MapTool ALPHA Build 101 Release Notes
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- trevor
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MapTool ALPHA Build 101 Release Notes
Ok, got some good stuff in, though I'd get it out so you could start hammering on it and finding the kinks:
Build 101 (3/26/06)
* Using zoom slider on adjust grid zooms to center point
* Right click->Move (touchpad support)
* "P" picks up/drops a token
* Keyboard token movement, numeric keypad
* unbounded map textures now scale with zoom
* Reintroduction of token stack management panel, double click the stack, drag token off
Couple notes:
* Currently you can only use P to pick up a single token. If you have more than one the request is ignored.
* I'm still working on getting the regular arrow keys to work
* The token stack is having some weirdness. When you drag a token, you have to release the mouse in order for it to move the token. It might take a restructuring to make it work right.
Build 101 (3/26/06)
* Using zoom slider on adjust grid zooms to center point
* Right click->Move (touchpad support)
* "P" picks up/drops a token
* Keyboard token movement, numeric keypad
* unbounded map textures now scale with zoom
* Reintroduction of token stack management panel, double click the stack, drag token off
Couple notes:
* Currently you can only use P to pick up a single token. If you have more than one the request is ignored.
* I'm still working on getting the regular arrow keys to work
* The token stack is having some weirdness. When you drag a token, you have to release the mouse in order for it to move the token. It might take a restructuring to make it work right.
Dreaming of a 1.3 release
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- Dragon
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You need a short cut for the move command and when I select move the token "jumps" to where the mouse pointer is. Perhaps when you select move via the DD menu or shortcut, the token gets hilighted but doesn't follow the mouse unless it is moved or clicks on the map somewhere...
Also If I am zoomed in on the map and the token is near the edge, it doesn't want to/can't move away from the edge using the Numpad
This was all done with a single token, no stack
The Numpad movement is very buggy
Some times it jumps 5 spaces, certain directions work and then they don't...
I think my Token is Drunk
Also If I am zoomed in on the map and the token is near the edge, it doesn't want to/can't move away from the edge using the Numpad
This was all done with a single token, no stack
The Numpad movement is very buggy
Some times it jumps 5 spaces, certain directions work and then they don't...
I think my Token is Drunk
- trevor
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From the initial post:Emryys wrote:The token stack managment is cool, but it seems to drag when you try to drag a token, if you'll excuss the play with words
The chosen token doesn't drag smoothly fom the panel ... there is a delay or you need to click again or something
Is that what you are experiencing ?trevor wrote:* The token stack is having some weirdness. When you drag a token, you have to release the mouse in order for it to move the token. It might take a restructuring to make it work right.
Dreaming of a 1.3 release
- trevor
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I was thinking, I could make it so that hitting a direction key automatically picks up the token. You would still have to hit a key to drop it though, but that might be easier than picking it up first.brisingre wrote:You have to pick up the token first, and right didin't work at all.
Dreaming of a 1.3 release
If you do that you might want to make sure the token is on screen. You also might consider allowing the escape key to release.trevor wrote: I was thinking, I could make it so that hitting a direction key automatically picks up the token. You would still have to hit a key to drop it though, but that might be easier than picking it up first.
- trevor
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Good points bothRPTroll wrote:If you do that you might want to make sure the token is on screen. You also might consider allowing the escape key to release.trevor wrote: I was thinking, I could make it so that hitting a direction key automatically picks up the token. You would still have to hit a key to drop it though, but that might be easier than picking it up first.
Dreaming of a 1.3 release
I suggest numpad 5 to drop. also, could this form of movement pan the screen with the token?trevor wrote:I was thinking, I could make it so that hitting a direction key automatically picks up the token. You would still have to hit a key to drop it though, but that might be easier than picking it up first.brisingre wrote:You have to pick up the token first, and right didin't work at all.
Chaotic Neutral means never having to say you're sorry.
I think either 5 or 0 would work for the drop. The other non-drop key could be the right-click alternative. There are other keys to work with on the num bad as well.
When a token is selected, tabbing to switch the select to the next token in the list (shift-tab to reverse) might be a cool way to move tokens without ever touching the mouse.
Useful? Probably not but it was a random thought I thought I'd share.
When a token is selected, tabbing to switch the select to the next token in the list (shift-tab to reverse) might be a cool way to move tokens without ever touching the mouse.
Useful? Probably not but it was a random thought I thought I'd share.
- trevor
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This is also something we've wanted to do, using tab keys to cycle through the visible tokens. And although I desperately want to implement it right now, I'm probably going to get chastized for working in the keyboard movement (heh). But you can bet it'll show up pretty quick once we hammer out the issues in the current M9RPTroll wrote:When a token is selected, tabbing to switch the select to the next token in the list (shift-tab to reverse) might be a cool way to move tokens without ever touching the mouse.
Dreaming of a 1.3 release