RPTools.net

Discussion and Support

Skip to content

It is currently Fri Aug 22, 2014 2:52 am 






Reply to topic  [ 36 posts ]  Go to page 1, 2, 3  Next

Previous topic | Next topic 

  Print view

Author Message
User avatar  Offline
Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 11998
Location: Tampa, FL
 Post subject: MapTool 1.3 Bugfix Build 66
PostPosted: Wed May 05, 2010 11:47 am 
And this build can be named, the-first-to-be-released-within-12-hours-of-another-one build. :roll:

There are still issues to be solved (see Natha's post in the b65 thread), but I wanted to get this out there to see if it had any impact on the users having issues with 32-bit vs. 64-bit JVMs. (I don't expect it to help anything, but then I wouldn't have expected there to be a problem between 32- & 64-bit JVMs in the first place.)

If you've posted a bug report against b64 or b65, please try this build. I've been able to load campaigns and tokens saved from b63 and b64 without any problem, although files saved with this latest won't load in the older ones.

Thanks to Mathemagician for attaching a small (3MB+) example of a campaign with problems -- it was a great sample that let me squash a couple more bugs. (One was a really stupid typo on my part. :()

Things I know still need work:

  1. Natha's bug report of incorrect character encodings on an imported macro set.
  2. Importing of maps does NOT rename them as I planned.

_________________
Interested in Time Magazine's Best Invention of 2008 Unix-powered laptop? No crashes or lockups. In fact, that series of articles has two such machines. The other is a Dell netbook. :)


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Mon Sep 24, 2007 5:10 pm
Posts: 321
Location: Rancagua - Chile
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Wed May 05, 2010 4:21 pm 
Jus to let you know that this build solved my "could not load campaign" problem. Thank you, Azhrei!

_________________
Armazón de Campaña D&D 4a Edición
Moving tokens between maps


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Sat Nov 15, 2008 2:28 pm
Posts: 817
Location: The City of Roses, Oregon
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Wed May 05, 2010 5:47 pm 
Yep. That fixed the 64 v 32 battle I had going on.

_________________
I am a special snowflake!


Top
 Profile  
 
User avatar  Offline
Deity
 
Joined: Tue Jul 01, 2008 6:48 pm
Posts: 6237
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Wed May 05, 2010 5:56 pm 
Looking good so far. I'll switch into Linux and see if it works there, too.

_________________

What I'm Working On

MapTool Tutorials:
Introduction to Tokens
Introduction to Properties
Introduction to Macro Writing
Introduction to Light and Sight


Top
 Profile  
 
 Offline
Kobold
 
Joined: Wed May 05, 2010 7:08 pm
Posts: 2
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Wed May 05, 2010 7:17 pm 
One bug I have been noticing consistently is with the dice expression parser giving incorrect values for complex dice expressions.
The specific expression I used is [4d6r1d1] which I believe says "roll 4d6, re-roll 1's, drop the lowest value"
The problem I run into with that expression is that MapTool appears to parse it down to 4d1. I've not tested other complex expressions, though there may be problems with these too.


Top
 Profile  
 
User avatar  Offline
RPTools Team
 
Joined: Thu Jun 01, 2006 1:05 pm
Posts: 5499
Location: Buffalo, NY
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Wed May 05, 2010 7:26 pm 
Hey Azhrei,
Thanks for all your hard work, it is much appreciated.

Once the dust settles in a few months, I'll be back to my RPTools duties. Looking forward to doing hard core, behind the scenes testing again.

Anyway, thanks again!

_________________
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759
Facebook: http://fb.com/billhartfitness
Website: http://www.billhartfitness.com


Top
 Profile  
 
User avatar  Offline
Great Wyrm
 
Joined: Fri Apr 27, 2007 9:27 pm
Posts: 1253
Location: NY
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Wed May 05, 2010 7:39 pm 
shporang wrote:
One bug I have been noticing consistently is with the dice expression parser giving incorrect values for complex dice expressions.
The specific expression I used is [4d6r1d1] which I believe says "roll 4d6, re-roll 1's, drop the lowest value"
The problem I run into with that expression is that MapTool appears to parse it down to 4d1. I've not tested other complex expressions, though there may be problems with these too.


I may be wrong, but I don't believe that MapTool has ever been been able to combine those special rolls. You can just do one or the other. I believe at some point there were a couple extended things put in there just for Shadowrun, but those are the SR ones listed. You would have to write up something in the macro code to handle what you want. It wouldn't be a difficult code block, but since this is not a bug specific to this build you should post in the Macros forum for help with that. I am sure a number of the macro folks would chime in with different ways it could be done.

_________________
View MapTool video tutorials at RPToolsTutorials.net


Top
 Profile  
 
 Offline
Kobold
 
Joined: Wed May 05, 2010 7:08 pm
Posts: 2
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Wed May 05, 2010 7:56 pm 
Thanks. I saw those parser directions in the wiki at one point & didn't realize they weren't supported anymore. And sorry about the double post, I didn't notice the "This message will be reviewed by an administrator before it is posted" message the first time...
Anyways it's no big deal to me, just thought I'd offer my feedback on what I noticed.


