 22
|
Kealm (The Captain):
|
remember guidance!
|
* Grummsh rolls: 1d20+5 => 7 + 5 = 12
Grummsh:
|
|
|
Kealm (The Captain):
|
armor check penalties grummsh
|
Corsario:
|
Lucron, you get out in a place really
dark
|
Corsario:
|
Do you have darkvision?
|
|
Lucron:
|
of course lol
|
* Bolo tira: 1d20+9 => 15 + 9 = 24
|
Magu:
|
Just in case, for the swim with
gidance.
|
Corsario:
|
It is a cave, no exit or light in it
|
Corsario:
|
There seems to be a ledge at the east
side of the cave
|
Corsario:
|
You go that way and in a moment Magu,
Cain and Kealm surface near you
|
|
Lucron:
|
kk
|
Corsario:
|
They can't see anything
|
Lucron: (( their problem lol ))
|
Kealm (The Captain):
|
I cast light on my sword
|
Corsario: (( Do message works with a mouth full
of sea water? ))
|
Kealm (The Captain):
|
(( No you actually whisper it))
|
Corsario:
|
Kealm, can't cast while swiming for
dear life
|
Lucron: (( sighs ))
|
Kealm (The Captain):
|
er did i go under water?
|
Corsario:
|
No... Grummsh IS under water
|
* Lucron goes over to magu and Kealm, and
pulls them out of the water.
|
Kealm (The Captain):
|
i passed my swim check lols
|
|
Lucron:
|
he's fine
|
|
Lucron:
|
we'll get him eventually
|
Corsario:
|
Left Cain there, or do you help him
too?
|
|
Lucron:
|
ah, forgot he was there
|
|
Lucron:
|
I pull him out too
|
Corsario:
|
AS soon as Kealm get in the Ledge he
casts Light
|
|
Magu:
|
now a little light please?
|
|
Cain Voldekener:
|
thanks...man?
|
|
Lucron:
|
hey guys, I totally meant to find this
cool cave.
|
|
Magu:
|
¡maybe some rocks?
|
Corsario:
|
The cae is big, and seems to have a
hole at the top, but without light in it
|
Corsario:
|
But maybe goes all the way up the cliff
|
|
Kealm (The Captain):
|
I cast light
|
|
Kealm (The Captain):
|
on my sword
|
Corsario:
|
You take a couple seconds to do the
question...
|
|
Kealm (The Captain):
|
i can do this all day long its a
cantrip
|
Corsario:
|
Where is Grummsh?
|
Grummsh:
|
on the sea floor?
|
|
Cain Voldekener:
|
mind casting on my dagger?
|
|
Kealm (The Captain):
|
He didnt fail by more then 5
|
|
Lucron:
|
Good question, guys where is grummsh?
|
|
Cain Voldekener:
|
so i may go look for him
|
|
Kealm (The Captain):
|
He isnt drowning
|
Corsario:
|
Grummsh,, in all that time, is trying
to get hold of himself... you are trapped in a current, under
water...
|
Corsario:
|
Make a fortitude Check
|
|
Lucron:
|
? he failed by more than 5?
|
* Grummsh rolls: 1d20+5 => 13 + 5 = 18
|
Kealm (The Captain):
|
.... (( Hold your breath lols))
|
|
Kealm (The Captain):
|
And he didnt fail by more then 5
|
|
Kealm (The Captain):
|
he rolled a 10 all together
|
Corsario:
|
You manage to hold your breath, but
you can't get out... maybe if you drop the sword and the armor
|
Corsario:
|
So, guys, what do you do for finding
Grummsh?
|
|
Lucron:
|
I go under the water where they came up
|
|
Kealm (The Captain):
|
I give lucron a rock
|
|
Kealm (The Captain):
|
with light casted on it
|
|
Cain Voldekener:
|
cast ligth on my dagger o i may look
for him on the water
|
|
Lucron:
|
and I take the rock for grummsh
|
|
Kealm (The Captain):
|
Yes i do Cain
|
|
Cain Voldekener:
|
(i mean kealm cast ligth)
|
|
Kealm (The Captain):
|
another cantrip
|
|
Kealm (The Captain):
|
I cast light on your dagger
|
Corsario:
|
Lucron and Cain go look for him
|
Corsario:
|
Roll Swim, DC 15
|
* Cain Voldekener goes to the water to look
for the lost one
|
Kealm (The Captain):
|
Again can go all day lols
|
|
Cain Voldekener:
|
« d20+5
= 4 + 5 = 9 »
|
Lucron: (( cast guidance on myself ))
* Lucron rolls: 1d20 + 5 => 13 + 5 = 18
|
Kealm (The Captain):
|
(( Whispers to grummsh) look for the
light
|
|
Magu:
|
i check the cave in the meanwile.
exits or menaces.
