MapTool 1.3 Development Build 5
Moderators: dorpond, trevor, Azhrei, Craig
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool 1.3 Development Build 5
The "Bug fixes and polish" release
Build 5 (7/2/07)
* Fix bug: statsheet text color needs to be explicitly set
* Add sound effect when new message received
* Make the taskbar icon flash when new messages are received but window is not in focus
* Fix bug: tools not properly disconnecting themselves when switching maps (example: topology overlay getting stuck when switching maps)
* Use snikle's new label graphics
* Add token property short names to Campaign Properties dialog
* Use property short names in statsheet
* Add formatting instructions to the Campaign Properties dialog
* Fix bug: using token macros/speech clears out your /impersonate identity
* Selecting a "Map" on the New Map dialog will set the map name to the image name
* Using "+" to reset the zoom to 1:1 will toggle with the previous zoom level
* Fix bug: text labels under the fog show up when GM is in Player View mode
Please post any bugs, quirks, or suggestions directly in this post.
Thanks !
Build 5 (7/2/07)
* Fix bug: statsheet text color needs to be explicitly set
* Add sound effect when new message received
* Make the taskbar icon flash when new messages are received but window is not in focus
* Fix bug: tools not properly disconnecting themselves when switching maps (example: topology overlay getting stuck when switching maps)
* Use snikle's new label graphics
* Add token property short names to Campaign Properties dialog
* Use property short names in statsheet
* Add formatting instructions to the Campaign Properties dialog
* Fix bug: using token macros/speech clears out your /impersonate identity
* Selecting a "Map" on the New Map dialog will set the map name to the image name
* Using "+" to reset the zoom to 1:1 will toggle with the previous zoom level
* Fix bug: text labels under the fog show up when GM is in Player View mode
Please post any bugs, quirks, or suggestions directly in this post.
Thanks !
Dreaming of a 1.3 release
Love it all Trevor!! I love the fact all the stats fit nice in the mini and the taskbar audio are sweet options. I did find a small bug when i played around with a New Map, I clicked on "map" in the map properties box and then went to click cancel to get out it did nothing? however, I could x out I did restart MT to confirm. This was from a Webstart and the background and fog options canel out just fine?
WHAT NEXT?
The "Bug fixes and polish" release
Build 6 (7/2/07)
* Fix bug: Maptools now has AI GM option
* Add Patrick Stewerts voice to chat
* Used snikle's new label graphics to save family of 4 from burning building
* Add token AI they now need to be feed and entertained to avoid random -1 to charters properties
* Fix bug: option available to turn off the war in Iraq mode
Please post any bugs, quirks, or suggestions directly in this post.
Thanks !
The "Bug fixes and polish" release
Build 6 (7/2/07)
* Fix bug: Maptools now has AI GM option
* Add Patrick Stewerts voice to chat
* Used snikle's new label graphics to save family of 4 from burning building
* Add token AI they now need to be feed and entertained to avoid random -1 to charters properties
* Fix bug: option available to turn off the war in Iraq mode
Please post any bugs, quirks, or suggestions directly in this post.
Thanks !
Looks sweet! I like the short property option - really makes the statsheet look a lot better. I like this choice on stat sheet underlay, better.
May I suggest having the name of the token draw over the statsheet? Right now I think it draws underneath and would look better if it was over, I think, for those long names.
(Random not-important question I thought about while playing around: any reason why fog reveal couldn't be done in a "fade away" sort of way? I figure it might be system intensive to do so, so it'd definitely be an option... but as I played around and showed some people it came to mind.)
May I suggest having the name of the token draw over the statsheet? Right now I think it draws underneath and would look better if it was over, I think, for those long names.
(Random not-important question I thought about while playing around: any reason why fog reveal couldn't be done in a "fade away" sort of way? I figure it might be system intensive to do so, so it'd definitely be an option... but as I played around and showed some people it came to mind.)
