Servidor iniciado; por favor espera que el mapa se actualice.
Te has desconectado.
Servidor iniciado; por favor espera que el mapa se actualice.
Grummsh se ha conectado.
Grummsh: there it goes
Corsario: Good
Tyrs13 se ha conectado.
JohnnyB se ha conectado.
Tyrs13: Made it
Lucron se ha conectado.
Corsario: Nice, where were we?
Grummsh: talkin bout a giant statue
Corsario: Right, want to ask anyone about Thristletop?
Corsario: Want to get extra equipment for the task at hand?
Tyrs13: Climbing gear probably
Tyrs13: and if they have any cloaks for weather/sneaking.
Tyrs13: Camo
Tyrs13: Healers kits
Corsario: About "camo"
Tyrs13: It was a shot in the dark lols
Corsario: You can get Exploring Clothes
Corsario: But to get "camouflage" stuff you would need to have it made
Lucron: (( yeah, I Don't think they make clothes in my...size...shape...hrm. ))
Corsario: And would take time
Corsario: Climb gear
Corsario: You get, from the Sandpoint guards, some 4 50' rolls of hempen rope
Corsario: And a couple grappling hooks
Corsario: HEalers kits, you get some from the guards, too, if you have the healing skill
Tyrs13: 3 of us do for sure lols
Tyrs13: Do we know anyone who has been there?
Tyrs13: Also trail rations + waterskins
JohnnyB: (yea me)
Tyrs13: Then we all are trained in it
Tyrs13: Oh you been there
Tyrs13: then you know the best way to get into the fortress without any trouble
JohnnyB: (in his experience the best way its to climb trough a side to avoid the patrols)
Tyrs13: Now could inexperienced climbers with a combat load do it?
Corsario: HArdly
Corsario: Maybe if someone climbs first
Corsario: Ties a rope
Tyrs13: That was the question at hand lols
Corsario: And the others climb using the rope
Corsario: Is DC 5
Tyrs13: keep in mind its slippery
Corsario: The problem is the first one to climb
Tyrs13: i mean crashing waves on the stone surface isnt easy
Corsario: In the "face" side is DC 15
JohnnyB: (he tells of a valrisian attempt to steal on the goblins that failed because they toke advantage of the thick forest to hide while his people had troble to move and fight)
Corsario: And you advance one quarter your speed with each check
Corsario: The other option is to use the bridge...
Tyrs13: DC 15 isnt bad ...
JohnnyB: (im not, just the +5 on str)
Tyrs13: we get bonuses with rope and i think we are all +4 or higher on str
Tyrs13: average rolls gets us up
Tyrs13: of course a 1/4 chance of falling
Grummsh: bad rolls we get to go swimming with heavy armor on
Tyrs13: Medium
Tyrs13: Thank you
Grummsh: i mean weight not class
JohnnyB: light
Tyrs13: Well our other choice is stealth
JohnnyB: there will probably be goblin dogs
JohnnyB: cain tells you he saw many last time
Tyrs13: can we use survival checks to try and mask our scent?
Tyrs13: ie rubbing dirt on us and staying down wind
JohnnyB: we could try a distraccion on one side while the rest advance on the other side
Tyrs13: Lucron thinks he can climb it safely
Lucron: (( okay, before anything, I make sure message is on us all. ))
Tyrs13: Hold on we havent even left yet
JohnnyB: so the question is by sea or by land?
Tyrs13: Sea but we have to ditch the boat before we get in sight of the place
Tyrs13: The boat can then be the rally point if/when the plan goes to shit
JohnnyB: someone here uses heavy armor?
Tyrs13: Best we got is medium
Tyrs13: Grummsh and my self in a breast plate
JohnnyB: great lets do it
Tyrs13: We will leave it off untill we get up there though
Tyrs13: if we are going to be sneaky and all
JohnnyB: and everybody does the climb check with 10
JohnnyB: the other thing is the action to take if we are spotted on the swim or the climb
Tyrs13: That depends on what they do
Tyrs13: if the shoot bows at us well shoot back and climb faster
Tyrs13: if they charge us kill em and climb
Tyrs13: ie we need to get up there
JohnnyB: no retreat then
Tyrs13: It dosnt pay to leave and come back
Tyrs13: The will just expect us
Corsario: Ok, you get together in the docks very early in the morning
Corsario: People gets there to say goodbye
Tyrs13: btw corsario i am changing my teamwork feat class ability before we head out to the stealth one
Corsario: The kiss Ameiko gives to Grummsh make more than one blush
Corsario: Mayor Kendra Deverin is there
Tyrs13: (Its a class ability to beable to change it)
Corsario: And in a near ceiling is Ruperta
Corsario: (( Ok ))
Tyrs13: ie through whispering i am going to try to aid ur stealths we both roll and take the better roll.
Corsario: You climb in a Fisherman's boat, and get on your way
Corsario: After one hour, you get into the Thristlewood
Corsario: Nettlewood, sorry
JohnnyB: (Cain whistles song all the journey)
Corsario: You are like a mile off Thistletop
Corsario: Do you get nearer? Do you disembark?
Tyrs13: (( Grummsh make sure we are all reciee guidance
Grummsh: alright
Tyrs13: Can we see thrisletop?
JohnnyB: (in how much detail do we see it?)
Tyrs13: If not along the coast does it look like sheer cliff or is there room to walk
Corsario: You can't see it yet, there is a cliff on the way
Tyrs13: also note the time of day
Corsario: If you get nearer, you will stop it.. and you can be spotted from there too
Corsario: It's like 7 am
Corsario: It's dawning
Tyrs13: we will make for the shore and move forward
Tyrs13: upon comming up on sight we will wait for dark
Corsario: The fisherman asks you if you want him to wait for you, or return in the afternoon
Lucron: how about return tomorrow morning lol
Tyrs13: No we may need sooner extractions
Corsario: DO you want to attack in the night? Goblins see in the dark, you know?
