InitTool 1.0 Development Release Build 15^H^H16

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jay
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InitTool 1.0 Development Release Build 15^H^H16

Post by jay »

Build 16 is now released. Changes were to fix bugs and a change in default settings to help first time users. Details:
  • Fixed bug where the combatant's init modifier wasn't being added to init if the roll was empty.
  • Added notes to groups like the notes in encounters.
  • Fixed bug where using the editor for group combatants wasn't setting the changed flag.
  • Removed automatic sizing of tables because it was slow and it screwed up the users saved settings.
  • Made a lot more dialogs remember their position
  • Removed references to more prototype data
  • Index Cards now obey the show init and player view items.
  • The phase sort property value is now shown on the index card.
  • Changed the defaults to show the index card and to have the custom properties turned off in list/table modes.
  • Fixed bug keeping the lookup table filtering from getting the correct item
  • Fixed problem where the wait state icons weren't enabled when there was a current item but no selected item.
  • Fixed problem where the about dialog was emtpy.
Last edited by jay on Mon Feb 19, 2007 9:08 pm, edited 1 time in total.

Big_Mac
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Post by Big_Mac »

Jay,

I think you meant to say 16 in the title??? :shock: :wink:
--
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jay
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Post by jay »

Well it was supposed to be 15, but the build wasn't picking up all the files. So 15 was on the website for about an hour, and then it went directly to 16. Really I just do that so that I can keep up with Trevor, but don't tell anybody else that. :D

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