Cool, I'll take a lookdorpond wrote: I sent the screencast to your e-mail for review.
MapTool 1.2 Development Release Build 8
Moderators: dorpond, trevor, Azhrei, Craig
Really need to get FoW controls disconnected from the drawing controls.
If you are drawing with textures and have large brush sizes set when you switch to FoW, the user experience is less than ideal.
It would probably be enough if the FoW tools just defaulted back to a 1 pixel line, black/black colors, no snap-to-grid, draw mode (not erase mode).
If you are drawing with textures and have large brush sizes set when you switch to FoW, the user experience is less than ideal.
It would probably be enough if the FoW tools just defaulted back to a 1 pixel line, black/black colors, no snap-to-grid, draw mode (not erase mode).
- trevor
- Codeum Arcanum (RPTools Founder)
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This is fixed for 1.2b9 contributed by fobboPhergus wrote:Going to need to catch null strings in the Vision dialog:
java.lang.NumberFormatException: For input string: ""
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at net.rptools.maptool.client.ui.VisionDialog.commit(VisionDialog.java:153)
at net.rptools.maptool.client.ui.VisionDialog.access$0(VisionDialog.java:149)
at net.rptools.maptool.client.ui.VisionDialog$1.actionPerformed(VisionDialog.java:123)
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
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This is fixed in 1.2b15Phergus wrote:Yeah, you'll need to put that check in because that's what I did.trevor wrote:Presumably you'd disable the lantern vision instead of deleting it.Phergus wrote: What if you were running an adventure and the characters one lantern ran out of oil?
When I think about the toggle implementation, it may not be looking for disabled vision. I'll put that check in.
Dreaming of a 1.3 release