MapTool 1.3 Bugfix Build 72 / 73
Moderators: dorpond, trevor, Azhrei, Craig
MapTool 1.3 Bugfix Build 72 / 73
Edit: b73 fixes a single show-stopper bug that was found in b72, so I didn't bother to create a separate thread for it. However, I did put a separate entry in the ChangeLog. Note that b73 is now ready for consumption.
This is the "close enough that I can almost smell it" build. (And I mean that in a good way. )
DO NOT use this build as your nightly game build until you've tested the file loading/saving process. I believe I've got all the kinks out, but one can never be sure...
As promised previously, the list of bugs fixed is linked from the bottom right corner of the Main Page of the wiki.
The biggest fix is the aforementioned file I/O issues. Build 71 had a major problem with saving campaigns -- the result was corrupted image files. This build fixes that and adds some speedups as well. The rest of the items on are the wiki; feel free to reply to this thread and copy/paste individual items from the wiki page if you have questions about them.
I plan to stay in bug-squashing mode for the next few days and put out b73 before the end of the week.
Good luck and let me know how it goes by replying here!
This is the "close enough that I can almost smell it" build. (And I mean that in a good way. )
DO NOT use this build as your nightly game build until you've tested the file loading/saving process. I believe I've got all the kinks out, but one can never be sure...
As promised previously, the list of bugs fixed is linked from the bottom right corner of the Main Page of the wiki.
The biggest fix is the aforementioned file I/O issues. Build 71 had a major problem with saving campaigns -- the result was corrupted image files. This build fixes that and adds some speedups as well. The rest of the items on are the wiki; feel free to reply to this thread and copy/paste individual items from the wiki page if you have questions about them.
I plan to stay in bug-squashing mode for the next few days and put out b73 before the end of the week.
Good luck and let me know how it goes by replying here!
Re: MapTool 1.3 Bugfix Build 72
Just want to thank you for the hard work.
DCI/RPGA# 7208328396 Skype ID mfrizzell77
Characters:
Strabor - Dwarf Avenger 5th Level
Tikkanan - Human Warlock 2nd Level
----------------------------------------------------
"People are more violently opposed to fur than leather because it's safer to harass rich women than motorcycle gangs."
Characters:
Strabor - Dwarf Avenger 5th Level
Tikkanan - Human Warlock 2nd Level
----------------------------------------------------
"People are more violently opposed to fur than leather because it's safer to harass rich women than motorcycle gangs."
Re: MapTool 1.3 Bugfix Build 72
Heh, thanks.
I've uploaded a DMG file for the OSX folks as well. (Almost done uploading now. Upstream speed sucks. )
I screwed up the contents of the JAR file a couple times, then didn't fix it correctly (sigh) so if you've already grabbed it as of the time of this posting, you may want to do so again.
Looks like the accented character bug for macros is still there. That will be my focus for the next couple of days.
I've uploaded a DMG file for the OSX folks as well. (Almost done uploading now. Upstream speed sucks. )
I screwed up the contents of the JAR file a couple times, then didn't fix it correctly (sigh) so if you've already grabbed it as of the time of this posting, you may want to do so again.
Looks like the accented character bug for macros is still there. That will be my focus for the next couple of days.
Re: MapTool 1.3 Bugfix Build 72
Congratulations on yet a new build, thanks for the hard work indeed! I'm happy that 'the machine' is running smoothly again (in respect to the long b63 pit-stop)
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Re: MapTool 1.3 Bugfix Build 72
Can I go ahead with the vision and light tutorial or is there more possible tinkering planned?
View MapTool video tutorials at RPToolsTutorials.net
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Re: MapTool 1.3 Bugfix Build 72
When I ran the MapToolLauncher.exe application, I got a warning that the program was unsigned or unverified. It's been so long since I ran it from a fresh install that I can't recall if that's normal or not.
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Re: MapTool 1.3 Bugfix Build 72
Unless you consider the isowneronly flag coming to tokens(which basically will allow a player to be "invisible" to other PC when strict token ownership is turned on important, I would say go ahead. there are no other major changes that I can think of in 1.3brad wrote:Can I go ahead with the vision and light tutorial or is there more possible tinkering planned?
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Re: MapTool 1.3 Bugfix Build 72
Cool! Thanks.jfrazierjr wrote:Unless you consider the isowneronly flag coming to tokens(which basically will allow a player to be "invisible" to other PC when strict token ownership is turned on important, I would say go ahead. there are no other major changes that I can think of in 1.3brad wrote:Can I go ahead with the vision and light tutorial or is there more possible tinkering planned?
View MapTool video tutorials at RPToolsTutorials.net
Re: MapTool 1.3 Bugfix Build 72
Since I've downloaded build 72 whenever a player hovers over a PC token I get this exception:
sometimes it repeats infinitely sometimes it doesn't. And also since I accidentally saved it I can't go back to build 70 so is this error going to be fixed soon?
Code: Select all
java.lang.NullPointerException
at net.rptools.maptool.client.ui.zone.ZoneRenderer.renderVisionOverlay(ZoneRenderer.java:1064)
at net.rptools.maptool.client.ui.zone.ZoneRenderer.renderPlayerVisionOverlay(ZoneRenderer.java:1045)
at net.rptools.maptool.client.ui.zone.ZoneRenderer.renderZone(ZoneRenderer.java:802)
at net.rptools.maptool.client.ui.zone.ZoneRenderer.paintComponent(ZoneRenderer.java:613)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at net.rptools.maptool.client.swing.MapToolEventQueue.dispatchEvent(MapToolEventQueue.java:24)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- JonathanTheBlack
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Re: MapTool 1.3 Bugfix Build 72
My players got that error too. It was a game stopper and we had to go back to b70.
Re: MapTool 1.3 Bugfix Build 72
and thats a confirm from my side as well.
Note that this happens with a player setup, so running the campaign as a server, start second instance of MT and connect to server and then the errors are shown.
Here is a link to my framework for testing purposes (and here a direct dl-link which might break when I update my campaign)
Note that this happens with a player setup, so running the campaign as a server, start second instance of MT and connect to server and then the errors are shown.
Here is a link to my framework for testing purposes (and here a direct dl-link which might break when I update my campaign)
Last edited by wolph42 on Tue Aug 24, 2010 4:11 am, edited 1 time in total.
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Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
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Re: MapTool 1.3 Bugfix Build 72
Confirm +1
Hovering over a PC token on a player client logged into a server on the same machine.
Hovering over a PC token on a player client logged into a server on the same machine.
Re: MapTool 1.3 Bugfix Build 72
The bug is with Vision, if you uncheck the Has Sight checkbox the bug doesn't happen.
Re: MapTool 1.3 Bugfix Build 72
I read that ahz had 'debugged' vision to prevent 'cheating' (pc's could see vision outline of not-owned npc's), I guess he 'bugged' it as well in the process.
What I understood of the 'fix' is that it was fairly simple, so my guess would be that it should also be fairly simple to reverse it and maybe remove the original bug as well.
As for playing MT 'blind' I don't think that's really an option (at least not in my game).
What I understood of the 'fix' is that it was fairly simple, so my guess would be that it should also be fairly simple to reverse it and maybe remove the original bug as well.
As for playing MT 'blind' I don't think that's really an option (at least not in my game).
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: MapTool 1.3 Bugfix Build 72
Getting that same error. It doesn't happen on the server, only when connected as a client. It tends to happen for me when I mouse over a token.
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MapTool Framework for Sufficiently Advanced