InitTool 1.0 Development Release Build 17

New build announcements plus site news and changes.

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jay
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InitTool 1.0 Development Release Build 17

Post by jay »

Build 17 was released this morning, it has a lot of new bug fixes in it. Loading the default data for the first time can take awhile, so I added a splash screen/progress bar to show the load progress for the first time users. Take a look, and tell me if you see any problems.

Details:
  • The default lookup file wasn't loading on startup the first time. It will now update on a version change.
  • Added reset init tool to help menu.
  • Database files now loacated in init tool app directory
  • Corrected name for category field in lookup table.
  • Updated unmarshal to check the node names
  • Added the ability to save the notes on group combatants.
  • Fixed XML parser to handle a + sign in front of integers.
  • Fixed bug where next init wasn't displaying the correct index card.
  • Restricted the name of custom property fields to match XML spec and my requirments

dorpond
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Post by dorpond »

I just realized this is THE 1.0 release if InitTool Jay?!

:D CONGRATS!!!! :D

*Claps Hands*

I used 1.0 last night during game and it worked perfectly! I just wanted you to know ;)

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jay
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Post by jay »

While I have started calling it 1.0 it hasn't completely earned the title. :) So technically it is the development version of 1.0. And that it worked well is great news especially after the hard time you had with the last version.

I have finished the last bugs for the next 1.0 build and I am going through another round of testing. If there are no new bugs on it I will make it a release candidate. If not I'll try again, but it is getting close.

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ego093
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Post by ego093 »

Hurray! Keep up the excellent work, Jay!

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