MapTool 1.3 Development Build 62
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- trevor
- Codeum Arcanum (RPTools Founder)
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MapTool 1.3 Development Build 62
The "Aren't we done yet" build
This build primarily addresses two issues: MT lockups on player disconnect, and macro slowness (particularly when dealing with states)
Build 62 (12/7/09)
* Revert server side dead link reaper thread (was causing deadlocks)
* Spanish translation update (Contributed by Patricio)
* fixed a typo that prevented json.difference() from being used with more than two parameters. (Contributed by Craig through Azhrei)
* Fix memory leak when switching maps
* Fix bug: double click only works if you are the owner
* Fix bug: macros send too many updates to the server, slowing them down
If this one is stable, we'll call 1.3 Done. If not, we'll make more builds
This build primarily addresses two issues: MT lockups on player disconnect, and macro slowness (particularly when dealing with states)
Build 62 (12/7/09)
* Revert server side dead link reaper thread (was causing deadlocks)
* Spanish translation update (Contributed by Patricio)
* fixed a typo that prevented json.difference() from being used with more than two parameters. (Contributed by Craig through Azhrei)
* Fix memory leak when switching maps
* Fix bug: double click only works if you are the owner
* Fix bug: macros send too many updates to the server, slowing them down
If this one is stable, we'll call 1.3 Done. If not, we'll make more builds
Dreaming of a 1.3 release
Re: MapTool 1.3 Development Build 62
trevor wrote:If this one is stable, we'll call 1.2 Done. If not, we'll make more builds
1.3, surely.
Re: MapTool 1.3 Development Build 62
what did you do about the macro slowness, is it fixed?
You mention it as an issue, but don't mention it in the fixes
Btw there is a stack overflow issue (maybe similar/same to the one I already posted in the bug section) that Rumble and I encountered when porting large amounts of text to the chat window. (While there is no stack overflow when porting the same text to a frame). But I should address this in the bug section.
You mention it as an issue, but don't mention it in the fixes
Btw there is a stack overflow issue (maybe similar/same to the one I already posted in the bug section) that Rumble and I encountered when porting large amounts of text to the chat window. (While there is no stack overflow when porting the same text to a frame). But I should address this in the bug section.
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: MapTool 1.3 Development Build 62
I'd like to thank Rumble for helping us test the new Macro code. Thanks Pal!
I would also like to note that the newly improved code not only increases states speeds - Rumble reported that his multi-attack macros also improved dramatically - close to that of B56.
So hopefully this is the build to beat!
I would also like to note that the newly improved code not only increases states speeds - Rumble reported that his multi-attack macros also improved dramatically - close to that of B56.
So hopefully this is the build to beat!
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759
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- Great Wyrm
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Re: MapTool 1.3 Development Build 62
*Starts holding his breath*trevor wrote:The "Aren't we done yet" build
If this one is stable, we'll call 1.2 Done. If not, we'll make more builds
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
Re: MapTool 1.3 Development Build 62
The macro speed is better; I haven't had a chance to give it a thorough rundown (I used b62 a bit last night, and it was fairly quick, although it seemed to slow down over use - I need to test it for a longer period).wolph42 wrote:what did you do about the macro slowness, is it fixed?
You mention it as an issue, but don't mention it in the fixes
Btw there is a stack overflow issue (maybe similar/same to the one I already posted in the bug section) that Rumble and I encountered when porting large amounts of text to the chat window. (While there is no stack overflow when porting the same text to a frame). But I should address this in the bug section.
@Wolph, I don't have the same stack overflow problem when I test that particular macro, so I can't account for it.
Re: MapTool 1.3 Development Build 62
hmm, in that case its exactly the same error/bug as I posted before but in a different form. This is something though for the bug report area so I'll shut up now.Rumble wrote:@Wolph, I don't have the same stack overflow problem when I test that particular macro, so I can't account for it.