Lucron: then he stays
Tyrs13: have him go out to sea and if he sees a fire then come back
Corsario: Ok, he will wait for a fire
Tyrs13: can i do a knowledge local for info on goblins night sight abilities
Corsario: AS good as an Orc's
Tyrs13: Is it limited?
Corsario: In fact, morning is the best time of day to surprise them
Tyrs13: ie darkvision 60"
Corsario: They are not early risers
JohnnyB: (we should swim from here to avoid being spotted)
Tyrs13: Meh. I take something that floats well lols
Tyrs13: Armors off 2 in a bag. .. wish i had my water proof bag.
Corsario: So, do you advance now... or do you wait for the night?
Lucron: now
Tyrs13: No we will go now
Corsario: You can try to advance over the beach
Corsario: Do you want to swim a mile to Thistletop?
Lucron: I agree with Johnny
Tyrs13: No we are going for the shore then making our way there
Tyrs13: along the coast
Tyrs13: Think we can swim a mile?
Corsario: I think not
JohnnyB: (Cain: a humble valrisian lke me can easily swim a mile im sure the heroes of sandpoint wont have any troble)
Tyrs13: Are the seas calm or storym?
Corsario: Not stormy... but good enought to drown in them if you try and swim a mile while carrying and armor in a bag
Tyrs13:
Tyrs13: thats not a mile is it ?
Corsario: I'm thinking you got there by walking aloing the beaches
Corsario: Now the scale is 5' square, as usual
Corsario: You are in the beach
Corsario: You get to see Thistletop
Corsario: Is really high (60' or more) over you
Tyrs13: how high is this cliff?
Corsario: Where you are you are more or less covered
Cain Voldekener: (is there a way up?)
Corsario: If you advance more you are possibly being on "the open"
Bolo se ha conectado.
Corsario: Hola Dan!
Cain Voldekener: (hey)
Bolo: good night, sorry to be late, but i am out of practice.
Corsario: There is a way up, to the cliff's top, back from where you came
Corsario: Or you can try and climb the "face" of the rock
Tyrs13: how high are these here
Corsario: 60' or 70'
Lucron: (( how long is the bridge ))
Corsario: The same is the rock
Corsario: The bridge is 65'
* Cain Voldekener gets into the water and hides in it to scout ahead
Corsario: The water feels cold
Corsario: You think you can hear noises, like Goblin shouts, barking and seagulls north
Cain Voldekener: (i take 10 so its stealt DC20)
Lucron: (( okay, time to get to the bridge ))
Corsario: The bridge is 60' over your "level"
Magu: lets
Tyrs13: Climb up and set the rope Lucron
Corsario: ((Refer to the Thsitletop scene))
Corsario: So you move where?
Corsario: Move your pieces
Cain Voldekener: massage seems clear
Lucron: (( what's the dc for the cliff we are right by? ))
Cain Voldekener: (lol mesage)
Kealm (The Captain): btw i guidance all of you
Corsario: Dc 10 for the cliff
Corsario: DC 15 for the face
Corsario: DC 20 for the rest of Thistletop
Kealm (The Captain): Would the rope lower it at all
Cain Voldekener: (do i roll perception to see if there is anything?)
Corsario: If you use a rope to climb is DC 5
Lucron: (( which one is the cliff? I'm climbing that with the rope to drop down for them ))
Kealm (The Captain): Lets just do the climb
Kealm (The Captain): you auto pass the face with the spell
Kealm (The Captain): the face is where
Kealm (The Captain): Where is the face?
Lucron: (( I probably won't use the spell for a dc10 climb ))
Kealm (The Captain): we could do it
Lucron: I literally cannot fall
Kealm (The Captain): We can do the face and you auto pass it with the spell
Corsario: Cain tell you about the noises north
Corsario: Seems to be Goblins in Thistletop
Cain Voldekener: (if we are spotted we could be flanked from the land and the face)
Corsario: So, were do you move?
Corsario: Good news is that the sea sounds make difficult to hear you
Corsario: And you are 60' 70' BELOW Thsitletop
Corsario: So no easily seen
Cain Voldekener: (if we do the face we should do it from the west side)
Lucron: (( okay, vote guys ))
Kealm (The Captain): (( Face or cliff ))
Lucron: (( our choices are the cliff, easy climb, or the face, swim+harder climb ))
Magu: Vote to climbing
Kealm (The Captain): (( Cliff or Face))
Kealm (The Captain): (( Lucron would have to waste a spell but he could set the rope for us
Magu: (no face)
Kealm (The Captain): on the face
Kealm (The Captain): making it a DC 10 climb check for us
Kealm (The Captain): same as cliff
Kealm (The Captain): or we can do the cliff
Kealm (The Captain): and he saves the spell
Kealm (The Captain): for a just as easy climb
Magu: think is too obvius to arribe by the bridge?
Kealm (The Captain): They are just gobs
Kealm (The Captain): we killed 50 of them before lols
Lucron: (( I can get across the bridge in a round, to protect the bridge ))
Magu: Yes we are fast, but it may be trapped.
Cain Voldekener: they use it all the time
Magu: maybe if we check from below. (cain?)
Kealm (The Captain): You think you can pass 4 swim checks followed by 4 climb checks
Kealm (The Captain): all of us
Lucron: (( yeah, the sheer number of skill checks worries me ))
Lucron: (( we are a little young to be trying to sneak in the back way lol ))
Magu: Well, unless the water is very rouch i don't think that swimming will be a trouble.
