MapTool 1.3 Development Build 57
Moderators: dorpond, trevor, Azhrei, Craig
Re: MapTool 1.3 Development Build 57
Couldn't do it Encounters were a blast last night, but they ended up lasting longer than usual and we ended up calling it a night at a pivotal stopping point in the middle of an encounter. Cool thing with MT is we were all able to make some notes on our tokens and save - come back to it without any issues!!!
Downside is because it was so late we didn't get a chance to try out b57.
Downside is because it was so late we didn't get a chance to try out b57.
- trevor
- Codeum Arcanum (RPTools Founder)
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Re: MapTool 1.3 Development Build 57
Well, 3 days in, 500 zip downloads, 290 jnlp launches, all's quiet.
Either this is a fantastic build, or the big WARNING dialog scared everyone away
Either this is a fantastic build, or the big WARNING dialog scared everyone away
Dreaming of a 1.3 release
Re: MapTool 1.3 Development Build 57
trevor wrote:Well, 3 days in, 500 zip downloads, 290 jnlp launches, all's quiet.
Either this is a fantastic build, or the big WARNING dialog scared everyone away
Mostly, it's that my campaign evaporated with the commencement of the fall semester (I'm back to work, one of my players is just starting Law School, another is slammed with work, etc - things dried up), so there's no game, and no likelihood anytime soon of one. I haven't opened MT in a while now (except for the development stuff I was doing).
Although the warning dialog is...frightening.
Re: MapTool 1.3 Development Build 57
Commencing Savage Worlds framework test. Wish me luck. If it all checks out I'll use it in my Tuesday night game.
Edit: No errors thus far. Everything seems to be working fine but given the warning my advice is to save early and often.
Edit: No errors thus far. Everything seems to be working fine but given the warning my advice is to save early and often.
Re: MapTool 1.3 Development Build 57
yea the warning scared me off, any "testing" who have to be with frameworks loaded, has anyone tried it with any of the ones built in .56?
Re: MapTool 1.3 Development Build 57
I'm using my Savage Worlds framework. It worked fine with the b56 version. I didn't have to make any changes but I haven't tested it players connected yet.wrathgon wrote:yea the warning scared me off, any "testing" who have to be with frameworks loaded, has anyone tried it with any of the ones built in .56?
Re: MapTool 1.3 Development Build 57
I was running Veggiesama's framework and received this error when editing a new character:
It took my changes even though it threw an error.
Code: Select all
java.lang.NullPointerException error executing expression status = input( "tab0 | Abilities || TAB", "blah| Set all empty rows to 0, or you will die! | ***NOTE*** | LABEL", "Level | " + Level + " | Character level | TEXT | WIDTH=4", "Speed | " + Speed + " | Speed (in squares) | TEXT | WIDTH=4", "AbilityScores | " + AbilityScores + " | Ability scores | PROPS", "blah | Do NOT include your Constitution score or modifier. | -------------------------Note | LABEL", "ClassFirstLevelHP | " + ClassFirstLevelHP + " | 1st level hit points | TEXT | WIDTH=4", "ClassPerLevelHP | " + ClassPerLevelHP + " | Per level hit points | TEXT | WIDTH=4", "ExtraHP | " + ExtraHP + " | Bonus hit points | TEXT | WIDTH=4", "ClassBaseSurgesPerDay | " + ClassBaseSurgesPerDay + " | Base healing surges | TEXT | WIDTH=4", "ExtraSurges | " + ExtraSurges + " | Extra healing surges | TEXT | WIDTH=4", "ExtraSurgeValue | " + ExtraSurgeValue + " | Bonus to h. surge value | TEXT | WIDTH=4", "blah | Do NOT add bonuses from Dexterity or level here | -------------------------Note | LABEL", "InitiativeBonus | " + InitiativeBonus + " | Initiative bonus | TEXT | WIDTH=4", "blah | Only add permanent and universal bonuses here (i.e., human feat) | -------------------------Note | LABEL", "SaveBonus | " + SaveBonus + "| Saving throw bonus | TEXT | WIDTH=4", "tab1 | Defenses || TAB", "ArmorBonus | " + ArmorBonus + " | Armor bonus | TEXT | WIDTH=4", "ShieldBonus| " + ShieldBonus + " | Shield bonus | TEXT | WIDTH=4", "ACForce | " + acForceList + " | AC ability | LIST | SELECT=" + ACForce, "ACBonuses | " + ACBonuses + " | AC bonuses | PROPS", "FortForce | " + fortForceList + " | Fortitude ability | LIST | SELECT=" + FortForce, "FortBonuses| " + FortBonuses + " | Fortitude bonuses | PROPS", "RefForce | " + refForceList + " | Reflex ability | LIST | SELECT=" + RefForce, "RefBonuses | " + RefBonuses + " | Reflex bonuses | PROPS", "WillForce | " + willForceList + " | Will ability | LIST | SELECT=" + WillForce, "WillBonuses| " + WillBonuses + " | Will bonuses | PROPS", "tab2 | Skills || TAB", "blah | Do NOT add bonuses from abilities, level, or ACP here. | Note | LABEL", "blah | DO include +5 training, racial, feat, etc. bonuses. | Note | LABEL", "SkillBonuses | " + SkillBonuses + " | Set skill bonuses | PROPS", "blah | Add together both armor/shield ACPs here | -------------------------Note | LABEL", "ArmorCheckPenalty | " + ArmorCheckPenalty + " | Armor check penalty | TEXT | WIDTH=4", "tab3 | Misc || TAB", "Misc0 | " + Misc0 + " | Misc Vars | PROPS" ).
Re: MapTool 1.3 Development Build 57
Any stack backtrace for that, Jay?
Re: MapTool 1.3 Development Build 57
I (and I think some other mac users) are having some trouble with the memory allocation. But I did play with it and I love the smoothness of the painting tools (which are rapidly becoming my mainstay for map building).trevor wrote:Well, 3 days in, 500 zip downloads, 290 jnlp launches, all's quiet.
Either this is a fantastic build, or the big WARNING dialog scared everyone away
Re: MapTool 1.3 Development Build 57
Nope, looks like MT swallowed it somewhere.Azhrei wrote:Any stack backtrace for that, Jay?
Re: MapTool 1.3 Development Build 57
My next game isn't till the weekend, so I'm going to run this through a mock-battle and see if I can't break it. I need to finish doing some audio-editing first, but I should have the results by the end of today.
Re: MapTool 1.3 Development Build 57
Should be in the log file in your .maptool directory.jay wrote:Nope, looks like MT swallowed it somewhere.Azhrei wrote:Any stack backtrace for that, Jay?
Re: MapTool 1.3 Development Build 57
I had a play around earlier, but I couldn't spot anything iffy at all. Is there anything you're particularly worried about?
Re: MapTool 1.3 Development Build 57
To be honest, I think that 'hang' issues has been around for a while. I always figured it was my hardware but maybe it isn't. It happened to me pre-57.