I briefly checked this out, but due to the large distance between cleared areas with intervening FOW, I could not tell anything was changing. Perhaps you can recreate on another, smaller map with the same tokens? Was there light on the map(I did not notice)? If there WAS light on the map, was it possible that the light was within the three token's vision range? If so, this would easily account for what you are seeing as that is...well by design.Azinctus wrote:Here is a link http://gallery.rptools.net/v/contrib/Az ... cmpgn.html to my campaign file. This file had the problem in B.80. We ran with the same campaign on Monday in B.81 and had the same problem.jfrazierjr wrote:Can you give me some more details. I have been real busy the past few weeks and not had a chance to keep up with the forums.Azinctus wrote:The problem I reported with Individual Fog of War (IFOW) in B.80 persists in B.81. Someone said it was because of the teleport gates and copy token that the players are erroneously exposing fog of war for everyone. Is there any plan to fix that or are teleporters and IFOW simply incompatible?
On the map pub interiors there are six PCs. Angelo Rackham explored the upper floors of the house where he is and by doing so inconsistently exposed FOW for Aspharagus, Verity and Bossdrum.
Your best bet to find the PCs is to use the map explorer. This map uses widely spaced small areas to represent the interiors of various buildings in the city, doors and floors are connected by teleport gates.
As an aside the players mentioned that they could see more in the map explorer window than normal. They could see NPCs and other PCs listed in the Tokens and Players sections.
All options are ticked on the server, the map is day, vision and FOW on.
I really won't be able to check into this more for at least several days.