Corsario: You can wade almost all the way to the "Face"
Corsario: Only a swim check needed from where you are
Corsario: And then checks if you stay there for more than one round
Cain Voldekener: if we want a think we can do the long climb
Kealm (The Captain): Ok lets do the swim and climb then
Cain Voldekener: after all we have high str
Kealm (The Captain): Lucron first
Kealm (The Captain): then i will go
Corsario: Ok, Lucron, a Swim check, please
* Lucron rolls: 1d20 + 5 => 1 + 5 = 6
Lucron: sighs
Lucron: I hate you all
Kealm (The Captain): lols
Corsario:
Cain Voldekener: (lol damn9
Magu: Hate the water instead.
Kealm (The Captain): dont worry you just go under and have to hold your breath
Corsario: Lucron tries to get to Thistletop... but something happens
Corsario: A strong current grabs hold of him
Cain Voldekener: i guess cats dont like water
* Cain Voldekener gets his long bow ready
Corsario: You see him disapear over where he is now
Corsario: Like sucked into the cliff
Magu: My turn?
Kealm (The Captain): I am sure he is fine.
Corsario: What do you do?
Grummsh: i go where he went
Cain Voldekener: lets get the poor devil
Corsario: Armor or no armor? Weapon or no weapon?
Cain Voldekener: (both)
Grummsh: armor and weapon
Magu: No weapon, no armor.
Corsario: Below the water? He was sucked below sea level...
Kealm (The Captain): I dont think he needs saving
Magu: (but carring my bongs, they are wood after all)
Corsario: Magu jumps and gets sucked too
Grummsh: still interested in whats under there
Kealm (The Captain): .... magu will need help lols
Corsario: So you jump with armor and weapon, Grummsh?
Magu: ¿Where does she ends up?
Grummsh: yup
Corsario: Ok, Grummsh jumps too
Corsario: Anyone else?
Grummsh: weeeee
Magu: (( Wee, a water slide ))
Kealm (The Captain): Sure why not
Grummsh: glub glub.....
Corsario: Armor and weapon too?
* Cain Voldekener puts the longbow on the back and takes two daggers and his armor ready, the jumps
Kealm (The Captain): Sure why the hell not. we are throwing caution to the wind.
Corsario: Ok, Grummsh and KEalm roll a Swim check, DC 15, for not going to the bottom
* Tyrs13 rolls: 1d20+3 => 19 + 3 = 22
Corsario: Nice!
Kealm (The Captain): remember guidance!
* Grummsh rolls: 1d20+5 => 7 + 5 = 12
Grummsh:
Kealm (The Captain): armor check penalties grummsh
Grummsh: 4 total then
Corsario: Lucron, you get out in a place really dark
Corsario: Do you have darkvision?
Lucron: of course lol
* Bolo tira: 1d20+9 => 15 + 9 = 24
Magu: Just in case, for the swim with gidance.
Corsario: It is a cave, no exit or light in it
Corsario: There seems to be a ledge at the east side of the cave
Corsario: You go that way and in a moment Magu, Cain and Kealm surface near you
Lucron: kk
Corsario: They can't see anything
Lucron: (( their problem lol ))
Kealm (The Captain): I cast light on my sword
Corsario: (( Do message works with a mouth full of sea water? ))
Kealm (The Captain): (( No you actually whisper it))
Corsario: Kealm, can't cast while swiming for dear life
Lucron: (( sighs ))
Kealm (The Captain): er did i go under water?
Corsario: No... Grummsh IS under water
* Lucron goes over to magu and Kealm, and pulls them out of the water.
Kealm (The Captain): i passed my swim check lols
Lucron: he's fine
Lucron: we'll get him eventually
Corsario: Left Cain there, or do you help him too?
Lucron: ah, forgot he was there
Lucron: I pull him out too
Corsario: AS soon as Kealm get in the Ledge he casts Light
Magu: now a little light please?
Cain Voldekener: thanks...man?
Lucron: hey guys, I totally meant to find this cool cave.
Magu: ¡maybe some rocks?
Corsario: The cae is big, and seems to have a hole at the top, but without light in it
Corsario: But maybe goes all the way up the cliff
Kealm (The Captain): I cast light
Kealm (The Captain): on my sword
Corsario: You take a couple seconds to do the question...
Kealm (The Captain): i can do this all day long its a cantrip
Corsario: Where is Grummsh?
Grummsh: on the sea floor?
Cain Voldekener: mind casting on my dagger?
Kealm (The Captain): He didnt fail by more then 5
Lucron: Good question, guys where is grummsh?
Cain Voldekener: so i may go look for him
Kealm (The Captain): He isnt drowning
Corsario: Grummsh,, in all that time, is trying to get hold of himself... you are trapped in a current, under water...
Corsario: Make a fortitude Check
Lucron: ? he failed by more than 5?
* Grummsh rolls: 1d20+5 => 13 + 5 = 18
Kealm (The Captain): .... (( Hold your breath lols))
Kealm (The Captain): And he didnt fail by more then 5
Kealm (The Captain): he rolled a 10 all together
Corsario: You manage to hold your breath, but you can't get out... maybe if you drop the sword and the armor
Corsario: So, guys, what do you do for finding Grummsh?
Lucron: I go under the water where they came up
Kealm (The Captain): I give lucron a rock
Kealm (The Captain): with light casted on it
Cain Voldekener: cast ligth on my dagger o i may look for him on the water
Lucron: and I take the rock for grummsh
Kealm (The Captain): Yes i do Cain
Cain Voldekener: (i mean kealm cast ligth)
Kealm (The Captain): another cantrip
Kealm (The Captain): I cast light on your dagger
Corsario: Lucron and Cain go look for him
Corsario: Roll Swim, DC 15
* Cain Voldekener goes to the water to look for the lost one
Kealm (The Captain): Again can go all day lols
Cain Voldekener: « d20+5 = 4 + 5 = 9 »
Lucron: (( cast guidance on myself ))
* Lucron rolls: 1d20 + 5 => 13 + 5 = 18
Kealm (The Captain): (( Whispers to grummsh) look for the light
Magu: i check the cave in the meanwile. exits or menaces.
