MapTool 1.2 Development Release Build 7
Moderators: dorpond, trevor, Azhrei, Craig
The more I play with this, the more I think that we should allow players to be able to move in already revealed areas.
As far as moving in an unrevealed area - definately not.
My thoughts are this - the players see the revealed parts of the map - they already know its layout. They know that there is a table behind them in the dark so they slowly move over to it. With the areas unvisited (or unrevealed), they have no clue what is there so we should definately block them.
Any thoughts on this community? Am I missing a pitfall perhaps?
As far as moving in an unrevealed area - definately not.
My thoughts are this - the players see the revealed parts of the map - they already know its layout. They know that there is a table behind them in the dark so they slowly move over to it. With the areas unvisited (or unrevealed), they have no clue what is there so we should definately block them.
Any thoughts on this community? Am I missing a pitfall perhaps?
Last edited by dorpond on Tue Jan 30, 2007 11:25 am, edited 1 time in total.
- galneweinhaw
- Dragon
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- Joined: Tue Jan 02, 2007 3:03 pm
I was thinking about this while playing around this morning as well. I am assuming that GMs will use the LBL to mark out walls and such, could it then also be used to block token movement? For example:
• snikle •
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snikle.wordpress.com
- trevor
- Codeum Arcanum (RPTools Founder)
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We actually discussed exactly that at the last team lunch. There are some complications, as always, but I think it's a very logical approach. And we've already got the pathfind in, so the first step is just a matter of hooking it upsnikle wrote:I was thinking about this while playing around this morning as well. I am assuming that GMs will use the LBL to mark out walls and such, could it then also be used to block token movement?
Dreaming of a 1.3 release
Or you can think of a different way perhaps like have the number appear on the pointer as we adjust it? That will save your screen space.trevor wrote:oops, I didn't think that kind of precision was very important, but I guess you photoshop types like specific entry I wanted its screen realistate. I can add it back in.