|
Corsario:
|
Cain can't defeat the current
|
|
Cain Voldekener:
|
(happens)
|
Corsario:
|
You manage to see Grummsh trapped in
the current
|
Corsario:
|
So, Grummsh, do you drop your stuff?
|
|
Lucron:
|
I swim over to him.
|
Corsario:
|
Grummsh, roll a swim check, dc 15
|
* Grummsh rolls: 1d20+4 => 19 + 4 = 23
|
Lucron:
|
I'll aid
|
Corsario:
|
Don't forget to take your armor into
account
|
|
Lucron:
|
or not
|
|
Lucron:
|
lol
|
|
Kealm (The Captain):
|
its -3 for our armor
|
|
Kealm (The Captain):
|
but i mean it still a 20
|
Corsario:
|
Ok, Grummsh manage to get himself out
of the current
|
Corsario:
|
And Lucrons starts to help him go to
the surface
|
Corsario:
|
... when something big passes next to
them
|
|
Kealm (The Captain):
|
lols
|
Lucron: (( Fish! I'm hungry! ))
Corsario:
|
You three broke the surface...
|
Corsario:
|
Grummsh, Lucron and Cain
|
Corsario:
|
Magu and Kealm are on the Ledge
|
Corsario:
|
And something is there, swimming in
the water
|
|
Magu:
|
Dum dum, dum dum, dum dum dum dum (see
shark theme)
|
|
Kealm (The Captain):
|
use the beach map for rerference
|
Corsario:
|
Seems big, like ahorse in size,
black...
|
|
Kealm (The Captain):
|
ledge
|
Corsario:
|
Roll Nature Knowledge
|
* Cain Voldekener hides in the dark waiting
for the perfect moment
|
Kealm (The Captain):
|
is it to idenifiy it?
|
|
Kealm (The Captain):
|
i get bonuses on monsters is all
|
Corsario:
|
Yes, at least having an idea what is it
|
* Tyrs13 rolls: 1d20+8 => 7 + 8 = 15
|
Kealm (The Captain):
|
You know what the DC is?
|
|
Kealm (The Captain):
|
equals 10 + the monster’s CR
|
|
Kealm (The Captain):
|
in general that is
|
|
Kealm (The Captain):
|
common monsters like gobs are 5+CR and
harder ones 15+cr
|
Corsario:
|
A big hunter seal
|
|
Kealm (The Captain):
|
Lols
|
|
Kealm (The Captain):
|
Look out its a Bunyip!
|
Corsario:
|
It starts to swim around Grummsh,
Lucron and Cain
|
Lucron: (( how close is it? ))
|
Magu:
|
Well, i prefer it out of the water.
|
Corsario:
|
20' off quickly swimming in a circle
around you
|
Lucron: (( what's the charging rules in water?
lololo ))
|
Kealm (The Captain):
|
Er charge its arse is how close
|
|
Kealm (The Captain):
|
i guess i better get a bow out
|
Corsario:
|
Ok, the three on the water... what do
you do?
|
* Cain Voldekener readys his daggers
|
Magu:
|
¿are there stones that i can pick up?
Maybe sticks?
|
Grummsh:
|
try to get out of the water
|
Lucron: (( can I charge in water? ))
Corsario:
|
There are stones in the ledge... and
now that you check, a lot of bones, too
|
Corsario:
|
No, you can't charge in water
|
Corsario:
|
Unless you have swim speed
|
|
Lucron:
|
well then I'll try and get out of the
water
|
Corsario:
|
Ok, Lucron and Grummsh starts to swim
towards the ledge
|
Corsario:
|
The bunyip tries to grab and sink Cain
|
Lucron: (( sighs lol ))
Corsario:
|
Bunyip Bite « 1d10+7
= 7 + 7 = 14 »
|
|
Cain Voldekener:
|
(17)
|
Corsario:
|
Cain is able to avoid being bitten
|
* Cain Voldekener moves both daggers on the
beast
|
Cain Voldekener:
|
hit « d20+7
= 2 + 7 = 9 »
damage 1« d4+5
= 3 + 5 = 8 »
|
|
Cain Voldekener:
|
hit « d20+6
= 15 + 6 = 21 »
damage « d4+5
= 1 + 5 = 6 »
|
|
Kealm (The Captain):
|
lols or not
|
Corsario:
|
Cain manages to hurt the Bunyip
|
Corsario:
|
Ok... Kealm and Magu, what do you do?
|
|
Kealm (The Captain):
|
Well he is in melee with it ... so
bows out
|
|
Kealm (The Captain):
|
how far away from us are they?
|
Corsario:
|
You can shoot with -4 to avoid hitting
Cain
|
|
Magu:
|
The Bunyip stays under the water i
suppose?
|
|
Kealm (The Captain):
|
Yea ... i only have a +4 shooting it
so....