Top
 Profile  
 
User avatar  Offline
Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 11998
Location: Tampa, FL
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Wed May 05, 2010 8:45 pm 
If it's in the wiki then it should work. If it doesn't, then you're welcome to create an account and fix it for the next guy that needs it. Or the next time you need it and you can't remember the answer so you go back to the wiki... ;)

I'm VERY glad that this build seems to fix the initial campaign loading problem. Please everyone: hit this one hard. :)

@Gringoire: If you want to build another .dmg I'll get it onto the web site. :)

_________________
Interested in Time Magazine's Best Invention of 2008 Unix-powered laptop? No crashes or lockups. In fact, that series of articles has two such machines. The other is a Dell netbook. :)


Top
 Profile  
 
User avatar  Offline
Deity
 
Joined: Tue Jul 01, 2008 6:48 pm
Posts: 6237
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Wed May 05, 2010 9:15 pm 
Though it seems pretty solid already, I want to say that I was able to open a campaign in my Linux install as well, no trouble (as well as across 32-bit and 64-bit systems).

_________________

What I'm Working On

MapTool Tutorials:
Introduction to Tokens
Introduction to Properties
Introduction to Macro Writing
Introduction to Light and Sight


Top
 Profile  
 
User avatar  Offline
Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 7529
Location: Netherlands
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Thu May 06, 2010 5:09 am 
Azhrei, you haven't 'announced' b66 yet on the web: http://www.rptools.net/

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game
Wiki: Debugging Tutorial, Speed Up Your Macro, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow

New Launcher & MT b90 & b91-BETA


Top
 Profile  
 
User avatar  Offline
Great Wyrm
 
Joined: Fri Apr 27, 2007 9:27 pm
Posts: 1253
Location: NY
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Thu May 06, 2010 5:51 am 
shporang wrote:
Thanks. I saw those parser directions in the wiki at one point & didn't realize they weren't supported anymore. And sorry about the double post, I didn't notice the "This message will be reviewed by an administrator before it is posted" message the first time...
Anyways it's no big deal to me, just thought I'd offer my feedback on what I noticed.


They are supported as listed. Just not combining more then one command, like in your example. At least when I am looking in the Wiki under Dice Expressions I never see any example of combining the expressions. Though there is also no where that states that you can't combine them, which I could see being a problem. No reason why someone wouldn't just assume that you could. Which it sounds like you did. I suppose I should finally sign up on the Wiki and contribute something. This would be an easy edit in any case.

_________________
View MapTool video tutorials at RPToolsTutorials.net


Top
 Profile  
 
User avatar  Offline
Cave Troll
 
Joined: Wed Sep 09, 2009 6:47 pm
Posts: 86
Location: Napoli (IT)
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Thu May 06, 2010 5:54 pm 
I will make dmg file as soon as i can. I hope this will be out tomorrow (italian time. now it's 00:54 here. :D) Good night!

_________________
La nuova Era - Sito italiano dedicato a MapTool e D&D 4th edition.
Gringoire's FrameWork Il primo e unico FrameWork completamente italiano, sviluppato da un italiano.


Top
 Profile  
 
User avatar  Offline
Cave Troll
 
Joined: Wed Dec 26, 2007 12:42 pm
Posts: 68
Location: Tampa, FL
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Fri May 07, 2010 1:53 pm 
Has anyone else noticed a problem with MapTools hanging while it autosaves? Autosaving used to not have any impact on using the tool, but I have noticed since 1.3.b63 that everytime my campaign autosaves it locks the process while doing it. I know it is autosaving doing it because it was happening every 5 minutes or so. I changed the autosave timer to 300 minutes and, like clockwork, when 5 hours hit the process hung. If no one else is noticing a problem, it may just be my campaign (or computer... I'll have to test it on a different PC). Perhaps there could be an option to disable autosaving?

EDIT: as a note, when I check the process memory while it is hanging, javaw.exe is using more than the alloted max RAM set when I launched MapTool. I am thinking that java is hitting the memory cap and this is why it is hanging. Anyone knowledgable in Java have any suggestions on how to solve this problem... I am already maxing the memory at 1G allotted.


Top
 Profile  
 
User avatar  Offline
Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 11998
Location: Tampa, FL
 Post subject: Re: MapTool 1.3 Bugfix Build 66
PostPosted: Fri May 07, 2010 5:04 pm 
Pyroman wrote:
Perhaps there could be an option to disable autosaving?

There is: set the timeout to "999999". ;)

Quote:
I am thinking that java is hitting the memory cap and this is why it is hanging.

That's possible. I just found out that the save process creates a huge string of XML in memory and then writes it out. That string contains the entire contents of the contents.xml that is inside the campaign file. Mine is about 70MB right now -- that's a lot of temporary RAM needed.

_________________
Interested in Time Magazine's Best Invention of 2008 Unix-powered laptop? No crashes or lockups. In fact, that series of articles has two such machines. The other is a Dell netbook. :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 36 posts ]  Go to page 1, 2, 3  Next

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there are 3 users online :: 1 registered, 0 hidden and 2 guests (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: Google [Bot] and 2 guests





Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman