Got this while playing today:
C:\Documents and Settings\Jonathan\My Documents\D&D\Tools\RPTools\Development>ja
va -Xmx256M -jar maptool-*.jar
TinyLaF v1.3.04
'Default.theme' not found - using YQ default theme.
line 1:1: unexpected token: null
No idea what caused it.
MapTool 1.2 Development Release Build 23
Moderators: dorpond, trevor, Azhrei, Craig
I get that every time I start the app but it doesn't seem to affect anything.torstan wrote:Got this while playing today:
C:\Documents and Settings\Jonathan\My Documents\D&D\Tools\RPTools\Development>ja
va -Xmx256M -jar maptool-*.jar
TinyLaF v1.3.04
'Default.theme' not found - using YQ default theme.
line 1:1: unexpected token: null
No idea what caused it.
And could I ask -- very nicely, of course! -- if all of the keystrokes could show up on the menus??trevor wrote:The trick is documenting it so it doesn't get forgotten
For example, there is no menu option that says "CTRL-I" is for exposing an area due to vision/light. If I were a new user, how would I know that?
Of course, I'm no a new user, but Trevor keeps this thing moving so quickly that I sometimes feel that way! And my players use the tool much less often than I do, ie. only on game day, so they're going to be much more lost. It would be easier if I/they could skim through the menus before each game session just to see what's new.
Thanks.
I get this every time, as well. It never seems to cause any problems during play, though.torstan wrote:Got this while playing today:
C:\Documents and Settings\Jonathan\My Documents\D&D\Tools\RPTools\Development>ja
va -Xmx256M -jar maptool-*.jar
TinyLaF v1.3.04
'Default.theme' not found - using YQ default theme.
line 1:1: unexpected token: null
No idea what caused it.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
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- Location: Austin, Tx
- Contact:
This has been added to 1.2b24trevor wrote:Ooooo, that would work, and be really easy to code. The trick is documenting it so it doesn't get forgottenRPTroll wrote:I think that would be a good start.Phergus wrote:As a half-way measure what if dropping a token/object on to the map automatically put it into the copy/paste buffer? So you drag one and then after that it is paste, paste, paste, etc. to do more.
Dreaming of a 1.3 release