|
Corsario:
|
Is on the surface
|
|
Magu:
|
Oh, ok, i try, with a rock or stick to
hit it without hitting Cain.
|
|
Magu:
|
Hum, sorry, i was under a
misconception.
|
|
Kealm (The Captain):
|
Ah i am not going to shoot a bow at it
...
|
|
Magu:
|
¡Can i try to attrackt it to the shore
instead?
|
|
Kealm (The Captain):
|
but i will ready a shot
|
|
Kealm (The Captain):
|
for if he moves out of melee
|
Grummsh:
|
its still a 25% chance to hit with a +0
|
|
Kealm (The Captain):
|
i have a better chance of hitting an
ally then the monster
|
|
Kealm (The Captain):
|
i will hold the shot
|
|
Lucron:
|
and waste an arror
|
|
Lucron:
|
w*
|
|
Magu:
|
Ok ill try to attract it.
|
|
Magu:
|
¿what do i roll?
|
|
Magu:
|
Sensing its motives would apply?
|
Corsario:
|
What is its motivation? To eat all of
you, of course!
|
|
Kealm (The Captain):
|
.... your silly bolo roll nature
|
|
Magu:
|
Ok, then i splash in the edge of the
water.
|
Lucron:
(( is a seal, let's not overthink this
))
|
Kealm (The Captain):
|
Try intimidate
|
|
Kealm (The Captain):
|
lols
|
Corsario:
|
The Bunyip moves away from Cain...
|
Corsario:
|
And Kealm makes his readiedattack
|
* Tyrs13 rolls: 1d20+4 => 20 + 4 = 24
|
Kealm (The Captain):
|
crit
|
* Tyrs13 rolls: 1d8+1 => 1 + 1 = 2
|
Kealm (The Captain):
|
:: Shrugs ::
|
Corsario:
|
The good news is that you hit one of
it's fins
|
Corsario:
|
It won't submerge anymore
|
Corsario:
|
The bad news is that you make it
angry.... really angry
|
Corsario:
|
You all see it enter a frienzied
rago... a blood lust
|
|
Kealm (The Captain):
|
great be angry towards me
|
|
Kealm (The Captain):
|
all the way over here
|
|
Kealm (The Captain):
|
on land
|
Corsario:
|
And it roars... a powerful roar
amplified by the cavern echo...
|
Corsario:
|
A bunyip’s roar is supernaturally loud
and horrifying. When a bunyip roars (a standard action the
creature can perform at will), all hearing creatures with 4 or
fewer HD within a 100-foot spread must succeed on a DC 13 Will
save or become panicked for 2d4 rounds. Whether or not the save is
successful, creatures in the area are immune to the roar of that
bunyip for 24 hours. This is a sonic, mind-affecting fear effect.
The save DC is Constitution-based.
|
Corsario:
|
So, will save, DC 13
|
* Tyrs13 rolls: 1d20+6 => 17 + 6 = 23
* Grummsh rolls: 1d20+6 => 4 + 6 = 10
|
Cain Voldekener:
|
will save « d20-1
= 3 - 1 = 2 »
|
* Lucron rolls: 1d20 + 7 => 8 + 7 = 15
|
Cain Voldekener:
|
(....)
|
|
Kealm (The Captain):
|
sigh well paniced isnt that bad
|
|
Lucron:
|
how do you have a negative will?
|
|
Lucron:
|
lol
|
* Bolo tira: 1d20+6 => 16 + 6 = 22
|
Kealm (The Captain):
|
A panicked creature must drop anything
it holds and flee at top speed from the source of its fear, as
well as any other dangers it encounters, along a random path. It
can't take any other actions. In addition, the creature takes a –2
penalty on all saving throws, skill checks, and ability checks. If
cornered, a panicked creature cowers and does not attack,
typically using the total defense action in combat. A panicked
creature can use special abilities, including spells, to flee;
indeed, the creature must use such means if they are the only way
to escape.
|
|
Cain Voldekener:
|
(my bad and a -1 wis, the guy stood in
the water for a reason)
|
Lucron: (( LOL ))
|
Lucron:
|
ouch lol
|
Corsario:
|
Grummsh and Cain drop their weapons,
and starts to swim franticlky at random
|
Grummsh:
|
i never drew a weapon
|
|
Kealm (The Captain):
|
He was swimming to shore lols
|
Corsario:
|
Kealm... will save?
