MapTool 1.3 Development Build 62

New build announcements plus site news and changes.

Moderators: dorpond, trevor, Azhrei, Craig

Gringoire
Cave Troll
Posts: 86
Joined: Wed Sep 09, 2009 7:47 pm
Location: Napoli (IT)
Contact:

Re: MapTool 1.3 Development Build 62

Post by Gringoire »

Any news about dmg file?
La nuova Era - Sito italiano dedicato a MapTool e D&D 4th edition.
Gringoire's FrameWork Il primo e unico FrameWork completamente italiano, sviluppato da un italiano.

Gringoire
Cave Troll
Posts: 86
Joined: Wed Sep 09, 2009 7:47 pm
Location: Napoli (IT)
Contact:

Re: MapTool 1.3 Development Build 62

Post by Gringoire »

I've done a dmg file.
I created app file with jar bundle, but it is the first time for me, so, i'm not sure it works properly. for memory size i've setted max and min mem size with the parameters in the command file.
MapTool works fine with this settings, but i don't know if mem parameters are good. is there someone who wants to try this?
La nuova Era - Sito italiano dedicato a MapTool e D&D 4th edition.
Gringoire's FrameWork Il primo e unico FrameWork completamente italiano, sviluppato da un italiano.

Gringoire
Cave Troll
Posts: 86
Joined: Wed Sep 09, 2009 7:47 pm
Location: Napoli (IT)
Contact:

Re: MapTool 1.3 Development Build 62

Post by Gringoire »

anyway i think this will work fine. I've checked the plist file and it is the same as the one of other versions. For now i just have .app.
La nuova Era - Sito italiano dedicato a MapTool e D&D 4th edition.
Gringoire's FrameWork Il primo e unico FrameWork completamente italiano, sviluppato da un italiano.

User avatar
jfrazierjr
Deity
Posts: 5176
Joined: Tue Sep 11, 2007 7:31 pm

Re: MapTool 1.3 Development Build 62

Post by jfrazierjr »

Ok... session report back here. PLayed for 5 hours using b62 and encounter ALMOST none of the macro slowness (Veggiesama's D&D framework) as we encounter in previous sessions. There were a few short lived instances where my server would "lock up", but they lasted no more than 2-3 seconds or so. This was mainly when the person using th projector changed several token's to add/remove states or update hitpoints via macros. In previous sessions, when the person updated several tokens quickly, my server would lock up for 20+ seconds and down to 2-3 is FAR better!!!
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..

Gringoire
Cave Troll
Posts: 86
Joined: Wed Sep 09, 2009 7:47 pm
Location: Napoli (IT)
Contact:

Re: MapTool 1.3 Development Build 62

Post by Gringoire »

i've made the dmg file now.
Click here and download it.
let me know if it is good.
If you have problem with downloading file, you can check this page on my site.
No regstration required to download file.
La nuova Era - Sito italiano dedicato a MapTool e D&D 4th edition.
Gringoire's FrameWork Il primo e unico FrameWork completamente italiano, sviluppato da un italiano.

User avatar
Jector
Great Wyrm
Posts: 1164
Joined: Sun Aug 27, 2006 9:19 pm
Location: Atlanta

Re: MapTool 1.3 Development Build 62

Post by Jector »

I'm having issues with adding in new states as detailed here:

http://forums.rptools.net/viewtopic.php?f=21&t=12520
I cast firecube! ~4E

User avatar
DDK
Cave Troll
Posts: 93
Joined: Wed Sep 23, 2009 12:22 am
Location: Melbourne, Australia

Re: MapTool 1.3 Development Build 62

Post by DDK »

Still waiting on that .dmg...

