MapTool 1.3 Final, patch06 (build 89)
Moderators: dorpond, trevor, Azhrei, Craig
Re: MapTool 1.3 Final, patch06 (build 89)
The launcher is done -- quite a few people have tested it and it seems pretty stable.
I've been modifying the build process to accommodate the new launcher on OSX (the app bundle will run the launcher which then runs MT). I have the process determined, but I don't have it implemented in ANT yet. I've got family obligations for the next few days so it might be early next week before I get any significant time with MT.
In the mean time there have been a couple patches applied to fix some VBL scripting and CiF contributed a couple of fixes for Wiki: isGM() and Wiki: getInfo()'s "server" option.
I've been modifying the build process to accommodate the new launcher on OSX (the app bundle will run the launcher which then runs MT). I have the process determined, but I don't have it implemented in ANT yet. I've got family obligations for the next few days so it might be early next week before I get any significant time with MT.
In the mean time there have been a couple patches applied to fix some VBL scripting and CiF contributed a couple of fixes for Wiki: isGM() and Wiki: getInfo()'s "server" option.
Re: MapTool 1.3 Final, patch06 (build 89)
Was the server start screen not remembering your grid diagonals fixed in b88 or later? Or should I be logging that one?
We're still lurking on b87.
We're still lurking on b87.
Re: MapTool 1.3 Final, patch06 (build 89)
Sounds great Azhrei.
Keep up the great work.
Keep up the great work.
I am a special snowflake!
Re: MapTool 1.3 Final, patch06 (build 89)
I'm not sure what you mean. Are you referring to the ONE_TWO_ONE-type setting?Mrugnak wrote:Was the server start screen not remembering your grid diagonals fixed in b88 or later? Or should I be logging that one?
We're still lurking on b87.
I didn't know that was broken. So yes, if it doesn't work for you start a thread under "MapTool" and if others agree we'll move it to Bug Reports.
Re: MapTool 1.3 Final, patch06 (build 89)
"Broken" is a strong word, but I'll go start a thread.Azhrei wrote:I'm not sure what you mean. Are you referring to the ONE_TWO_ONE-type setting?Mrugnak wrote:Was the server start screen not remembering your grid diagonals fixed in b88 or later? Or should I be logging that one?
We're still lurking on b87.
I didn't know that was broken. So yes, if it doesn't work for you start a thread under "MapTool" and if others agree we'll move it to Bug Reports.
Re: MapTool 1.3 Final, patch06 (build 89)
Any ETA for B90? (So hungry for it!)
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: MapTool 1.3 Final, patch06 (build 89)
There is a test build created by Azhrei of b90 in which you can bury your teethGlock-9mm wrote:Any ETA for B90? (So hungry for it!)
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Re: MapTool 1.3 Final, patch06 (build 89)
Where is it hidden?
Cant find it in the DLs section
Cant find it in the DLs section
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: MapTool 1.3 Final, patch06 (build 89)
http://forums.rptools.net/viewtopic.php ... 90#p244504Glock-9mm wrote:Where is it hidden?
Cant find it in the DLs section
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: MapTool 1.3 Final, patch06 (build 89)
I'm in Costa Rica this week on business. I had hoped to get a few people to test the build wolph mentioned and I was going to try to get b90 out the door before I left the country. Alas, that didn't happen.
I won't be doing the build from here because my 'net connection isn't very good. That means this Friday at the earliest.
I do plan to add Lee's undo/redo patch. I've looked at the patch file and it does touch a lot of things, but it also provides some very useful functionality. I think there may still be a race condition if multiple clients do undo operations at the same time (while one undo is traveling over the wire to the server, the server could be in the midst of processing an undo; I'm not sure what the result would be, but I'm guessing it wouldn't be what the user expects ).
I won't be doing the build from here because my 'net connection isn't very good. That means this Friday at the earliest.
I do plan to add Lee's undo/redo patch. I've looked at the patch file and it does touch a lot of things, but it also provides some very useful functionality. I think there may still be a race condition if multiple clients do undo operations at the same time (while one undo is traveling over the wire to the server, the server could be in the midst of processing an undo; I'm not sure what the result would be, but I'm guessing it wouldn't be what the user expects ).
Re: MapTool 1.3 Final, patch06 (build 89)
The details of that patch are a bit hazy to me right now as it's been a while since I last went over it. IIRC, there shouldn't be a problem as the undo manager's per map, per client, and the only "global" function a GM can enforce on all clients is the command to clear everyone's undo/redo list. I could be wrong ; but, in any case, if anything happens, I will do my best to resolve it in the future.
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Re: MapTool 1.3 Final, patch06 (build 89)
I've come into a very odd bug that isn't consistent. It shows up on rare occasions (though twice in the last 3 weeks) for several builds, but I haven't seen it come up in discussion. Randomly, every so often, when I load a campaign file, once I go to start server it unloads the campaign, and I cannot reload that campaign without restarting maptools, and without testing multiple times between multiple campaign files. This last time (today) that this happened, the only way I was finally able to get the server running in time for the game was to start maptools and start the server before loading the campaign, which did allow the server to keep the campaign loaded. The most recent two times I've had the bug happen, it has been with the same campaign, but on previous builds when this would happen (which is very rare, usually), it has been with different campaigns. The campaigns are not corrupted, and once I get them to stay loaded while the server starts, they function properly. I don't know how to reproduce this bug as it seems entirely random. I can use the same campaign file and sometimes it happens, others it doesn't.
Alassirana
Alassirana
Re: MapTool 1.3 Final, patch06 (build 89)
This sounds like either a memory problem or some OS weirdness. You didn't post the contents of File > Gather Debug Info so any further guessing would be just that -- guessing.
Re: MapTool 1.3 Final, patch06 (build 89)
Wonder if Santa will bring B90 (Sad face with puppy eyes-here)
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: MapTool 1.3 Final, patch06 (build 89)
Any news?
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