RPTools.net

Discussion and Support

Skip to content

It is currently Sat Aug 19, 2017 9:21 pm 






Reply to topic  [ 190 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13

Previous topic | Next topic 

  Print view

Author Message
User avatar  Offline
Dragon
 
Joined: Mon May 31, 2010 6:03 am
Posts: 515
Location: Blagnac, France
 Post subject: Re: MapTool 1.3 Final, patch04 (build 87)
PostPosted: Fri Mar 09, 2012 1:39 pm 
LeopoldVonRanke wrote:
Was that different in Spaces though?

I'm still with 10.6 and the trick works well with Spaces. It can tell the frame from the rest of the app.


Top
 Profile  
 
 Offline
Kobold
 
Joined: Thu Jun 16, 2011 12:43 pm
Posts: 5
 Post subject: Re: MapTool 1.3 Final, patch04 (build 87)
PostPosted: Fri Mar 09, 2012 3:32 pm 
I thought I posted this awhile back, but maybe I forgot. For those on Lion struggling with frames floating off screen or under other things (like the notification bar), there's a small app called Hyperdock (about $10 USD) that will allow you to assign a key combo to 'grab' anywhere in a frame and move the window. Mine is set to ctrl+option+left click. So rather than having to grab the title bar to move it, I can grab anywhere, including dead center, and drag the window where I want it. It has quite a few other useful features, so it's not as if you're buying it solely to overcome a bug in b87.

And no, I am in no way affiliated with the producers of the app. I had to solve the exact problem noted above and found this as a viable work around.

Happy Gaming!


Top
 Profile  
 
 Offline
Kobold
 
Joined: Sun May 03, 2009 11:25 am
Posts: 12
Location: New York, NY
 Post subject: Re: MapTool 1.3 Final, patch04 (build 87)
PostPosted: Fri Mar 16, 2012 8:14 pm 
Hello all...

I'm still a noob on here, but it looks as if I may have some time to actually do some gaming in the near future... and as a result, of course I decided to check in on my favorite RPG resource... :o

I wanted to say to all the dedicated individuals both from a development & testing perspective that I think you've done an amazing job creating a truly great tool!

To Azhrei, I've been a technical trainer & I know what you're going through and I wanted to reach out & thank you for all you've done! (And I think it's great you've contributed so much considering how busy you are, and it's admirable how you still manage to find time to post here and there on the issues we identify.)

So many, many thanks to everyone in the community from those of us who benefit somewhat silently...

Tredekka

PS Though I'm hoping I may be able to do some contributions in the summer!


Top
 Profile  
 
User avatar  Offline
Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12078
Location: Tampa, FL
 Post subject: Re: MapTool 1.3 Final, patch04 (build 87)
PostPosted: Fri Mar 16, 2012 9:26 pm 
Thanks, Tredekka. :)

Posting here is easy -- I can do it in short snatches when I have 2-3 minutes available. Building a release of MT requires more time and, in some cases, can be pretty fragile (ie. it's easy for the process to fail at certain stages). The longest time sink being re-learning the steps each time! ;)

But I'm glad that b88 is finally out. The ChangeLog lists 30+ changes! I just hope we've solved the ones most people hit (Java 7, UPNP, and so on).


Top
 Profile  
 
User avatar  Offline
TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3467
Location: Austin, Tx
 Post subject: Re: MapTool 1.3 Final, patch04 (build 87)
PostPosted: Sun Mar 25, 2012 3:18 pm 
I think I speak for all of us when I say we really appreciate all the work you do for MT, Az.

_________________
ImageImage ImageImageImageImage
MapTool/Savage Worlds Blog
Free SW/MT Modules
SW Framework for MT


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Sat Oct 11, 2008 2:37 am
Posts: 739
Location: Limoges/Guéret, France
 Post subject: Re: MapTool 1.3 Final, patch04 (build 87)
PostPosted: Wed Apr 04, 2012 3:57 pm 
RPTroll wrote:
I think I speak for all of us when I say we really appreciate all the work you do for MT, Az.

Yep

_________________
ImageImageImageImage


Top
 Profile  
 
 Offline
Kobold
 
Joined: Wed Feb 16, 2011 6:53 pm
Posts: 2
 Post subject: Re: MapTool 1.3 Final, patch04 (build 87)
PostPosted: Mon Mar 25, 2013 11:44 pm 
Azhrei wrote:
Thanks, Tredekka. :)

Posting here is easy -- I can do it in short snatches when I have 2-3 minutes available. Building a release of MT requires more time and, in some cases, can be pretty fragile (ie. it's easy for the process to fail at certain stages). The longest time sink being re-learning the steps each time! ;)

But I'm glad that b88 is finally out. The ChangeLog lists 30+ changes! I just hope we've solved the ones most people hit (Java 7, UPNP, and so on).


Hi there Az,

I'm very new to MT and to RPTools in general...I've been poking about here, trying to learn more about the software and I'm just curious to know how the coders are doing. I've noticed that many of the last posts are from 2012 and that the latest build v88 is currently broken...

Is there a team of folks who have gotten together to continue work on this lovely software? It would be a pity if support for its continued development faltered. How is everything?


Top
 Profile  
 
User avatar  Offline
Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9318
Location: Netherlands
 Post subject: Re: MapTool 1.3 Final, patch04 (build 87)
PostPosted: Tue Mar 26, 2013 5:23 am 
the last time I asked Azh, he was workin on patch no 16 out of a total of 30 patches. That was about a week ago. In short: its coming, but we do not dare to say when.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Mon May 31, 2010 6:03 am
Posts: 515
Location: Blagnac, France
 Post subject: Re: MapTool 1.3 Final, patch04 (build 87)
PostPosted: Tue Mar 26, 2013 9:20 am 
Yogojojo wrote:
Is there a team of folks who have gotten together to continue work on this lovely software?

Those may be a bit hardcore for a newcomer :twisted: but you can take a look at:
MapTool Launcher
RPTools "next" Git Repository
Attention: Windows Users using JAVA 7 with MapTool
[1.4 Feature Request] Vision Density


Last edited by JML on Tue Mar 26, 2013 9:53 am, edited 2 times in total.

Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Mon Jul 21, 2008 6:38 pm
Posts: 741
 Post subject: Re: MapTool 1.3 Final, patch04 (build 87)
PostPosted: Tue Mar 26, 2013 9:33 am 
wolph42 wrote:
the last time I asked Azh, he was workin on patch no 16 out of a total of 30 patches. That was about a week ago. In short: its coming, but we do not dare to say when.


Nice to hear things are still alive! Good luck.


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 190 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there are 4 users online :: 1 registered, 0 hidden and 3 guests (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: Yahoo [Bot] and 3 guests





Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman