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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: MapTool 1.3 Final (build 83)
PostPosted: Thu Feb 10, 2011 1:03 pm 
and so you should :D
congrats with the breakthrough and thanks for the speedy effort!!

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Dragon
 
Joined: Sat Nov 15, 2008 2:28 pm
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Location: The City of Roses, Oregon
 Post subject: Re: MapTool 1.3 Final (build 83)
PostPosted: Sat Feb 12, 2011 12:15 pm 
I understand that this is no longer the final build, but I want to add my voice.

Congratulation.
To Trevor.
To Azhrei.
And to everyone else that has helped at all on this.
One of my most used programs. I used it more in the last 3 years then all the games I've payed $50 a piece for.
I truly appreciate the project. And the time. And though I don't do code, I do understand volunteer work, and I appreciate it very much.

Thank you all.

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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12103
Location: Tampa, FL
 Post subject: Re: MapTool 1.3 Final (build 83)
PostPosted: Sat Feb 12, 2011 12:31 pm 
Thanks, P.R.! :D

You're not just saying that because you got your shortcut key for locking player movement in the last build, are you?! ;) :lol:

PinkRose wrote:
One of my most used programs. I used it more in the last 3 years then all the games I've payed $50 a piece for.

This statement is what really hit home for me!

Volunteers do what they do because they love doing it -- and because they think they'll make the world a better place in some way. Perhaps only a small way, but if everyone pitched in with "small ways" we would all have a much nicer place to live. :)

(Er, okay. Proselytizing now... Soapbox mode off. ;))


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Great Wyrm
 
Joined: Fri Apr 20, 2007 11:12 pm
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Location: Albuquerque, NM
 Post subject: Re: MapTool 1.3 Final (build 83)
PostPosted: Sat Feb 12, 2011 1:27 pm 
Azhrei wrote:
PinkRose wrote:
One of my most used programs. I used it more in the last 3 years then all the games I've payed $50 a piece for.

This statement is what really hit home for me!

Volunteers do what they do because they love doing it -- and because they think they'll make the world a better place in some way. Perhaps only a small way, but if everyone pitched in with "small ways" we would all have a much nicer place to live. :)


Thanks to all who've been working hard on this over the years from one of the mooches who wishes he could program more than a simple php script.

Don't mean to risk threadjack, but the above reminded me of a YouTube video that explains what motivates us that is useful for almost anybody.


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Joined: Mon Jun 12, 2006 12:20 pm
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 Post subject: Re: MapTool 1.3 Final (build 83)
PostPosted: Sat Feb 12, 2011 6:11 pm 
Hawke wrote:
Thanks to all who've been working hard on this over the years from one of the mooches who wishes he could program more than a simple php script.

Heh, thanks Matt. But programmers aren't in short supply right now -- writers are! The documentation effort really needs your help! (I'm looking at the readers of this post, not you in particular!) I would like to submit MapTool to the ENnies; the recognition would be good for us amongst the gaming community, I think. But I can't do that without documentation. So I fear it won't get done -- I have some minimal expertise as a proofreader, but writing docs is not my forté.

Quote:
Don't mean to risk threadjack, but the above reminded me of a YouTube video that explains what motivates us that is useful for almost anybody.

Bah! No one here should fear threadjacking!! Btw, thanks for the link. I loved the video! The animation technique is kinda cool, too. (I'm assuming it's a video of the artist with redundant frames removed to speed it up, then a single interpolated frame added back in to smooth out the transitions. It's a neat effect.)


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Great Wyrm
 
Joined: Wed Nov 15, 2006 9:03 am
Posts: 1023
 Post subject: Re: MapTool 1.3 Final (build 83)
PostPosted: Sat Feb 12, 2011 8:04 pm 
I feel like i could proofread better than i could write, unfortunately, im just not THAT well versed in maptools to write something like that.


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Demigod
 
Joined: Mon Jun 29, 2009 9:37 am
Posts: 3108
Location: Germany
 Post subject: Re: MapTool 1.3 Final (build 83)
PostPosted: Sun Feb 13, 2011 3:10 am 
I could volunteer as type setter, could walk through the wiki in search for reusable text passages, make documentary screenshots fitting to text - but I'm no writer - much more since this isnt my native language.

I would propose setting this in latex and I have already set up a base latex document according to the "official docs" thread. I've put that in a SVN at google code .. so its all ready for writers to participate. :-)

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3484
Location: Austin, Tx
 Post subject: Re: MapTool 1.3 Final (build 83)
PostPosted: Wed Feb 16, 2011 2:13 pm 
If someone wants to send me a writing hit list I'll be glad to chip in.

PMs or emails work best.

Cheers,
Troll

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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: MapTool 1.3 Final (build 83)
PostPosted: Wed Feb 16, 2011 3:27 pm 
RPTroll wrote:
If someone wants to send me a writing hit list I'll be glad to chip in.

PMs or emails work best.

Cheers,
Troll

I think the best first step is to just open the doc see whats open and start copy pasting from the wiki.
When thats done the writing / editing can start and when thats done the layouting can start.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3484
Location: Austin, Tx
 Post subject: Re: MapTool 1.3 Final (build 83)
PostPosted: Wed Feb 16, 2011 4:17 pm 
Will do.

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