Corsario: Cain can't defeat the current
Corsario: Lucron can
Cain Voldekener: (happens)
Corsario: You manage to see Grummsh trapped in the current
Corsario: So, Grummsh, do you drop your stuff?
Lucron: I swim over to him.
Grummsh: no
Corsario: Grummsh, roll a swim check, dc 15
* Grummsh rolls: 1d20+4 => 19 + 4 = 23
Lucron: I'll aid
Corsario: Don't forget to take your armor into account
Lucron: or not
Lucron: lol
Kealm (The Captain): its -3 for our armor
Kealm (The Captain): but i mean it still a 20
Corsario: Ok, Grummsh manage to get himself out of the current
Corsario: And Lucrons starts to help him go to the surface
Corsario: ... when something big passes next to them
Kealm (The Captain): lols
Lucron: (( Fish! I'm hungry! ))
Corsario: You three broke the surface...
Corsario: Grummsh, Lucron and Cain
Corsario: Magu and Kealm are on the Ledge
Corsario: And something is there, swimming in the water
Magu: Dum dum, dum dum, dum dum dum dum (see shark theme)
Kealm (The Captain): use the beach map for rerference
Corsario: Seems big, like ahorse in size, black...
Kealm (The Captain): ledge
Corsario: Roll Nature Knowledge
* Cain Voldekener hides in the dark waiting for the perfect moment
Kealm (The Captain): is it to idenifiy it?
Kealm (The Captain): i get bonuses on monsters is all
Corsario: Yes, at least having an idea what is it
* Tyrs13 rolls: 1d20+8 => 7 + 8 = 15
Kealm (The Captain): You know what the DC is?
Corsario: https://4430987385857300241-a-1802744773732722657-s-sites.googlegroups.com/site/pathfinderogc/bestiary/monster-listings/magical-beasts/bunyip/PZO1116-PreviewMonster9.jpg?attachauth=ANoY7cqBW-8uZpfITOgmkCsTMIvqCsp2yn89vmVd66P8NNHB22EqRC6edledniD0dkDyLOQf1Y0AABs1AWQokq1BNucWwZRp5jwYgZxKq97Q3n_GbBXJXe7OpHmk8OaOhMpWTI_7OOYrgSKBstTpHpaMns8raafdr07pNi3BaALpUXrBCPcoZy5Ee02TO0y7FuNpFSKV0R5uedocg_0O8aYK4FONSprd70BEPRRIiZlEr4nmsdIVRnV9CE2y_5ycvLwW3QvcHXOntr1tZfp5mMq8L7Dqo2BAvsNRr3jd6Prf3lbLSKeShwI%3D&attredirects=0
Grummsh: cute!
Kealm (The Captain): equals 10 + the monster’s CR
Kealm (The Captain): in general that is
Kealm (The Captain): common monsters like gobs are 5+CR and harder ones 15+cr
Corsario: It is a Bunyip
Corsario: A big hunter seal
Kealm (The Captain): Lols
Kealm (The Captain): Look out its a Bunyip!
Corsario: It starts to swim around Grummsh, Lucron and Cain
Lucron: (( how close is it? ))
Magu: Well, i prefer it out of the water.
Corsario: 20' off quickly swimming in a circle around you
Lucron: (( what's the charging rules in water? lololo ))
Kealm (The Captain): Er charge its arse is how close
Kealm (The Captain): i guess i better get a bow out
Corsario: Ok, the three on the water... what do you do?
* Cain Voldekener readys his daggers
Magu: ¿are there stones that i can pick up? Maybe sticks?
Grummsh: try to get out of the water
Corsario: Lucron?
Lucron: (( can I charge in water? ))
Corsario: There are stones in the ledge... and now that you check, a lot of bones, too
Corsario: No, you can't charge in water
Corsario: Unless you have swim speed
Lucron: well then I'll try and get out of the water
Corsario: Ok, Lucron and Grummsh starts to swim towards the ledge
Corsario: And then...
Corsario: The bunyip tries to grab and sink Cain
Lucron: (( sighs lol ))
Corsario: Bunyip Bite « 1d10+7 = 7 + 7 = 14 »
Cain Voldekener: (17)
Corsario: Cain is able to avoid being bitten
Corsario: Attack Cain...
Corsario: AC 15
* Cain Voldekener moves both daggers on the beast
Cain Voldekener: hit « d20+7 = 2 + 7 = 9 » damage 1« d4+5 = 3 + 5 = 8 »
Cain Voldekener: hit « d20+6 = 15 + 6 = 21 » damage « d4+5 = 1 + 5 = 6 »
Kealm (The Captain): lols or not
Corsario: Cain manages to hurt the Bunyip
Corsario: Ok... Kealm and Magu, what do you do?
Kealm (The Captain): Well he is in melee with it ... so bows out
Kealm (The Captain): how far away from us are they?
Corsario: 50'
Corsario: You can shoot with -4 to avoid hitting Cain
Magu: The Bunyip stays under the water i suppose?
Corsario: You can see it
Kealm (The Captain): Yea ... i only have a +4 shooting it so....
Corsario: Is on the surface
Magu: Oh, ok, i try, with a rock or stick to hit it without hitting Cain.
Corsario: Ok, roll
Corsario: AC 15
Corsario: Kealm?
Magu: Hum, sorry, i was under a misconception.
Kealm (The Captain): Ah i am not going to shoot a bow at it ...
Magu: ¡Can i try to attrackt it to the shore instead?
Kealm (The Captain): but i will ready a shot
Corsario: You can try...
Kealm (The Captain): for if he moves out of melee
Grummsh: its still a 25% chance to hit with a +0
Kealm (The Captain): i have a better chance of hitting an ally then the monster
Kealm (The Captain): i will hold the shot
Lucron: and waste an arror
Lucron: w*
Magu: Ok ill try to attract it.
