MapTool 1.2 Development Release Build 11

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trevor
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MapTool 1.2 Development Release Build 11

Post by trevor »

The "Bug fixes, bug fixes, bug fixes" release.

Build 11 (2/12/2007)
* Fix vision optimization bug
* Make drawables from previous saved campaigns default to background layer
* lighten (more translucent) the non-fog vision shapes
* Fix token properties bug (properties were being shared between tokens)
* Fix undo to work with layers
* Put the auto save on a background thread so that it doesn't lock up the UI
* Fix NPE when opening a campaign
* Further optimization of texture drawable rendering
Dreaming of a 1.3 release

dorpond
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Post by dorpond »

Thanks Trevor!

Unfortunately, I won't be able to test this right away since I am heading to a Microsoft seminar. I get a free copy of Office 2007 for going so I figured why not.. ;)

I am really grateful for all that you have done and your hard work - you da man!

Talk to you this afternoon!

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Post by Dalna »

I love the save before exit feature. But can we get a cancel button also?
IE just incase we didn't want to exit maptools?

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trevor
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Post by trevor »

Dalna wrote:I love the save before exit feature. But can we get a cancel button also?
IE just incase we didn't want to exit maptools?
I was thinking the same thing :)
Dreaming of a 1.3 release

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Post by Dalna »

A question...Now that tokens have properties, not that they are not a nice touch, but it ruins using tokens for information things like signs. Is there a way we can not use token properties for all tokens, or maybe we can have a new type of object just for information? Or maybe can we default a token to a certain page? Or something that doesnt force us into trying to find the right page of the token?

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trevor
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Post by trevor »

My plan is to create a special token type for map notes, One that pops up a dialog with only the Notes and GMNotes section.

I can plan on including that for build 12
Dreaming of a 1.3 release

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Post by Dalna »

I guess this falls into the same catagory, Is Ownership going to decide what is and what isn't displayed to players of token properties? Like, why would I want to show the saving throws of a monster or any of its stats to the players.

BTW Saving throws (FORT, REFL and WILL) are alot more important than actual stats like STR, DEX, CON ect....I would rather about 2 weapon slots with to hit and damage

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Post by trevor »

Heh, this is just the first pass, introduce the feature. The next iteration will let you define your own set of properties (and multiple token property types), and each property can be flagged as hidden, which will hide the property for anyone not "owning" it
Dreaming of a 1.3 release

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Post by dLANbandit »

I would like to have the ability to define vision types, and assign them to tokens by name.

Such as
<VisionType="Armored Transport">
<VisionDescription>
<VisionName>FrontGun</VisionName>
<VisionSize>120</VisionSize>
<VisionStartAngle>345</VisionStartAngle>
<VisionEndAngle>15<VisionEndAngle>
</VisionDescription>
<VisionDescription>
<VisionName>LeftSidePort</VisionName>
<VisionSize>120</VisionSize>
<VisionStartAngle>250</VisionStartAngle>
<VisionEndAngle><330>/VisionEndAngle>
</VisionDescription>
<VisionDescription>
<VisionName>RightSidePort</VisionName>
<VisionSize>120</VisionSize>
<VisionStartAngle>60</VisionStartAngle>
<VisionEndAngle><120>/VisionEndAngle>
</VisionDescription>
</VisionType>


That way I could create a Human in Darkness vision and an Elf in day light vision and easily set them up on tokens repeatedly.

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trevor
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Post by trevor »

Interesting idea. Vision presets. Let me digest it a bit to think of the implementation
Dreaming of a 1.3 release

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dLANbandit
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Post by dLANbandit »

I would also be useful, to select multiple tokens at once, and manipulate the properties of all of them at once.

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trevor
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Post by trevor »

I've been thinking about creating a Campaign dialog where you specify defaults for the current campaign. This seems like it would be a good place to "install" named vision types.

Mass assigning of vision. Hmmm. Would probably be best served by adding a menu item to the token tree panel. I'm trying really hard to keep the map popup really tight
Dreaming of a 1.3 release

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Post by dLANbandit »

That is a great goal to have. I don't really have an opinion on where it might be placed. I do however know I'm going to hate it when I have 10 soldiers to put visions on. Especially since I use a Forward arc and a smaller round arc for vision. So that would be 20 vision setups right now.

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Post by trevor »

Heh, I can appreciate your interest then :)
Dreaming of a 1.3 release

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