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- Dragon
- Posts: 780
- Joined: Tue Jan 31, 2006 9:01 pm
- Location: Beneath the Aurora Borealis
- Contact:
I highly recommend all these features...teban wrote:* Fix bug: Maptools now has AI GM option
* Add Patrick Stewerts voice to chat
* Used snikle's new label graphics to save family of 4 from burning building
* Add token AI they now need to be feed and entertained to avoid random -1 to charters properties
* Fix bug: option available to turn off the war in Iraq mode
Okay, I'm having significant problems. First, a minor issue, the default colour for PC token names is light grey on a grey background which is almost unreadable. Can't we have a default of black for our token labels?
Secondly, player view seems to be completely stuffed. I put a PC token on the default map, gave it 60' vision, exposed visible area. It is sitting in the middle of a nice clear area on GM view. I then ctrl-shift-P to switch to player view and the whole thing is black. I opened up a second maptool instance and connected as player. I gave the second instance ownership of the token and still nothing. The only thing that is revealed is a 1 pixel line around the edge of the vision area. I move the token and the 1 pixel line updates - it seems to be tracking the edge of the totally revealed area. No errors in either java console. (... and yes I *did* make the map visible to players)
When I manually reveal FOW, nothing happens, not even a 1 pixel outline for those regions.
Am I doing something obviously wrong? Can anyone else reproduce this?
Secondly, player view seems to be completely stuffed. I put a PC token on the default map, gave it 60' vision, exposed visible area. It is sitting in the middle of a nice clear area on GM view. I then ctrl-shift-P to switch to player view and the whole thing is black. I opened up a second maptool instance and connected as player. I gave the second instance ownership of the token and still nothing. The only thing that is revealed is a 1 pixel line around the edge of the vision area. I move the token and the 1 pixel line updates - it seems to be tracking the edge of the totally revealed area. No errors in either java console. (... and yes I *did* make the map visible to players)
When I manually reveal FOW, nothing happens, not even a 1 pixel outline for those regions.
Am I doing something obviously wrong? Can anyone else reproduce this?
Ohhh.. OK, I see. When zooming out far the tag overlaps the name of the token. I see. Yeah, we should probably fix that.Hawke wrote: May I suggest having the name of the token draw over the statsheet? Right now I think it draws underneath and would look better if it was over, I think, for those long names.
Hey Torstan, can you provide a screen shot of this map you are talking about with the statsheet not showing well? I am very curious. In general, it is hard to find a color that won't blend into every single map available. grey seemed to have worked fine in my several testings so I am very curious what the map looks like where you are having difficulties seeing the statsheet.torstan wrote:Okay, I'm having significant problems. First, a minor issue, the default colour for PC token names is light grey on a grey background which is almost unreadable. Can't we have a default of black for our token labels?
Thanks!
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
ROFLMAO !teban wrote:WHAT NEXT?
The "Bug fixes and polish" release
Build 6 (7/2/07)
* Fix bug: Maptools now has AI GM option
* Add Patrick Stewerts voice to chat
* Used snikle's new label graphics to save family of 4 from burning building
* Add token AI they now need to be feed and entertained to avoid random -1 to charters properties
* Fix bug: option available to turn off the war in Iraq mode
Please post any bugs, quirks, or suggestions directly in this post.
Thanks !
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
This sounds like a good candidate for when I rework the rendering and put animation inHawke wrote: (Random not-important question I thought about while playing around: any reason why fog reveal couldn't be done in a "fade away" sort of way? I figure it might be system intensive to do so, so it'd definitely be an option... but as I played around and showed some people it came to mind.)
Dreaming of a 1.3 release
hmmm.. I cannot recreate this behavior Torstan. Can you give us as much details as possible about your configuration?torstan wrote: Secondly, player view seems to be completely stuffed. I put a PC token on the default map, gave it 60' vision, exposed visible area. It is sitting in the middle of a nice clear area on GM view. I then ctrl-shift-P to switch to player view and the whole thing is black. I opened up a second maptool instance and connected as player. I gave the second instance ownership of the token and still nothing. The only thing that is revealed is a 1 pixel line around the edge of the vision area. I move the token and the 1 pixel line updates - it seems to be tracking the edge of the totally revealed area. No errors in either java console. (... and yes I *did* make the map visible to players)
When I manually reveal FOW, nothing happens, not even a 1 pixel outline for those regions.
Am I doing something obviously wrong? Can anyone else reproduce this?