MapTool 1.2 Development Release Build 20
Moderators: dorpond, trevor, Azhrei, Craig
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool 1.2 Development Release Build 20
The "Just very almost nearly the Release Candidate, and just in time for iCon" release:
Build 20
* Changes to the AutoSaveManager to avoid concurrent modification errors
* Render the black quickmap behind bounded maps in an attempt to fix the occasional flicker
* Change "/goto x,y" macro to center on cell x,y and not zone point x,y
* New menu item: Map->Rename
* Use correct topology adjustment colors when creating topology with polyline and polygon tool
* Make vision work the same when using fog and when not using fog (for hiding opponent tokens)
* Don't disconnect players when they click the close window button until after they confirm closure
* Fix bug: don't show empty hover when player hovers over marker that only has GM notes
* Speed up campaign loading and saving
* Order markers so that you'll always see the notes for the topmost stamp
* Only show hovers when you click on them
* Mousing over a marker will turn the pointer into a hand icon, and show the marker name in the status bar
* Potential fix for occasional CPU spiking when using vision and fog
* Fix for CPU spike when connecting to server with a dual core processor
(Contributed by galneweinhaw)
* Fix new token naming
Please post bugs you find or tweaks you think should be implemented directly in this post
Thanks all, have fun !
Build 20
* Changes to the AutoSaveManager to avoid concurrent modification errors
* Render the black quickmap behind bounded maps in an attempt to fix the occasional flicker
* Change "/goto x,y" macro to center on cell x,y and not zone point x,y
* New menu item: Map->Rename
* Use correct topology adjustment colors when creating topology with polyline and polygon tool
* Make vision work the same when using fog and when not using fog (for hiding opponent tokens)
* Don't disconnect players when they click the close window button until after they confirm closure
* Fix bug: don't show empty hover when player hovers over marker that only has GM notes
* Speed up campaign loading and saving
* Order markers so that you'll always see the notes for the topmost stamp
* Only show hovers when you click on them
* Mousing over a marker will turn the pointer into a hand icon, and show the marker name in the status bar
* Potential fix for occasional CPU spiking when using vision and fog
* Fix for CPU spike when connecting to server with a dual core processor
(Contributed by galneweinhaw)
* Fix new token naming
Please post bugs you find or tweaks you think should be implemented directly in this post
Thanks all, have fun !
Dreaming of a 1.3 release
Fog of War
What about an improved vision / fog-of-war system?
It would be absolutely awesome if the Vision automatically Exposed the area within its range. As it is, you have to enable the Exposure, and then repeatedly do it every time the token moves. It also leaves your old location revealed... Honestly, and I mean this as constructive criticism: it isn't worth using for my group.
What I'd like to be able to do is:
1) Have each player with a set vision distance. This area would not be specific to one certain corner, but would radiate equally from all corners of the token's grid.
2) This area would automatically expose the Fog Of War within its area, but ONLY for that player!
3) The DM should have an outline shown on his screen, denoting each player's vision.
4) This area would automatically move with the player, updating that player's view as the token is moved.
5) After having moved a token, the old area that was revealed in the Fog Of War should be once again hiden from the player. Perhaps leaving the background, but not tokens and such.
6) It would also be cool if there were an option to have objects that radiate light automatically peel back the Fog Of War.
I know it's probably a tall order... but it seems to me those are the basics of a good Fog of War / Vision system. For moonlit nights in an open field, it's not that usefull. But for dungeon-crawls in the dark? Something like this would be invaluable for players and DM's alike.
I don't have the java skill to help code it... but is there some other way I could help out?
-ltwally
It would be absolutely awesome if the Vision automatically Exposed the area within its range. As it is, you have to enable the Exposure, and then repeatedly do it every time the token moves. It also leaves your old location revealed... Honestly, and I mean this as constructive criticism: it isn't worth using for my group.
What I'd like to be able to do is:
1) Have each player with a set vision distance. This area would not be specific to one certain corner, but would radiate equally from all corners of the token's grid.
