MapTool 1.3 Development Build 57

New build announcements plus site news and changes.

Moderators: dorpond, trevor, Azhrei, Craig

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Hawke
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Re: MapTool 1.3 Development Build 57

Post by Hawke »

Couldn't do it :-( Encounters were a blast last night, but they ended up lasting longer than usual and we ended up calling it a night at a pivotal stopping point in the middle of an encounter. Cool thing with MT is we were all able to make some notes on our tokens and save - come back to it without any issues!!!

Downside is because it was so late we didn't get a chance to try out b57.

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trevor
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Re: MapTool 1.3 Development Build 57

Post by trevor »

No problem, we'll catch it next time :)
Dreaming of a 1.3 release

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trevor
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Re: MapTool 1.3 Development Build 57

Post by trevor »

Well, 3 days in, 500 zip downloads, 290 jnlp launches, all's quiet.

Either this is a fantastic build, or the big WARNING dialog scared everyone away :)
Dreaming of a 1.3 release

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Rumble
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Re: MapTool 1.3 Development Build 57

Post by Rumble »

trevor wrote:Well, 3 days in, 500 zip downloads, 290 jnlp launches, all's quiet.

Either this is a fantastic build, or the big WARNING dialog scared everyone away :)

Mostly, it's that my campaign evaporated with the commencement of the fall semester (I'm back to work, one of my players is just starting Law School, another is slammed with work, etc - things dried up), so there's no game, and no likelihood anytime soon of one. I haven't opened MT in a while now (except for the development stuff I was doing).

Although the warning dialog is...frightening.

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RPTroll
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Re: MapTool 1.3 Development Build 57

Post by RPTroll »

Commencing Savage Worlds framework test. Wish me luck. If it all checks out I'll use it in my Tuesday night game.

Edit: No errors thus far. Everything seems to be working fine but given the warning my advice is to save early and often.
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wrathgon
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Re: MapTool 1.3 Development Build 57

Post by wrathgon »

yea the warning scared me off, any "testing" who have to be with frameworks loaded, has anyone tried it with any of the ones built in .56?

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RPTroll
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Re: MapTool 1.3 Development Build 57

Post by RPTroll »

wrathgon wrote:yea the warning scared me off, any "testing" who have to be with frameworks loaded, has anyone tried it with any of the ones built in .56?
I'm using my Savage Worlds framework. It worked fine with the b56 version. I didn't have to make any changes but I haven't tested it players connected yet.
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jay
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Re: MapTool 1.3 Development Build 57

Post by jay »

I was running Veggiesama's framework and received this error when editing a new character:

Code: Select all

java.lang.NullPointerException error executing expression status = input( "tab0 | Abilities || TAB", "blah| Set all empty rows to 0, or you will die! | ***NOTE*** | LABEL", "Level | " + Level + " | Character level | TEXT | WIDTH=4", "Speed | " + Speed + " | Speed (in squares) | TEXT | WIDTH=4", "AbilityScores | " + AbilityScores + " | Ability scores | PROPS", "blah | Do NOT include your Constitution score or modifier. | -------------------------Note | LABEL", "ClassFirstLevelHP | " + ClassFirstLevelHP + " | 1st level hit points | TEXT | WIDTH=4", "ClassPerLevelHP | " + ClassPerLevelHP + " | Per level hit points | TEXT | WIDTH=4", "ExtraHP | " + ExtraHP + " | Bonus hit points | TEXT | WIDTH=4", "ClassBaseSurgesPerDay | " + ClassBaseSurgesPerDay + " | Base healing surges | TEXT | WIDTH=4", "ExtraSurges | " + ExtraSurges + " | Extra healing surges | TEXT | WIDTH=4", "ExtraSurgeValue | " + ExtraSurgeValue + " | Bonus to h. surge value | TEXT | WIDTH=4", "blah | Do NOT add bonuses from Dexterity or level here | -------------------------Note | LABEL", "InitiativeBonus | " + InitiativeBonus + " | Initiative bonus | TEXT | WIDTH=4", "blah | Only add permanent and universal bonuses here (i.e., human feat) | -------------------------Note | LABEL", "SaveBonus | " + SaveBonus + "| Saving throw bonus | TEXT | WIDTH=4", "tab1 | Defenses || TAB", "ArmorBonus | " + ArmorBonus + " | Armor bonus | TEXT | WIDTH=4", "ShieldBonus| " + ShieldBonus + " | Shield bonus | TEXT | WIDTH=4", "ACForce | " + acForceList + " | AC ability | LIST | SELECT=" + ACForce, "ACBonuses | " + ACBonuses + " | AC bonuses | PROPS", "FortForce | " + fortForceList + " | Fortitude ability | LIST | SELECT=" + FortForce, "FortBonuses| " + FortBonuses + " | Fortitude bonuses | PROPS", "RefForce | " + refForceList + " | Reflex ability | LIST | SELECT=" + RefForce, "RefBonuses | " + RefBonuses + " | Reflex bonuses | PROPS", "WillForce | " + willForceList + " | Will ability | LIST | SELECT=" + WillForce, "WillBonuses| " + WillBonuses + " | Will bonuses | PROPS", "tab2 | Skills || TAB", "blah | Do NOT add bonuses from abilities, level, or ACP here. | Note | LABEL", "blah | DO include +5 training, racial, feat, etc. bonuses. | Note | LABEL", "SkillBonuses | " + SkillBonuses + " | Set skill bonuses | PROPS", "blah | Add together both armor/shield ACPs here | -------------------------Note | LABEL", "ArmorCheckPenalty | " + ArmorCheckPenalty + " | Armor check penalty | TEXT | WIDTH=4", "tab3 | Misc || TAB", "Misc0 | " + Misc0 + " | Misc Vars | PROPS" ).
It took my changes even though it threw an error.

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Azhrei
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Re: MapTool 1.3 Development Build 57

Post by Azhrei »

Any stack backtrace for that, Jay?

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heyes
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Re: MapTool 1.3 Development Build 57

Post by heyes »

trevor wrote:Well, 3 days in, 500 zip downloads, 290 jnlp launches, all's quiet.

Either this is a fantastic build, or the big WARNING dialog scared everyone away :)
I (and I think some other mac users) are having some trouble with the memory allocation. But I did play with it and I love the smoothness of the painting tools (which are rapidly becoming my mainstay for map building).

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jay
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Re: MapTool 1.3 Development Build 57

Post by jay »

Azhrei wrote:Any stack backtrace for that, Jay?
Nope, looks like MT swallowed it somewhere.

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Illiani
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Re: MapTool 1.3 Development Build 57

Post by Illiani »

My next game isn't till the weekend, so I'm going to run this through a mock-battle and see if I can't break it. I need to finish doing some audio-editing first, but I should have the results by the end of today.
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Re: MapTool 1.3 Development Build 57

Post by Phergus »

jay wrote:
Azhrei wrote:Any stack backtrace for that, Jay?
Nope, looks like MT swallowed it somewhere.
Should be in the log file in your .maptool directory.

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Illiani
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Re: MapTool 1.3 Development Build 57

Post by Illiani »

I had a play around earlier, but I couldn't spot anything iffy at all. Is there anything you're particularly worried about?
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RPTroll
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Re: MapTool 1.3 Development Build 57

Post by RPTroll »

To be honest, I think that 'hang' issues has been around for a while. I always figured it was my hardware but maybe it isn't. It happened to me pre-57.
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