Gringoire
Cave Troll
Posts: 86
Joined: Wed Sep 09, 2009 7:47 pm
Location: Napoli (IT)
Contact:

Re: MapTool 1.3 Development Build 62

Post by Gringoire »

Gringoire wrote:i've made the dmg file now.
Click here and download it.
let me know if it is good.
If you have problem with downloading file, you can check this page on my site.
No regstration required to download file.
It is done. read before write...
La nuova Era - Sito italiano dedicato a MapTool e D&D 4th edition.
Gringoire's FrameWork Il primo e unico FrameWork completamente italiano, sviluppato da un italiano.

Thanlis
Giant
Posts: 240
Joined: Tue Mar 24, 2009 3:34 pm

Re: MapTool 1.3 Development Build 62

Post by Thanlis »

DDK wrote:Still waiting on that .dmg...
Hey, remember when you said people should bring it up if you were annoying them? That'd be now; I kind of held off on making a dmg because I was annoyed at the way you asked. You don't have the right to have one made for you. The last time we went a couple of releases without one, I got off my butt and figured out how to make it myself. Gringoire just did the same thing. You just complain.
Reed (halfling sorcerer P3) // Collin (human fighter P2) // Cine (eladrin psion H2)
Sirath (deva shaman H1) // Alesk (dragonborn cleric H3) // Kevin (halfling barbarian H1)

Gringoire
Cave Troll
Posts: 86
Joined: Wed Sep 09, 2009 7:47 pm
Location: Napoli (IT)
Contact:

Re: MapTool 1.3 Development Build 62

Post by Gringoire »

Thanlis wrote:
DDK wrote:Still waiting on that .dmg...
Hey, remember when you said people should bring it up if you were annoying them? That'd be now; I kind of held off on making a dmg because I was annoyed at the way you asked. You don't have the right to have one made for you. The last time we went a couple of releases without one, I got off my butt and figured out how to make it myself. Gringoire just did the same thing. You just complain.
i learned to make it, because i'd like to help the staff. ^^
Now i hope to be of some help, sharing my dmg file.
La nuova Era - Sito italiano dedicato a MapTool e D&D 4th edition.
Gringoire's FrameWork Il primo e unico FrameWork completamente italiano, sviluppato da un italiano.

User avatar
Full Bleed
Demigod
Posts: 4736
Joined: Sun Feb 25, 2007 11:53 am
Location: FL

Re: MapTool 1.3 Development Build 62

Post by Full Bleed »

Gringoire wrote:i learned to make it, because i'd like to help the staff. ^^
Now i hope to be of some help, sharing my dmg file.
Maybe it would be good to put up a walk-through on how to make it so the first mac user with some time on their hands can make one available with each release.
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."

Gringoire
Cave Troll
Posts: 86
Joined: Wed Sep 09, 2009 7:47 pm
Location: Napoli (IT)
Contact:

Re: MapTool 1.3 Development Build 62

Post by Gringoire »

Full Bleed wrote:
Gringoire wrote:i learned to make it, because i'd like to help the staff. ^^
Now i hope to be of some help, sharing my dmg file.
Maybe it would be good to put up a walk-through on how to make it so the first mac user with some time on their hands can make one available with each release.
Ehmmm my english is very very bad, and i'm not able to make a tutorial, if it was the question. :D
Edit: Anyway, it is very simple! You need to use jar bundle. You can download this program by the apple develompmente center. It is very easy to use.

I'll be glad to make a dmg file with any new version of MT.
La nuova Era - Sito italiano dedicato a MapTool e D&D 4th edition.
Gringoire's FrameWork Il primo e unico FrameWork completamente italiano, sviluppato da un italiano.

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Re: MapTool 1.3 Development Build 62

Post by trevor »

One of these days we'll get that as part of the build :P

Thanks for all the help guys
Dreaming of a 1.3 release

User avatar
FdL
Giant
Posts: 201
Joined: Thu Feb 28, 2008 5:21 pm

Re: MapTool 1.3 Development Build 62

Post by FdL »

Used it for my game and it worked really well.

I still get this error message with connections but it doesn't crash the app. I should take a screen cap and post it.

Post Reply

Return to “Announcements”