2) This area would automatically expose the Fog Of War within its area, but ONLY for that player!
3) The DM should have an outline shown on his screen, denoting each player's vision.
4) This area would automatically move with the player, updating that player's view as the token is moved.
5) After having moved a token, the old area that was revealed in the Fog Of War should be once again hiden from the player. Perhaps leaving the background, but not tokens and such.
6) It would also be cool if there were an option to have objects that radiate light automatically peel back the Fog Of War.
I know it's probably a tall order... but it seems to me those are the basics of a good Fog of War / Vision system. For moonlit nights in an open field, it's not that usefull. But for dungeon-crawls in the dark? Something like this would be invaluable for players and DM's alike.
I don't have the java skill to help code it... but is there some other way I could help out?
-ltwally
Re: Fog of War
There used to be an option for only displaying the current area but it went away for some reason leaving only the options that I don't need.ltwally wrote:As it is, you have to enable the Exposure, and then repeatedly do it every time the token moves. It also leaves your old location revealed...
NPE when pasting token without GM name:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at net.rptools.maptool.model.Zone.getTokenByGMName(Zone.java:533)
at net.rptools.maptool.client.MapToolUtil.nextTokenId(MapToolUtil.java:151)
at net.rptools.maptool.client.AppActions$13.execute(AppActions.java:466)
at net.rptools.maptool.client.AppActions$ClientAction.actionPerformed(AppActions.java:1638)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at net.rptools.maptool.model.Zone.getTokenByGMName(Zone.java:533)
at net.rptools.maptool.client.MapToolUtil.nextTokenId(MapToolUtil.java:151)
at net.rptools.maptool.client.AppActions$13.execute(AppActions.java:466)
at net.rptools.maptool.client.AppActions$ClientAction.actionPerformed(AppActions.java:1638)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
Re: Fog of War
It is still there.Phergus wrote:There used to be an option for only displaying the current area but it went away for some reason leaving only the options that I don't need.ltwally wrote:As it is, you have to enable the Exposure, and then repeatedly do it every time the token moves. It also leaves your old location revealed...
Re: Fog of War
Don't see it when I create a new campaign but it does show up when I load old ones.dorpond wrote:It is still there.Phergus wrote:There used to be an option for only displaying the current area but it went away for some reason leaving only the options that I don't need.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
This has been fixed and will be in a patch build tonightPhergus wrote:NPE when pasting token without GM name:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at net.rptools.maptool.model.Zone.getTokenByGMName(Zone.java:533)
at net.rptools.maptool.client.MapToolUtil.nextTokenId(MapToolUtil.java:151)
at net.rptools.maptool.client.AppActions$13.execute(AppActions.java:466)
at net.rptools.maptool.client.AppActions$ClientAction.actionPerformed(AppActions.java:1638)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Re: Fog of War
This option is only available when you click on a "PC" tokenPhergus wrote:Don't see it when I create a new campaign but it does show up when I load old ones.dorpond wrote:It is still there.Phergus wrote:There used to be an option for only displaying the current area but it went away for some reason leaving only the options that I don't need.
Dreaming of a 1.3 release
Re: Fog of War
Nope. It's there whether the token is NPC or PC on an old campaign but not there no matter what setting the token is with a brand new one campaign.trevor wrote:This option is only available when you click on a "PC" tokenPhergus wrote:Don't see it when I create a new campaign but it does show up when I load old ones.dorpond wrote: It is still there.
Re: Fog of War
Actually it is tied to Ownership. Any owner will do.trevor wrote:This option is only available when you click on a "PC" token
Setting a token to PC vs NPC doesn't have an effect on vision. Which begs the question what does the PC/NPC setting affect?
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Re: Fog of War
This is an in-progress feature. It will basically suplant the "all" ownership indicator, and as time goes on the distinction between the two types will become more defined (such as possible rendering the labels different between NPC and PC)Phergus wrote: Setting a token to PC vs NPC doesn't have an effect on vision. Which begs the question what does the PC/NPC setting affect?
Dreaming of a 1.3 release