|
|
Kealm (The Captain):
|
i did check above
|
|
Kealm (The Captain):
|
* Tyrs13 rolls: 1d20+6 => 17 + 6 = 23
|
Corsario:
|
You are right Grummsh, you only swim
franticly
|
|
Lucron:
|
okay, no more mr nice guy
|
Corsario:
|
Grummsh and Cain, roll 2d4
|
* Grummsh rolls: 2d4 => 8
|
Cain Voldekener:
|
« 2d4
= 7 »
|
|
Cain Voldekener:
|
(great)
|
Corsario:
|
Out, you two are out of commision
|
Grummsh:
|
maximumu scaredy catness
|
|
Cain Voldekener:
|
(lol)
|
Corsario:
|
Ok, Lucron, what do you do?
|
|
Kealm (The Captain):
|
Hey you rolled below average thats good
|
|
Lucron:
|
how far to shore
|
|
Lucron:
|
and how far is it?
|
Corsario:
|
You can get to the ledge in one round
|
|
Lucron:
|
ledge it is.
|
|
Kealm (The Captain):
|
You would beat the two white cats
|
|
Magu:
|
Step out of the water
|
|
Magu:
|
And then throw a rock at the seal.
|
|
Kealm (The Captain):
|
Rage
|
Corsario:
|
(Lower as it is enraged)
|
* Bolo tira: 1d20+3 => 1 + 3 = 4
|
Magu:
|
|
Corsario:
|
The rock jumps nicely in the water
|
|
Magu:
|
(/ooc well at least it wasnt on melee
anymore)
|
|
Kealm (The Captain):
|
er do i get to go?
|
Corsario:
|
The Bunyip tries and bite Cain again
|
Corsario:
|
You already did, your critical attack
|
|
Kealm (The Captain):
|
that was last rounds saved attack
|
Corsario:
|
Yeap, but you can't make two attacks
in the same round
|
Corsario:
|
Don't worry, you are next to the Bunyip
|
|
Kealm (The Captain):
|
yea but now he is in melee lols
|
Corsario:
|
Bunyip Bite Attack « 1d20+8
= 10 + 8 = 18 »
|
|
Cain Voldekener:
|
(hits)
|
Corsario:
|
Damage « 1d8+1
= 5 + 1 = 6 »
|
|
Kealm (The Captain):
|
+Bleed
|
Corsario:
|
« 1d6
= 2 » Bleed
|
Corsario:
|
You take 2 damage each round
|
Corsario:
|
8 damage this round
|
Corsario:
|
And you get under water
|
Corsario:
|
The Bunyip then moves towards Grummsh,
and gets ready to sink him too
|
* Tyrs13 rolls: 1d20+4 => 19 + 4 = 23
|
Kealm (The Captain):
|
no btw my last crit was x3 not 2
|
Corsario:
|
Ohhh, ok, 2 more damage
|
* Tyrs13 rolls: 1d8+1 => 4 + 1 = 5
|
Kealm (The Captain):
|
damn straight going to drop this bitch
my self with my crappy arse bow that i took off a dead guy
|
Corsario:
|
Kealm sticks another arrow on the
Bunyip back
|
Corsario:
|
You make a swim check to get to the
surfase
|
Corsario:
|
With -2 for panic
|
|
Cain Voldekener:
|
« d20+3
= 6 + 3 = 9 »
|
Corsario:
|
In another move action?
|
|
Cain Voldekener:
|
(why not)
|
|
Cain Voldekener:
|
« d20+3
= 17 + 3 = 20 »
|
Corsario:
|
You break surface
|
Corsario:
|
And get a glup of air
|
Corsario:
|
You feel the wound burning with the
sea water
|
Corsario:
|
Grummsh, you keep swimming away from
the Bunyip, and manages to get 10' again for it
|
Corsario:
|
You are the more scared you have been
all your life
|
|
Kealm (The Captain):
|
lols its a seal
|
|
Magu:
|
Throw another stone at it.
|
|
Kealm (The Captain):
|
its the equiv of a dire seal
|
* Bolo tira: 1d20+3 => 1 + 3 = 4
Magu: (( well, seems that i am not a very
good rock thrower. ))
Corsario:
|
MAgu tries to throw a stone at the
Bunyip. but she slips and falls to the water
|
Corsario:
|
|
|
Kealm (The Captain):
|
sorry magu i stole all your luck thigh
fight ...
|
|
Kealm (The Captain):
|
er this
|
Corsario:
|
The Bunyip tries to bite Grummsh and
sink him
|
Corsario:
|
Bunyip Bite Attack « 1d20+8
= 12 + 8 = 20 »
|
Corsario:
|
Damage « 1d8+1
= 8 + 1 = 9 »
|
Corsario:
|
« 1d6
= 5 » Bleed
|
Corsario:
|
14 damage this round
|
Corsario:
|
You feel like your arm was ripped off
|
|
Kealm (The Captain):
|
nah take it like a champ
|
Corsario:
|
And you get under water
|
Corsario:
|
The Bunyip then moves next to Magu,
and next to the Ledge
|
Corsario:
|
Kealm, your turn
|
|
Kealm (The Captain):
|
Put Bow away and draw sword
|
|
Kealm (The Captain):
|
end of my turn
|
Lucron:
(( can I charge it NOW!?