Corsario: How?
Magu: ¿what do i roll?
Magu: Sensing its motives would apply?
Corsario: What is its motivation? To eat all of you, of course!
Kealm (The Captain): .... your silly bolo roll nature
Magu: Ok, then i splash in the edge of the water.
Lucron: (( is a seal, let's not overthink this ))
Kealm (The Captain): Try intimidate
Kealm (The Captain): lols
Corsario: Ok, next turn
Corsario: The Bunyip moves away from Cain...
Corsario: And Kealm makes his readiedattack
* Tyrs13 rolls: 1d20+4 => 20 + 4 = 24
Kealm (The Captain): crit
Corsario: Damage?
* Tyrs13 rolls: 1d8+1 => 1 + 1 = 2
Kealm (The Captain): :: Shrugs ::
Corsario: Ok, 4 total
Corsario: The good news is that you hit one of it's fins
Corsario: It won't submerge anymore
Corsario: The bad news is that you make it angry.... really angry
Corsario: You all see it enter a frienzied rago... a blood lust
Kealm (The Captain): great be angry towards me
Kealm (The Captain): all the way over here
Kealm (The Captain): on land
Corsario: And it roars... a powerful roar amplified by the cavern echo...
Corsario: A bunyip’s roar is supernaturally loud and horrifying. When a bunyip roars (a standard action the creature can perform at will), all hearing creatures with 4 or fewer HD within a 100-foot spread must succeed on a DC 13 Will save or become panicked for 2d4 rounds. Whether or not the save is successful, creatures in the area are immune to the roar of that bunyip for 24 hours. This is a sonic, mind-affecting fear effect. The save DC is Constitution-based.
Corsario: So, will save, DC 13
* Tyrs13 rolls: 1d20+6 => 17 + 6 = 23
* Grummsh rolls: 1d20+6 => 4 + 6 = 10
Grummsh: damnit....
Cain Voldekener: will save « d20-1 = 3 - 1 = 2 »
* Lucron rolls: 1d20 + 7 => 8 + 7 = 15
Cain Voldekener: (....)
Kealm (The Captain): sigh well paniced isnt that bad
Lucron: how do you have a negative will?
Lucron: lol
* Bolo tira: 1d20+6 => 16 + 6 = 22
Kealm (The Captain): A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Cain Voldekener: (my bad and a -1 wis, the guy stood in the water for a reason)
Lucron: (( LOL ))
Lucron: ouch lol
Corsario: Grummsh and Cain drop their weapons, and starts to swim franticlky at random
Grummsh: i never drew a weapon
Kealm (The Captain): He was swimming to shore lols
Corsario: Kealm... will save?
Kealm (The Captain): i did check above
Kealm (The Captain): * Tyrs13 rolls: 1d20+6 => 17 + 6 = 23
Corsario: You are right Grummsh, you only swim franticly
Lucron: okay, no more mr nice guy
Corsario: Grummsh and Cain, roll 2d4
* Grummsh rolls: 2d4 => 8
Cain Voldekener: « 2d4 = 7 »
Cain Voldekener: (great)
Corsario: Out, you two are out of commision
Grummsh: maximumu scaredy catness
Cain Voldekener: (lol)
Corsario: Ok, Lucron, what do you do?
Kealm (The Captain): Hey you rolled below average thats good
Corsario: Lucron?
Lucron: how far to shore
Lucron: and how far is it?
Corsario: You can get to the ledge in one round
Lucron: ledge it is.
Kealm (The Captain): You would beat the two white cats
Corsario: Ok, Magu?
Magu: Step out of the water
Magu: And then throw a rock at the seal.
Corsario: Ok, roll
Corsario: AC 13
Kealm (The Captain): Rage
Corsario: (Lower as it is enraged)
* Bolo tira: 1d20+3 => 1 + 3 = 4
Magu:
Corsario: The rock jumps nicely in the water
Magu: (/ooc well at least it wasnt on melee anymore)
Corsario: Next turn
Kealm (The Captain): er do i get to go?
Corsario: The Bunyip tries and bite Cain again
Corsario: You already did, your critical attack
Kealm (The Captain): that was last rounds saved attack
Corsario: Yeap, but you can't make two attacks in the same round
Corsario: Don't worry, you are next to the Bunyip
Kealm (The Captain): yea but now he is in melee lols
Corsario: Bunyip Bite Attack « 1d20+8 = 10 + 8 = 18 »
Cain Voldekener: (hits)
Corsario: Damage « 1d8+1 = 5 + 1 = 6 »
Kealm (The Captain): +Bleed
Corsario: « 1d6 = 2 » Bleed
Corsario: You take 2 damage each round
Corsario: 8 damage this round
Corsario: And you get under water
Corsario: The Bunyip then moves towards Grummsh, and gets ready to sink him too
Corsario: Kealms turn
* Tyrs13 rolls: 1d20+4 => 19 + 4 = 23
Corsario: Hit
Corsario: Critical?
Kealm (The Captain): no btw my last crit was x3 not 2
Corsario: Ohhh, ok, 2 more damage
* Tyrs13 rolls: 1d8+1 => 4 + 1 = 5
Kealm (The Captain): damn straight going to drop this bitch my self with my crappy arse bow that i took off a dead guy
Corsario: Kealm sticks another arrow on the Bunyip back
Corsario: Cain
Corsario: You make a swim check to get to the surfase
Corsario: With -2 for panic
Corsario: DC 10
Cain Voldekener: « d20+3 = 6 + 3 = 9 »
Corsario: Try again?
Corsario: In another move action?
