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Dragon
 
Joined: Wed Sep 05, 2007 3:53 pm
Posts: 269
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Tue Oct 15, 2013 10:12 am 
everyone loves you Az.

any everyone else who contributes. to this day i keep fronting maptool as the best vtt out there by far!


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Kobold
 
Joined: Thu Apr 11, 2013 1:15 am
Posts: 7
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Thu Oct 17, 2013 1:27 am 
I haven't seen any news on how b90 is coming along, my Hope is that with b90 gamers will comeback to Maptools from Roll20.


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Giant
 
Joined: Thu Sep 15, 2011 6:52 pm
Posts: 121
Location: Grand forks ND
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Thu Oct 17, 2013 1:24 pm 
I think Real life has consumed Ahzrei and left him a dessicated husk :)


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3483
Location: Austin, Tx
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Thu Oct 17, 2013 1:31 pm 
RL blows. I'd rather be gaming.

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Giant
 
Joined: Fri Jan 05, 2007 7:53 pm
Posts: 178
Location: Wgtn, New Zealand
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Mon Oct 21, 2013 3:38 am 
Can I bribe someone to release B90?

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Glock-9mm (Wgtn, NZ)
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Deity
 
Joined: Tue Sep 11, 2007 6:31 pm
Posts: 5412
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Mon Oct 21, 2013 8:19 am 
Glock-9mm wrote:
Can I bribe someone to release B90?


You could always build your own. It takes a few downloads and a few hours of learning how, but once you know how, it's takes a few clicks and 5 minutes(or less) on any decent machine.

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I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9420
Location: Netherlands
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Mon Oct 21, 2013 9:10 am 
jfrazierjr wrote:
Glock-9mm wrote:
Can I bribe someone to release B90?


You could always build your own. It takes a few downloads and a few hours of learning how, but once you know how, it's takes a few clicks and 5 minutes(or less) on any decent machine.


is the test-build-b90-beta not publicly available? I've been using it for my games now and it works fine!

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Deity
 
Joined: Tue Sep 11, 2007 6:31 pm
Posts: 5412
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Mon Oct 21, 2013 10:27 am 
wolph42 wrote:
jfrazierjr wrote:
Glock-9mm wrote:
Can I bribe someone to release B90?


You could always build your own. It takes a few downloads and a few hours of learning how, but once you know how, it's takes a few clicks and 5 minutes(or less) on any decent machine.


is the test-build-b90-beta not publicly available? I've been using it for my games now and it works fine!


I have no idea... but again, you get back to the situation of being "dependent" upon someone else. If "you" are ok with that approach, fine. But for the impatient, it's REALLY not that hard to build it yourself. Yea, there are a few gotcha's and some stuff you have to download and install, but anyone with a decent amount of computer proficiency should be able to build a usable MapTool jar file on Windows/linux within a couple of hours(with some guidance from devs here).

_________________
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..


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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1180
Location: Bristol, UK
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Mon Oct 21, 2013 10:37 am 
You mean you're not running it from within Eclipse anyway? ;)


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Giant
 
Joined: Fri Jan 05, 2007 7:53 pm
Posts: 178
Location: Wgtn, New Zealand
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Mon Oct 21, 2013 7:45 pm 
Offer Bribes... Get Slammed... Nice.

On the upside I have cookies :)

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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9420
Location: Netherlands
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Tue Oct 22, 2013 2:01 am 
Glock-9mm wrote:
Offer Bribes... Get Slammed... Nice.

On the upside I have cookies :)


Point is: there already IS a b90 (beta) available. Its not official but it should be around here on the forum. I've been using it for my games the last few weeks and it runs smoothly. There are a few bugs in it concerning jsons but they're relatively obscure.

Here's the link: viewtopic.php?f=60&t=24076#p244504

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Deity
 
Joined: Tue Sep 11, 2007 6:31 pm
Posts: 5412
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Tue Oct 22, 2013 8:43 am 
Jagged wrote:
You mean you're not running it from within Eclipse anyway? ;)


Other than while developing.... umm nooo.... :P

_________________
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..


Top
 Profile  
 
User avatar  Offline
Deity
 
Joined: Tue Sep 11, 2007 6:31 pm
Posts: 5412
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Tue Oct 22, 2013 8:51 am 
Glock-9mm wrote:
Offer Bribes... Get Slammed... Nice.


No slams.. just statement of "my perception" of fact. :shock:

You can bribe me, but I can't do an official build. :( As has been stated a few times before, Azhrei is the only active person on the forums who can do an official build due a number of reason. Unfortunately, he travels fairly continually for his business and in most cases when he has free time during the week, he is on a really crappy hotel internet connection which really prevents him from effectively doing MapTool work. And of course, when he is home for 1.5 days on the weekends, he needs to spend time with his wife and getting things done around the house before heading back out again(I could not travel for a living... it would drive me crazy being on the move all the time!).

_________________
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..


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Kobold
 
Joined: Sat Nov 12, 2011 6:33 pm
Posts: 1
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Sun Oct 27, 2013 12:02 pm 
So, what is the status on Java 7 compatibility? I can't seem to find anything definitive about it.


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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7953
Location: Bay Area
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Mon Oct 28, 2013 11:50 pm 
AFAIK java 7 works fine with b89. There's somewhat of a startup issue with the batch file, but I think it's discussed early in thread.

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