))
Corsario:
|
Lucron, you got into the ledge
|
|
Magu:
|
If at all possible i land on it fist
first.
|
Corsario:
|
You can't, no enought space, and the
place is slippery
|
|
Lucron:
|
okay, how close is it?
|
Corsario:
|
But you can try and attack it
|
|
Lucron:
|
I get a full round attack?
|
Corsario:
|
Need to get near first
|
|
Lucron:
|
how close is it?
|
Corsario:
|
Next to the ledge
|
Corsario:
|
But you can stand next to it, in the
ledge, and attack
|
|
Lucron:
|
? so it's 5 ft away?
|
Corsario:
|
If you move, yes
|
|
Lucron:
|
okay, I'm not seeing it, so I'll just
go with what you say lolol
|
|
Lucron:
|
I move next to it.
|
* Lucron rolls: 1d20 + 7 => 19 + 7 = 26
* Lucron rolls: 1d6+6 => 3 + 6 = 9
Corsario:
|
You make a good solid hit on it
|
|
Magu:
|
Attack it, i can do full attack?
|
Corsario:
|
In the water... lets say you can, but
you get submergeed
|
|
Magu:
|
I go with a flurry of blows
|
* Bolo tira: 1d20+6 => 18 + 6 = 24
Lucron:
(( ooo, not a flurry of misses
))
* Bolo tira: 1d6+3 => 4 + 3 = 7
* Bolo tira: 1d20+6 => 18 + 6 = 24
* Bolo tira: 1d6+3 => 6 + 3 = 9
|
Kealm (The Captain):
|
aw and most damage goes to bolo
|
Corsario:
|
MAgu fights like a mermaid
|
|
Magu:
|
Was a good dive.
|
Corsario:
|
She starts to hit the Bunyip, and with
a hit she pokes the beast eyes out!
|
Corsario:
|
The Bunyip get away as fast as he can,
going west, and disappearing on the cave walll
|
Corsario:
|
You manage to swim to the ledge
|
Corsario:
|
Cain, your daggers, as well as a rock
with light on it, lies at the bottom of the cave
|
|
Kealm (The Captain):
|
Bs i want me a seal
|
Magu:
(( well that made up for the rock
throwing.
))
|
Kealm (The Captain):
|
Heal checks on anyone bleeding
|
Corsario:
|
Ok, do the checks
|
* Tyrs13 rolls: 1d20+9 => 7 + 9 = 16
|
Kealm (The Captain):
|
theres 1 pass
|
* Tyrs13 rolls: 1d20+9 => 1 + 9 = 10
|
Kealm (The Captain):
|
aw
|
|
Kealm (The Captain):
|
someone still has to bleed lols
|
|
Cain Voldekener:
|
grum take the pass i have less damage
|
Corsario:
|
Anyone else can do the heal?
|
|
Magu:
|
help on the heals.
|
|
Kealm (The Captain):
|
your does 5 a round
|
|
Lucron:
|
I can
|
|
Kealm (The Captain):
|
his does 2
|
* Bolo tira: 1d20+5 => 13 + 5 = 18
|
Kealm (The Captain):
|
there yours is gone now 2
|
Corsario:
|
Ok, Magu gets Grummsh healed
|
* Bolo tira: 1d20+5 => 6 + 5 = 11
Corsario:
|
And Kealm patches up Cain
|
|
Magu:
|
Ok then.
|
Corsario:
|
You manage to have them both not
bleeding really quick
|
|
Kealm (The Captain):
|
Well thats enough for water safty i
think.
|
Corsario:
|
What do you do now?
|
|
Cain Voldekener:
|
thank you now if you dont mind i have
to get those daggers
|
|
Kealm (The Captain):
|
So ... whats in this cave anything
|
|
Kealm (The Captain):
|
search?
|
Corsario:
|
The cave is a dome, there is a hole in
the top part
|
|
Kealm (The Captain):
|
Also checking for traps
|
|
Magu:
|
I help getting the daggers.
|
* Cain Voldekener ties a rope to a rock and
goes to get his daggers
Corsario:
|
No light comes from it, but it seems
to go all the way up
|
Corsario:
|
You know there is an entrace north,
underwater
|
|
Cain Voldekener:
|
(hopefully it still shines with the
spell)
|
Corsario:
|
From where you came
|
|
Kealm (The Captain):
|
Survival check to determine where we
are relative to the fortress?