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: MapTool 1.3 Development Build 62
There is still an anoying bug in the french translation :
When cliking Next (Suivant) in the initiative panel the text displayed is
"Cest au tour de {0} de jouer"
instead of
"C'est au tour de TokenName de jouer".
It seems that the ' makes the parser go mad.
Can we try to replace the incriminated text by
"Le tour de jeu de {o} commence."
which has no '.
Is it still possible that I send you an updated translation?
Unfortunately it won't be possible before a few days...
When cliking Next (Suivant) in the initiative panel the text displayed is
"Cest au tour de {0} de jouer"
instead of
"C'est au tour de TokenName de jouer".
It seems that the ' makes the parser go mad.
Can we try to replace the incriminated text by
"Le tour de jeu de {o} commence."
which has no '.
Is it still possible that I send you an updated translation?
Unfortunately it won't be possible before a few days...
Re: MapTool 1.3 Development Build 62
Guys, we only squished the bugs we reported on in the beginning of this thread. If you guys posted bugs about previous versions in the bugs section, we are aware of them - we really had to release something more stable than B60-B61 so that the B5x users could start moving forward. I think of this as the "it's OK to come out of hidding" build. I hope it is anyway.
Sorry if we didn't address your issue yet. If B62 is rock solid, Trevor and I will probably glance through the bugs forum and try to get to some of other 'what we think are important' bugs. I have to be honest though, we really have to draw the line somewhere or else 1.4 will never come to surface. In many ways, the 1.3 code is preventing us from growing and it needs to get chopped out and tossed in the garbage.
Simonutp, send Trevor your patch for review. It is very helpful to us - thanks.
Sorry if we didn't address your issue yet. If B62 is rock solid, Trevor and I will probably glance through the bugs forum and try to get to some of other 'what we think are important' bugs. I have to be honest though, we really have to draw the line somewhere or else 1.4 will never come to surface. In many ways, the 1.3 code is preventing us from growing and it needs to get chopped out and tossed in the garbage.
Simonutp, send Trevor your patch for review. It is very helpful to us - thanks.
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759
- trevor
- Codeum Arcanum (RPTools Founder)
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- Joined: Mon Jan 09, 2006 4:16 pm
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Re: MapTool 1.3 Development Build 62
Rumble wrote:trevor wrote:If this one is stable, we'll call 1.2 Done. If not, we'll make more builds
1.3, surely.
Oy. I really need to quit making announcements late at night
Fixed
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Re: MapTool 1.3 Development Build 62
wolph42 wrote:what did you do about the macro slowness, is it fixed?
You mention it as an issue, but don't mention it in the fixes
Opps, forgot to add it.
Updated
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Re: MapTool 1.3 Development Build 62
Yes Pls. In fact it reminds me that I forgot to include an updated spanish translation.simonutp wrote: Is it still possible that I send you an updated translation?
Unfortunately it won't be possible before a few days...
Send me an updated file that I can drop in and I'll make a new build.
Dreaming of a 1.3 release
Re: MapTool 1.3 Development Build 62
I updated the ZIP so that the permissions for the *.command and *.sh files are correct for OSX/Linux systems. Some day I'll see about fixing ANT so that Trevor's build process won't need any "after-tweaks".
If someone creates the OSX .dmg file, post or PM me with a URL and I'll get it moved to the main site.
If someone creates the OSX .dmg file, post or PM me with a URL and I'll get it moved to the main site.
Re: MapTool 1.3 Development Build 62
Yeah, I saw something about single quotes when I was reading the javadoc for the MessageFormat class and I was thinking that it was a little strange. I believe that the single quote can still appear in the translation file but the Unicode for it has to be used instead of the literal single quote. But I don't remember the details and I can't stay to chat. Maybe tonight...simonutp wrote:It seems that the ' makes the parser go mad.
Can we try to replace the incriminated text by
"Le tour de jeu de {o} commence."
which has no '.