Cain Voldekener: (why not)
Cain Voldekener: « d20+3 = 17 + 3 = 20 »
Corsario: You break surface
Corsario: And get a glup of air
Corsario: You feel the wound burning with the sea water
Corsario: Grummsh, you keep swimming away from the Bunyip, and manages to get 10' again for it
Corsario: You are the more scared you have been all your life
Corsario: Magu?
Kealm (The Captain): lols its a seal
Magu: Throw another stone at it.
Kealm (The Captain): its the equiv of a dire seal
* Bolo tira: 1d20+3 => 1 + 3 = 4
Magu: (( well, seems that i am not a very good rock thrower. ))
Corsario: MAgu tries to throw a stone at the Bunyip. but she slips and falls to the water
Corsario:
Kealm (The Captain): sorry magu i stole all your luck thigh fight ...
Corsario: Next turn
Kealm (The Captain): er this
Corsario: The Bunyip tries to bite Grummsh and sink him
Corsario: Bunyip Bite Attack « 1d20+8 = 12 + 8 = 20 »
Corsario: Hit, I guess
Grummsh: yup
Corsario: Damage « 1d8+1 = 8 + 1 = 9 »
Corsario: « 1d6 = 5 » Bleed
Corsario: 14 damage this round
Grummsh: ouch
Corsario: You feel like your arm was ripped off
Kealm (The Captain): nah take it like a champ
Corsario: And you get under water
Corsario: The Bunyip then moves next to Magu, and next to the Ledge
Corsario: Kealm, your turn
Kealm (The Captain): Put Bow away and draw sword
Kealm (The Captain): end of my turn
Corsario: Ok
Lucron: (( can I charge it NOW!? ))
Corsario: Lucron, you got into the ledge
Magu: If at all possible i land on it fist first.
Corsario: You can't, no enought space, and the place is slippery
Lucron: okay, how close is it?
Corsario: But you can try and attack it
Lucron: I get a full round attack?
Corsario: No
Corsario: Need to get near first
Lucron: how close is it?
Corsario: Imagine 20'
Corsario: Next to the ledge
Corsario: In the water
Corsario: But you can stand next to it, in the ledge, and attack
Lucron: ? so it's 5 ft away?
Corsario: If you move, yes
Lucron: okay, I'm not seeing it, so I'll just go with what you say lolol
Lucron: I move next to it.
Corsario: AC 13
* Lucron rolls: 1d20 + 7 => 19 + 7 = 26
Corsario: Damage?
* Lucron rolls: 1d6+6 => 3 + 6 = 9
Corsario: You make a good solid hit on it
Corsario: Ok, Magu?
Magu: Attack it, i can do full attack?
Corsario: In the water... lets say you can, but you get submergeed
Magu: I go with a flurry of blows
* Bolo tira: 1d20+6 => 18 + 6 = 24
Lucron: (( ooo, not a flurry of misses ))
Corsario: Hits
* Bolo tira: 1d6+3 => 4 + 3 = 7
Corsario: Ok
* Bolo tira: 1d20+6 => 18 + 6 = 24
Corsario: Hits
* Bolo tira: 1d6+3 => 6 + 3 = 9
Corsario: Ouch!
Kealm (The Captain): aw and most damage goes to bolo
Corsario: MAgu fights like a mermaid
Magu: Was a good dive.
Corsario: She starts to hit the Bunyip, and with a hit she pokes the beast eyes out!
Corsario: One of them
Corsario: The Bunyip get away as fast as he can, going west, and disappearing on the cave walll
Corsario: You manage to swim to the ledge
Corsario: Cain, your daggers, as well as a rock with light on it, lies at the bottom of the cave
Kealm (The Captain): Bs i want me a seal
Magu: (( well that made up for the rock throwing. ))
Kealm (The Captain): Heal checks on anyone bleeding
Corsario: Ok, do the checks
* Tyrs13 rolls: 1d20+9 => 7 + 9 = 16
Kealm (The Captain): theres 1 pass
* Tyrs13 rolls: 1d20+9 => 1 + 9 = 10
Kealm (The Captain): aw
Kealm (The Captain): someone still has to bleed lols
Cain Voldekener: grum take the pass i have less damage
Corsario: Anyone else can do the heal?
Magu: help on the heals.
Kealm (The Captain): your does 5 a round
Lucron: I can
Kealm (The Captain): his does 2
* Bolo tira: 1d20+5 => 13 + 5 = 18
Kealm (The Captain): there yours is gone now 2
Corsario: Ok, Magu gets Grummsh healed
* Bolo tira: 1d20+5 => 6 + 5 = 11
Corsario: And Kealm patches up Cain
Magu: Ok then.
Corsario: You manage to have them both not bleeding really quick
Kealm (The Captain): Well thats enough for water safty i think.
Corsario: What do you do now?
Cain Voldekener: thank you now if you dont mind i have to get those daggers
Kealm (The Captain): So ... whats in this cave anything
Kealm (The Captain): search?
Corsario: The cave is a dome, there is a hole in the top part
Kealm (The Captain): Also checking for traps
Magu: I help getting the daggers.
* Cain Voldekener ties a rope to a rock and goes to get his daggers
Corsario: No light comes from it, but it seems to go all the way up
Corsario: You know there is an entrace north, underwater
Cain Voldekener: (hopefully it still shines with the spell)
Corsario: From where you came
Kealm (The Captain): Survival check to determine where we are relative to the fortress?
Corsario: Cain gets in the water to retrieve his daggers
Corsario: Roll a perception check
* Tyrs13 rolls: 1d20+9 => 12 + 9 = 21
Cain Voldekener: « d20+6 = 12 + 6 = 18 »
Corsario: You are south of Thistletop
Corsario: Below the cliffs
Corsario: Cain... when you are grabbing your daggers you motice something shinning near them
Corsario: Do you grab it?
Kealm (The Captain): So are we going to try our hand at swimming again?