|
Corsario:
|
Cain gets in the water to retrieve his
daggers
|
Corsario:
|
Roll a perception check
|
* Tyrs13 rolls: 1d20+9 => 12 + 9 = 21
|
Cain Voldekener:
|
« d20+6
= 12 + 6 = 18 »
|
Corsario:
|
You are south of Thistletop
|
Corsario:
|
Below the cliffs
|
Corsario:
|
Cain... when you are grabbing your
daggers you motice something shinning near them
|
Corsario:
|
Do you grab it?
|
|
Kealm (The Captain):
|
So are we going to try our hand at
swimming again?
|
Corsario:
|
Doesn't seem to be any other way out
of the cave... except the top hole, but would be really difficult
to get there
|
|
Magu:
|
Yes, it seems so.
|
|
Cain Voldekener:
|
(the one ring!)
|
|
Cain Voldekener:
|
sure
|
|
Kealm (The Captain):
|
Very well
|
|
Kealm (The Captain):
|
more swim checks ...
|
Corsario:
|
Cain gets out of the water, with his
daggers
|
Corsario:
|
And one of the biggest opals you have
ever seen
|
|
Kealm (The Captain):
|
i cast guidance again
|
|
Cain Voldekener:
|
nice
|
|
Cain Voldekener:
|
(sleight of hand to hide it?)
|
|
Magu:
|
Grrr
|
|
Kealm (The Captain):
|
no one is going to take your opal
|
|
Kealm (The Captain):
|
Mainly b/c none of us are trained in
theivery
|
Corsario:
|
We all are good in this game... and
it's too big to hide
|
|
Kealm (The Captain):
|
oh yea that 2
|
Corsario:
|
Like the size of Grummsh fist
|
|
Cain Voldekener:
|
to be honest i dont like the memory it
brings so we can share it
|
Corsario:
|
Ok, you try and swim...
|
|
Kealm (The Captain):
|
Well you picked it up you hold onto it
for now
|
|
Kealm (The Captain):
|
guidance for everyone
|
Corsario:
|
You can't get out by the north entrance
|
Corsario:
|
The current gets INTO the cave
|
Corsario:
|
And you can't swim hard enought to get
out that way
|
|
Lucron:
|
okay
|
|
Lucron:
|
up
|
|
Kealm (The Captain):
|
well then its pointless to roll a swim
check lols
|
|
Lucron:
|
tell me about up
|
|
Kealm (The Captain):
|
Heres your rope
|
Corsario:
|
The cave is like a half sphere
|
Corsario:
|
And in the top there is a hole
|
|
Magu:
|
We may follow the seal. (or maybe not)
|
|
Kealm (The Captain):
|
Not easy ....
|
Corsario:
|
I think Chimney is the geological term
|
Corsario:
|
Like 40' up the water
|
Corsario:
|
You don't see a way to get there
|
Corsario: (( you are forgetting something ))
Corsario: (( is the water gets in... ))
|
Kealm (The Captain):
|
well i did a search of the cave and
got nothing
|
Corsario: (( and the Bunyip got out... ))
|
Kealm (The Captain):
|
how does the water get out?
|
|
Kealm (The Captain):
|
Nature/survival check?
|
|
Cain Voldekener:
|
well the thing scaped to the west
|
|
Cain Voldekener:
|
so there migth be a way out there
|
* Tyrs13 rolls: 1d20+11 (Survival Tracking) => 8 + 11 = 19
Corsario:
|
Cain checks the west wall, and finds
another tunnel... with an OUTflowing current
|
|
Kealm (The Captain):
|
....
|
|
Cain Voldekener:
|
hey theres a way out here
|
Corsario:
|
Roll a DC 5 swim check, to get out of
the cave
|
|
Kealm (The Captain):
|
So back to swimming
|
* Tyrs13 rolls: 1d20+2 => 13 + 2 = 15
|
Cain Voldekener:
|
« d20+5
= 17 + 5 = 22 »
|
* Lucron rolls: 1d20 + 5 => 12 + 5 = 17
Corsario:
|
Now the cutrrent goes in your favor
|
* Grummsh rolls: 1d20+1 => 11 + 1 = 12
|
Kealm (The Captain):
|
Guidance grummsh guidance
|
|
Kealm (The Captain):
|
i saved mine
|
* Bolo tira: 1d20+7 => 20 + 7 = 27
Corsario:
|
You all get out
|
|
Magu:
|
Magu feels like a syren.
|
Corsario:
|
More or less in the smae beach where
you started in the map
|
Corsario:
|
|
Corsario:
|
You don't find traces of the Bunyip
|
|
Kealm (The Captain):
|
lols i rolled really well 2
|
|
Cain Voldekener:
|
(so swimming again?)
|
|
Kealm (The Captain):
|
i guess ...
|
|
Kealm (The Captain):
|
Guidance on everyone
|
Corsario:
|
Will you heal Grummsh? He is quite
hurt, right?
|
|
Magu:
|
ok, maybe from here?
