New or old campaign.
Select a Vision Blocking Layer Tool, Any tool.
If you draw from anywhere on the map but the top left it draws fine, The crosshair shows up.
However, if you move the cursor to the top left, the crosshair changes into a standard arrow.
This is fixed in SVN. It had to do with the typing notification panel not being visible but still absorbing the mouse events for entering and exiting the window.
Some other recent fixes:
Changes to the way grid cells are queried to determine whether a token can be moved into one. This was two separate patches applied individually. Required changing the API for adding/querying waypoints when dragging tokens.
Fix for token labels and distances not appearing in some circumstances when moving a token.
Lots of keys added to the translation files, plus more/better comments regarding how to do a translation.
Added Meta-Shift-L for locking player movement (global menu option, not the option on the initiative panel).
The performance monitoring tool now writes to log.txt
if enabled via the XML configuration files.
Added handling of ConversionException errors so that loading XML files that are not understood produces a nicer error message.
Sorted light sources on the right-click menu (including auras). Tried to handle entries that start with digits intelligently by sorting them numerically, but it's rather fragile. What's really needed is a different data structure but that's way too much work.
I've had some family stuff going on this past week, but I'm going to try to get the last two bugs ironed out: some fog issues, and constraining the width/height ratio when resizing rotated tokens (badly broken currently). RC5 came out on Jan 22nd and it may be the end of the week before these other things are resolved, so I might do an RC6 build Monday (today) so people can try out some of the fixes. I'll get the ChangeLog updated later today as well, as some of these more recent fixes haven't been added to it yet. But it's after 3AM and I'm going to bed. More later.