Corsario: Doesn't seem to be any other way out of the cave... except the top hole, but would be really difficult to get there
Magu: Yes, it seems so.
Cain Voldekener: (the one ring!)
Cain Voldekener: sure
Kealm (The Captain): Very well
Kealm (The Captain): more swim checks ...
Corsario: Cain gets out of the water, with his daggers
Corsario: And one of the biggest opals you have ever seen
Kealm (The Captain): i cast guidance again
Cain Voldekener: nice
Cain Voldekener: (sleight of hand to hide it?)
Magu: Grrr
Corsario: http://www.opal-online.org/picts/opaloval.jpg
Kealm (The Captain): no one is going to take your opal
Kealm (The Captain): Mainly b/c none of us are trained in theivery
Corsario: We all are good in this game... and it's too big to hide
Kealm (The Captain): oh yea that 2
Corsario: Like the size of Grummsh fist
Cain Voldekener: to be honest i dont like the memory it brings so we can share it
Corsario: Ok, you try and swim...
Kealm (The Captain): Well you picked it up you hold onto it for now
Kealm (The Captain): guidance for everyone
Corsario: You can't get out by the north entrance
Corsario: The current gets INTO the cave
Corsario: And you can't swim hard enought to get out that way
Lucron: okay
Lucron: up
Kealm (The Captain): well then its pointless to roll a swim check lols
Lucron: tell me about up
Kealm (The Captain): Heres your rope
Corsario: The cave is like a half sphere
Corsario: And in the top there is a hole
Magu: We may follow the seal. (or maybe not)
Kealm (The Captain): Not easy ....
Corsario: I think Chimney is the geological term
Corsario: Like 40' up the water
Corsario: You don't see a way to get there
Corsario: (( you are forgetting something ))
Corsario: (( is the water gets in... ))
Kealm (The Captain): well i did a search of the cave and got nothing
Corsario: (( and the Bunyip got out... ))
Kealm (The Captain): how does the water get out?
Kealm (The Captain): Nature/survival check?
Cain Voldekener: well the thing scaped to the west
Cain Voldekener: so there migth be a way out there
* Tyrs13 rolls: 1d20+11 (Survival Tracking) => 8 + 11 = 19
Corsario: Cain checks the west wall, and finds another tunnel... with an OUTflowing current
Kealm (The Captain): ....
Cain Voldekener: hey theres a way out here
Corsario: Roll a DC 5 swim check, to get out of the cave
Kealm (The Captain): So back to swimming
* Tyrs13 rolls: 1d20+2 => 13 + 2 = 15
Cain Voldekener: « d20+5 = 17 + 5 = 22 »
* Lucron rolls: 1d20 + 5 => 12 + 5 = 17
Corsario: Now the cutrrent goes in your favor
* Grummsh rolls: 1d20+1 => 11 + 1 = 12
Corsario: MAgu?
Kealm (The Captain): Guidance grummsh guidance
Kealm (The Captain): i saved mine
* Bolo tira: 1d20+7 => 20 + 7 = 27
Corsario: Nice
Corsario: You all get out
Magu: Magu feels like a syren.
Corsario: More or less in the smae beach where you started in the map
Corsario:
Corsario: You don't find traces of the Bunyip
Kealm (The Captain): lols i rolled really well 2
Cain Voldekener: (so swimming again?)
Kealm (The Captain): i guess ...
Kealm (The Captain): Guidance on everyone
Corsario: Will you heal Grummsh? He is quite hurt, right?
Magu: ok, maybe from here?
Kealm (The Captain): Tie off everyone with the rope
Kealm (The Captain): so we can just pull em along lols
Grummsh: who all is hurt?
Kealm (The Captain): only 2 of you
Magu: ¡how long is the rope?
Kealm (The Captain): enough to give us 10 feet per person
Cain Voldekener: (4 50ft)
Grummsh: how hurt are you cain?
Corsario: Sol... healing?
Cain Voldekener: (10hp of damage)
Kealm (The Captain): If we are tied and 1 person goes down we can pull him up ... if 2 people go down we struggle a bit ... if 3 people go down we are shit out of luck lols
Cain Voldekener: (lol)
Grummsh: ill channel « 2d6 = 2 »
Grummsh: fail......
Kealm (The Captain): ...
Corsario:
Corsario: More healing?
Kealm (The Captain): so cain grummsh you get banished to the back lols
Grummsh: « 2d6 = 11 »
Kealm (The Captain): once per wound remember
Cain Voldekener: nice
Kealm (The Captain): they should get 1d6 from our bandages though
Kealm (The Captain): from the bleeding
Corsario: Let's forget that "once for wound" bookeeping
Corsario: two channels
Corsario: 13 HP total
Kealm (The Captain): fine by me
Corsario: Ok, Lucron, time to swim again
Kealm (The Captain): How many more times can you channel?
* Tyrs13 rolls: 1d20+2 => 7 + 2 = 9
Kealm (The Captain): ...
Kealm (The Captain): i hate swimming lols
Grummsh: 3
Cain Voldekener: (not our day9
Corsario: Don't worry, Lucron has the lead
Magu: I think i am a stronger swimmer.
Kealm (The Captain): thats the worst roll i had all day
Corsario: Lucron... swim check please
Kealm (The Captain): its all the armor subtracts 3 lols
Kealm (The Captain): we could try swimming in our chain shirts lols we still got them some wheres
Corsario: Lucron?
Kealm (The Captain): is typing
Lucron: sorry
* Lucron rolls: 1d20 + 5 => 10 + 5 = 15
Corsario: Ok, Lucrons crosses
Corsario: Who is behind him?
Cain Voldekener: (i go)
Kealm (The Captain): magu and cain take the rear
Corsario: Cain, Swim check
Kealm (The Captain): that way you can save grummsh or me
Corsario: Ok
Cain Voldekener: +1
Cain Voldekener: « d20+5 = 1 + 5 = 6 »
Magu: ok
Corsario: Kealm, Swim check
Cain Voldekener: (.....)
