MapTool 1.2 Development Release Build 7

New build announcements plus site news and changes.

Moderators: dorpond, trevor, Azhrei, Craig

dorpond
RPTools Team
Posts: 5534
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

The more I play with this, the more I think that we should allow players to be able to move in already revealed areas.

As far as moving in an unrevealed area - definately not.

My thoughts are this - the players see the revealed parts of the map - they already know its layout. They know that there is a table behind them in the dark so they slowly move over to it. With the areas unvisited (or unrevealed), they have no clue what is there so we should definately block them.

Any thoughts on this community? Am I missing a pitfall perhaps?
Last edited by dorpond on Tue Jan 30, 2007 11:25 am, edited 1 time in total.

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

trevor wrote:Got it. OK, I understand. scrollwheel+shift.
You mean there is another way? ;)
trevor wrote:I've got it tracked for b8.
Excellent.

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

dorpond wrote:The more I play with this, the more I think that we should allow players to be able to move in already revealed areas.

As far as moving in an unrevealed area - definately not.
That's pretty much exactly the way I thought it should work.

User avatar
galneweinhaw
Dragon
Posts: 481
Joined: Tue Jan 02, 2007 3:03 pm

Post by galneweinhaw »

I notice there is now the ability to cut tokens (Ctrl-X) that didn't make your list! =D

User avatar
snikle
Great Wyrm
Posts: 1143
Joined: Tue Oct 24, 2006 11:45 pm
Location: Clarksville, TN
Contact:

Post by snikle »

I was thinking about this while playing around this morning as well. I am assuming that GMs will use the LBL to mark out walls and such, could it then also be used to block token movement? For example:

Image
• snikle •
snikle.wordpress.com

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

galneweinhaw wrote:I notice there is now the ability to cut tokens (Ctrl-X) that didn't make your list! =D
Fixed. Weird, I know I typed all that in, but somehow I only got about half of you fixes listed in the notes. I apologize for that.
Dreaming of a 1.3 release

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

snikle wrote:I was thinking about this while playing around this morning as well. I am assuming that GMs will use the LBL to mark out walls and such, could it then also be used to block token movement?
We actually discussed exactly that at the last team lunch. There are some complications, as always, but I think it's a very logical approach. And we've already got the pathfind in, so the first step is just a matter of hooking it up :)
Dreaming of a 1.3 release

dorpond
RPTools Team
Posts: 5534
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

Drat,
You took out the transparency level indicator. I used that a lot to draw shadows and I consistently drew them out with a 35 transparency setting. Now I have no clue what I am at.

Are you designed a better method?

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

oops, I didn't think that kind of precision was very important, but I guess you photoshop types like specific entry :) I wanted its screen realistate. I can add it back in.
Dreaming of a 1.3 release

dorpond
RPTools Team
Posts: 5534
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

trevor wrote:oops, I didn't think that kind of precision was very important, but I guess you photoshop types like specific entry :) I wanted its screen realistate. I can add it back in.
Or you can think of a different way perhaps like have the number appear on the pointer as we adjust it? That will save your screen space.

primarch
Cave Troll
Posts: 93
Joined: Sat Oct 28, 2006 11:50 am

Post by primarch »

Hi!

Do we know when door and their effects on vision will be implemented?

Thanks!

Primarch

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

primarch wrote: Do we know when door and their effects on vision will be implemented?
Good call. Thanks for reminding me. I'll start working towards that.
Dreaming of a 1.3 release

Post Reply

Return to “Announcements”