It looks like the Dundjinni stuff is all 200 ppi... just curious if anyone's tested this stuff for performance yet. How bad of a hit does that end up being?
I was worried about this initially when Maptool was at 1.1 and 1.2, but today, I am not all that worried. Mainly because computers have more RAM in them nowadays than they used to. That and we have more bandwidth on our phones than we had with the now extinct dial-up modems. I just do see that much of a concern anymore.
Plus, this is a door pack and for the most part, you will pick 3-4 doors you like and copy and paste them throughout the map so your are still only using a small portion of memory.
Let's take a look at Probono's tiles for example. You will find then when building a dungeon with tiles, you use many of the same pieces over and over again. As a result, you can make a MASSIVE dungeon running MT at very low memory (512M) and still have extra memory to spare. Check out the memory I am using here: http://dorpond.rptools.net/demos/ProBon ... Tiles.html
So while I understand your concern, I wouldn't worry too much about it. I think it is good having some high resolution art along with middle of the road stuff. Plus more and more users at Dundjinni.com are going to be offering us some map packs so we will want some snazzy doors to use with them.
Are there any others who are concerned about this? If so, I will consider other options moving forward.