|
|
Kealm (The Captain):
|
Tie off everyone with the rope
|
|
Kealm (The Captain):
|
so we can just pull em along lols
|
Grummsh:
|
who all is hurt?
|
|
Kealm (The Captain):
|
only 2 of you
|
|
Magu:
|
¡how long is the rope?
|
|
Kealm (The Captain):
|
enough to give us 10 feet per person
|
|
Cain Voldekener:
|
(4 50ft)
|
Grummsh:
|
how hurt are you cain?
|
Corsario:
|
Sol... healing?
|
|
Cain Voldekener:
|
(10hp of damage)
|
|
Kealm (The Captain):
|
If we are tied and 1 person goes down
we can pull him up ... if 2 people go down we struggle a bit ...
if 3 people go down we are shit out of luck lols
|
|
Cain Voldekener:
|
(lol)
|
Grummsh:
|
ill channel « 2d6
= 2 »
|
|
Kealm (The Captain):
|
...
|
Corsario:
|
|
|
Kealm (The Captain):
|
so cain grummsh you get banished to
the back lols
|
|
Kealm (The Captain):
|
once per wound remember
|
|
Cain Voldekener:
|
nice
|
|
Kealm (The Captain):
|
they should get 1d6 from our bandages
though
|
|
Kealm (The Captain):
|
from the bleeding
|
Corsario:
|
Let's forget that "once for wound"
bookeeping
|
|
Kealm (The Captain):
|
fine by me
|
Corsario:
|
Ok, Lucron, time to swim again
|
|
Kealm (The Captain):
|
How many more times can you channel?
|
* Tyrs13 rolls: 1d20+2 => 7 + 2 = 9
|
Kealm (The Captain):
|
...
|
|
Kealm (The Captain):
|
i hate swimming lols
|
|
Cain Voldekener:
|
(not our day9
|
Corsario:
|
Don't worry, Lucron has the lead
|
|
Magu:
|
I think i am a stronger swimmer.
|
|
Kealm (The Captain):
|
thats the worst roll i had all day
|
Corsario:
|
Lucron... swim check please
|
|
Kealm (The Captain):
|
its all the armor subtracts 3 lols
|
|
Kealm (The Captain):
|
we could try swimming in our chain
shirts lols we still got them some wheres
|
|
Kealm (The Captain):
|
is typing
|
|
Lucron:
|
sorry
|
* Lucron rolls: 1d20 + 5 => 10 + 5 = 15
Corsario:
|
Ok, Lucrons crosses
|
Corsario:
|
Who is behind him?
|
|
Cain Voldekener:
|
(i go)
|
|
Kealm (The Captain):
|
magu and cain take the rear
|
Corsario:
|
Cain, Swim check
|
|
Kealm (The Captain):
|
that way you can save grummsh or me
|
|
Cain Voldekener:
|
+1
|
|
Cain Voldekener:
|
« d20+5
= 1 + 5 = 6 »
|
|
Magu:
|
ok
|
Corsario:
|
Kealm, Swim check
|
|
Cain Voldekener:
|
(.....)
|
* Tyrs13 rolls: 1d20+2 => 19 + 2 = 21
|
Kealm (The Captain):
|
we will go with my plan
|
|
Kealm (The Captain):
|
lols
|
|
Kealm (The Captain):
|
Grummsh and i will go then you two
|
|
Kealm (The Captain):
|
Grummsh swim
|
* Bolo tira: 1d20+7 => 1 + 7 = 8
|
Magu:
|
|
Corsario:
|
Not yet Grummsh
|
|
Kealm (The Captain):
|
lols
|
Corsario:
|
Grummsh, Magu and Cain are wading
|
Corsario:
|
Ok, Lucron, try and get into the Wall
|
Corsario:
|
Climb Check, DC 15
|
Corsario:
|
One question...
|
Lucron: (( okay, I cast evolution surge on
myself, and I now have a climb speed of 60. ))
Corsario:
|
Do you want to climb tied up?
|
Corsario:
|
Or will Lucron Climb first?
|
Lucron: (( this gives me a +8 on my climb
check, and I can now take 10. I automatically have an 18. ))
|
Kealm (The Captain):
|
he climbs first tying the rope as he
goes
|
|
Lucron:
|
actually a 22 lol
|
Corsario:
|
Tiying the rope as he goes?
|
Corsario:
|
Tying it to what?