* Tyrs13 rolls: 1d20+2 => 19 + 2 = 21
Kealm (The Captain): we will go with my plan
Kealm (The Captain): lols
Kealm (The Captain): Grummsh and i will go then you two
Kealm (The Captain): Grummsh swim
* Bolo tira: 1d20+7 => 1 + 7 = 8
Magu:
Corsario: Not yet Grummsh
Kealm (The Captain): lols
Corsario: Grummsh, Magu and Cain are wading
Corsario: Ok, Lucron, try and get into the Wall
Corsario: Climb Check, DC 15
Corsario: One question...
Lucron: (( okay, I cast evolution surge on myself, and I now have a climb speed of 60. ))
Corsario: Do you want to climb tied up?
Corsario: Or will Lucron Climb first?
Lucron: (( this gives me a +8 on my climb check, and I can now take 10. I automatically have an 18. ))
Kealm (The Captain): he climbs first tying the rope as he goes
Lucron: actually a 22 lol
Corsario: Tiying the rope as he goes?
Corsario: Tying it to what?
Lucron: I'm going to take the rope up with me, and then look for a place to secure it
Corsario: Ok
Corsario: So, Lucron untie him from the rest of you and quickly climbs the face of Thistletop
Corsario: Grummsh, Magu and Cain
Corsario: Swim Checks, please, DC 15
* Bolo tira: 1d20+7 => 15 + 7 = 22
Cain Voldekener: « d20+5 = 8 + 5 = 13 »
Magu: (( decent ))
Kealm (The Captain): lols aid him some lols
Corsario: Grummsh?
* Grummsh rolls: 1d20+2 => 2 + 2 = 4
Grummsh: having all the good rolls today
Corsario: KEalm, roll a strengh check, DC 15
* Tyrs13 rolls: 1d20+4 => 17 + 4 = 21
Cain Voldekener: (tell me abouth it)
Kealm (The Captain): bitches i got you
Corsario: Kealm maganes to grab to the rock and keep you all in place
Kealm (The Captain): the captain saves you all
Corsario: Grummsh and Cain drink some more sea water, but you all get to the face
Corsario: The rope falls from up the face
Corsario: Kealm, Climb, DC 5
* Tyrs13 rolls: 1d20+2 => 18 + 2 = 20
Corsario: Ok, again
Kealm (The Captain): .... now i roll above .... grumbles
* Tyrs13 rolls: 1d20+2 => 19 + 2 = 21
Kealm (The Captain): any more roles?
Corsario: Piece of cake, last one...
* Bolo tira: 1d20+7 => 4 + 7 = 11
Magu: SORRY
Kealm (The Captain): you suck lols i blow my guidance on this one
* Tyrs13 rolls: 1d20+3 => 3 + 3 = 6
Kealm (The Captain): bah
Kealm (The Captain): wait DC 5 i make it!
Corsario: You almost slip at the end, but maange to get up
Corsario: Grummsh, 3 rolls, please
Kealm (The Captain): can i aid them?
Kealm (The Captain): or only on the last roll?
Corsario: Only if you go down again
Kealm (The Captain): i am tied to them ...
Grummsh: « 1d20+1 = 13 + 1 = 14 » « 1d20+1 = 4 + 1 = 5 » « 1d20+2 = 10 + 2 = 12 »
Grummsh: 2 should be a 1
Corsario: Grummsh almost slips at the middle, but Lucron and Kealm haul him up
Corsario: Excuse me?
Kealm (The Captain): lols grummsh you had to push it
Kealm (The Captain): his 12 is an 11
Corsario: Ahh ok
Kealm (The Captain): dosnt matter
Magu: cain?
Corsario: Cain, 3 rtolls
Cain Voldekener: « d20+5 = 5 + 5 = 10 »
Kealm (The Captain): hint dont stand under him
Cain Voldekener: « d20+5 = 5 + 5 = 10 »
Cain Voldekener: « d20+5 = 3 + 5 = 8 »
Cain Voldekener: (wth)
Corsario: Not really a climber he gets up without surprises
Corsario: Magu
* Bolo tira: 1d20+7 => 18 + 7 = 25
* Bolo tira: 1d20+7 => 3 + 7 = 10
* Bolo tira: 1d20+7 => 2 + 7 = 9
Corsario: 3 rolls
Corsario: Easy
Kealm (The Captain): Go monkey cat people
Corsario: You hear the barking of the Goblin dogs near
Corsario: And laugther of goblins, and the cries of a seagulll
Kealm (The Captain): Ending it here for the night?
Lucron: weaklings lol
Corsario: Ok, sounds a good place
Kealm (The Captain):
Corsario: Ok, sounds a good place.
Kealm (The Captain): Slacker some of us work and have school
Corsario: I promise and try to get here and start at 21:00 CDT
Kealm (The Captain): Dont push your self
Kealm (The Captain): next week no school
Magu: Yes, mee too.
Corsario: The problem is that they puch me at work
Corsario: Right, Dan can't get earlier
Kealm (The Captain): idk grummsh or johnny
Grummsh: ?
Kealm (The Captain): but Next week lucron and i should be good to go for anything
Kealm (The Captain): at any time
Magu: I should be able, but theese have been busy days.
Corsario: Sounds good
JohnnyB: im fine nex week
Kealm (The Captain): So you dont need to push it for the time zone change
Corsario: Ok guys, sweet dreams... with a Bunyip!
Corsario:
Kealm (The Captain):
Magu: night
Bolo está desconectado.
Tyrs13 está desconectado.
JohnnyB: good night
Grummsh: good night
Grummsh está desconectado.
JohnnyB está desconectado.