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Cave Troll
 
Joined: Tue Mar 17, 2009 3:51 am
Posts: 68
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Sat Dec 07, 2013 1:32 pm 
Are there any news on the "MapTool forgetting the positions of framework frames"-issue that Booga has reported in b89 earlier in this thread? (Post) It is still there in the b90-beta build that is around for download. I am using a framework that is not too complicated in terms of VBL and advanced features of MapTool, but it does use a number of frames - having them to reorganize every time I start MapTool is the only thing that bugs me and keeps me using b87... Is this still on the radar for de-bugging?


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Kobold
 
Joined: Thu Apr 11, 2013 1:15 am
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 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Thu Feb 13, 2014 3:42 am 
So just wondering when we will hear some news on official b90, some of the people I play with are not willing to use the Bata. And with more and more of the group using Roll20, it's getting down to where the only games I have been able to get into are b86.
SO any news will help


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Thu Feb 13, 2014 7:39 am 
what are there motives for not using b90-beta.

If the only remark is because it contains '-beta' then that's (too put it mildly) silly as its way more stable then b89.

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Dragon
 
Joined: Sat Oct 11, 2008 2:37 am
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Location: Limoges/Guéret, France
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Thu Feb 13, 2014 3:11 pm 
wolph42 wrote:
what are there motives for not using b90-beta.

If the only remark is because it contains '-beta' then that's (too put it mildly) silly as its way more stable then b89.

Where can I download the beta ?

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 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Thu Feb 13, 2014 3:46 pm 
follow the bag of tricks link in my sig. at the bottom of the OP.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

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Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Cave Troll
 
Joined: Tue Mar 17, 2009 3:51 am
Posts: 68
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Fri Feb 14, 2014 12:43 am 
wolph42 wrote:
what are there motives for not using b90-beta.

As stated at the top of the page in my previous post, for me the "MapTool forgetting the positions of framework frames"-bug is the show-stopper with b90-beta.


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 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Fri Feb 14, 2014 1:58 am 
Omethiklan wrote:
wolph42 wrote:
what are there motives for not using b90-beta.

As stated at the top of the page in my previous post, for me the "MapTool forgetting the positions of framework frames"-bug is the show-stopper with b90-beta.


Ah this is a b90 bug only? Or is it also in previous versions?

checked: this 'issue' is introduced in b89, and was not present in b87. I remember why this was done: if you save the campaign and switch PCs lets say from true HD to HD resolution then when you open the campaign file and open the frame, its at a position that you can't reach on the low res screen. For this reason the frame position is reset when you restart maptool. Its thus not a bug its a feature (which obviously has its drawbacks.).
As its WAY more annoying when you create your campaign on your PC (high res) and then run your game from a laptop (low res) and find out that you can't reach your frames. Vs. You need to rearrange the frames every time you start, you can bet your a** that this feature will persist now and in future versions.

Note: this is ONLY the case for 'home made frames' panel location *are* stored.

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Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
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Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
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Dragon
 
Joined: Mon Jul 21, 2008 6:38 pm
Posts: 742
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Fri Feb 14, 2014 9:46 am 
Can it be made into a checkbox option, local to the installation? Or a menu option to manually reset custom frames only (not the built in panels)? That sounds like it would have the functionality required without seeming like a bug to the folks who don't need it.


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Great Wyrm
 
Joined: Tue Aug 23, 2011 10:41 am
Posts: 1134
Location: Cornwall, UK
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Fri Feb 14, 2014 10:36 am 
Just move it to reset when the window is closed and opened, not when loaded from a campaign when it is already loaded. Best of both worlds..?

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Deity
 
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 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Fri Feb 14, 2014 10:38 am 
Mrugnak wrote:
Can it be made into a checkbox option, local to the installation? Or a menu option to manually reset custom frames only (not the built in panels)? That sounds like it would have the functionality required without seeming like a bug to the folks who don't need it.


I've added it to the buglist and linked to this thread.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Cave Troll
 
Joined: Tue Mar 17, 2009 3:51 am
Posts: 68
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Fri Feb 14, 2014 3:11 pm 
Thanks, Wolph! Greatly appreciated! I had not realized it was regarded a feature in the meanwhile. The first time it was reported in the b89 thread it was regarded a bug. However, as my framework makes heavily use of user defined frames, a setting to deliberately activate/inactivate the feature would really make my day.


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Dragon
 
Joined: Sat Oct 11, 2008 2:37 am
Posts: 739
Location: Limoges/Guéret, France
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Fri Feb 14, 2014 4:09 pm 
wolph42 wrote:
follow the bag of tricks link in my sig. at the bottom of the OP.


Thanks.
I wonder : why no thread in the announcement forum about the beta ?

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 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Fri Feb 14, 2014 6:00 pm 
Natha wrote:
wolph42 wrote:
follow the bag of tricks link in my sig. at the bottom of the OP.


Thanks.
I wonder : why no thread in the announcement forum about the beta ?

Because originally it was a test version for the 'testers' however it turned out to be pretty robust so it boiled down to Azh releasing it officially, who has a rather busy schedule....

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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Location: Austin, Tx
 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Sat Feb 15, 2014 5:33 pm 
Is this the b90 request for test that comes from Az's dropbox?

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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: MapTool 1.3 Final, patch06 (build 89)
PostPosted: Sat Feb 15, 2014 5:36 pm 
RPTroll wrote:
Is this the b90 request for test that comes from Az's dropbox?

Yup.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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