|
|
Lucron:
|
I'm going to take the rope up with me,
and then look for a place to secure it
|
Corsario:
|
So, Lucron untie him from the rest of
you and quickly climbs the face of Thistletop
|
Corsario:
|
Grummsh, Magu and Cain
|
Corsario:
|
Swim Checks, please, DC 15
|
* Bolo tira: 1d20+7 => 15 + 7 = 22
|
Cain Voldekener:
|
« d20+5
= 8 + 5 = 13 »
|
Magu:
(( decent
))
|
Kealm (The Captain):
|
lols aid him some lols
|
* Grummsh rolls: 1d20+2 => 2 + 2 = 4
Grummsh:
|
having all the good rolls today
|
Corsario:
|
KEalm, roll a strengh check, DC 15
|
* Tyrs13 rolls: 1d20+4 => 17 + 4 = 21
|
Cain Voldekener:
|
(tell me abouth it)
|
|
Kealm (The Captain):
|
bitches i got you
|
Corsario:
|
Kealm maganes to grab to the rock and
keep you all in place
|
|
Kealm (The Captain):
|
the captain saves you all
|
Corsario:
|
Grummsh and Cain drink some more sea
water, but you all get to the face
|
Corsario:
|
The rope falls from up the face
|
Corsario:
|
Kealm, Climb, DC 5
|
* Tyrs13 rolls: 1d20+2 => 18 + 2 = 20
|
Kealm (The Captain):
|
.... now i roll above .... grumbles
|
* Tyrs13 rolls: 1d20+2 => 19 + 2 = 21
|
Kealm (The Captain):
|
any more roles?
|
Corsario:
|
Piece of cake, last one...
|
* Bolo tira: 1d20+7 => 4 + 7 = 11
|
Magu:
|
SORRY
|
|
Kealm (The Captain):
|
you suck lols i blow my guidance on
this one
|
* Tyrs13 rolls: 1d20+3 => 3 + 3 = 6
|
Kealm (The Captain):
|
bah
|
|
Kealm (The Captain):
|
wait DC 5 i make it!
|
Corsario:
|
You almost slip at the end, but maange
to get up
|
Corsario:
|
Grummsh, 3 rolls, please
|
|
Kealm (The Captain):
|
can i aid them?
|
|
Kealm (The Captain):
|
or only on the last roll?
|
Corsario:
|
Only if you go down again
|
|
Kealm (The Captain):
|
i am tied to them ...
|
Grummsh:
|
« 1d20+1
= 13 + 1 = 14 » « 1d20+1
= 4 + 1 = 5 » « 1d20+2
= 10 + 2 = 12 »
|
Corsario:
|
Grummsh almost slips at the middle,
but Lucron and Kealm haul him up
|
|
Kealm (The Captain):
|
lols grummsh you had to push it
|
|
Kealm (The Captain):
|
his 12 is an 11
|
|
Kealm (The Captain):
|
dosnt matter
|
|
Magu:
|
cain?
|
|
Cain Voldekener:
|
« d20+5
= 5 + 5 = 10 »
|
|
Kealm (The Captain):
|
hint dont stand under him
|
|
Cain Voldekener:
|
« d20+5
= 5 + 5 = 10 »
|
|
Cain Voldekener:
|
« d20+5
= 3 + 5 = 8 »
|
|
Cain Voldekener:
|
(wth)
|
Corsario:
|
Not really a climber he gets up
without surprises
|
* Bolo tira: 1d20+7 => 18 + 7 = 25
* Bolo tira: 1d20+7 => 3 + 7 = 10
* Bolo tira: 1d20+7 => 2 + 7 = 9
|
Kealm (The Captain):
|
Go monkey cat people
|
Corsario:
|
You hear the barking of the Goblin
dogs near
|
Corsario:
|
And laugther of goblins, and the cries
of a seagulll
|
|
Kealm (The Captain):
|
Ending it here for the night?
|
|
Lucron:
|
weaklings lol
|
Corsario:
|
Ok, sounds a good place
|
|
Kealm (The Captain):
|
|
Corsario:
|
Ok, sounds a good place.
|
|
Kealm (The Captain):
|
Slacker some of us work and have school
|
Corsario:
|
I promise and try to get here and
start at 21:00 CDT
|
|
Kealm (The Captain):
|
Dont push your self
|
|
Kealm (The Captain):
|
next week no school
|
|
Magu:
|
Yes, mee too.
|
Corsario:
|
The problem is that they puch me at
work
|
Corsario:
|
Right, Dan can't get earlier
|
|
Kealm (The Captain):
|
idk grummsh or johnny
|
|
Kealm (The Captain):
|
but Next week lucron and i should be
good to go for anything
|
|
Kealm (The Captain):
|
at any time
|
|
Magu:
|
I should be able, but theese have been
busy days.
|
JohnnyB:
|
im fine nex week
|
|
Kealm (The Captain):
|
So you dont need to push it for the
time zone change
|
Corsario:
|
Ok guys, sweet dreams... with a Bunyip!
|
Corsario:
|
|
|
Kealm (The Captain):
|
|
|
Magu:
|
night
|
Bolo está desconectado.
Tyrs13 está desconectado.
Grummsh está desconectado.
JohnnyB está desconectado.