MapTool 1.3 Development Build 12

New build announcements plus site news and changes.

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trevor
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MapTool 1.3 Development Build 12

Post by trevor »

The "polish, polish, polish" build, otherwise known as the "I've got a game coming up and I need some tweaks in there" build:

Build 12 (8/22/07)
* Don't show move path for object stamps
* Fix bug: stamps are resizing from their center
* Make stamp notes stay up until you click somewhere else or change tools (for real this time)
* Fix Bug: measurement not showing up for measurement tool for non snap to grid tokens
* Allow player pointer to move (just point at the map, press space and move the mouse)
* Update non-snap-to-grid move path graphics
* Fix bug: hovers are showing up when moving a token onto a marker
* Fix bug: text tool right click map panning does not work


One neat new thing: you can now move your mouse around while you hold SPACE to make your pointer make gestures on the map. Neat !
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Re: MapTool 1.3 Development Build 12

Post by Full Bleed »

trevor wrote:One neat new thing: you can now move your mouse around while you hold SPACE to make your pointer make gestures on the map. Neat !
Cool.

How hard would it be to make the arrow swing to point toward the direction your mouse is moving? I think that would add an interesting animated effect.

And is there any chance you could you bind that to the 3rd mouse button? Right now I don't think it does anything. I know that some people don't have 3 button mice, but most will. Ultimately, it would be good to have a system of custom bindings, but until then, I'd like to see the 3rd mouse button do something useful.

(In topology mode, I think it would be cool if the 3rd button subtracted topology. ;) )

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Re: MapTool 1.3 Development Build 12

Post by dorpond »

Full Bleed wrote: And is there any chance you could you bind that to the 3rd mouse button? Right now I don't think it does anything. I know that some people don't have 3 button mice, but most will. Ultimately, it would be good to have a system of custom bindings, but until then, I'd like to see the 3rd mouse button do something useful.

(In topology mode, I think it would be cool if the 3rd button subtracted topology. ;) )
3rd button drops waypoints and no, you are not taking that away from me :)

My players pass a mouse so having a way to drop waypoint with a mouse only game is critical. The 3rd currently does that Full Bleed.

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Post by Cweord »

The waypoint selection is nice, what would be nice to add to it is the ability to turn the character at a waypoint, so that when you show the vision for the movement it follows the way the character is facing form waypoint to waypoint (also an option to put in distance modifiers for turns would be nice, as some systems class turns as part of distance moved).

Can the center of the vision cone be moved to the center of the token for objects in Free mode, at the moment it is in the upper left hand corner?

Also is it possible to apply the same system as used for objects for NPCs so that the players cannot see their vision cones (the still show up when you move an NPC token as GM)

and I agree, having the arrow move to follow the mouse movement would be useful, especially if things you want to show would be under the pointer at that point.

Don't know if this last thing is just my system or not, but when I tried to connect to a server over a lan from my laptop It froze the system the server was on to the degree that I had to do a Hard Shutdown. The first 2 times it froze so solid my mouse and keyboard didn't even do anything, the third time I had mouse and keyboard control, but even stop process wouldn't shut down maptools, and I couldn't get shutdown to work either.

The server showed the client as connected, the client didn't get past connecting (and froze there, I had to use task manager to shut it down). Nothing showed in the dos dialog for java on ether machine.

It worked fine when both server and client were on the same machine though.
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Post by snikle »

All good stuff, just tested and all seemed to work great, good job trevor!
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Re: MapTool 1.3 Development Build 12

Post by Full Bleed »

dorpond wrote:3rd button drops waypoints and no, you are not taking that away from me :)

My players pass a mouse so having a way to drop waypoint with a mouse only game is critical. The 3rd currently does that Full Bleed.
Ah... so that's why there is resistance to using the mechanic for waypoints used in Klooge where a waypoint drops when you delay for a second at a spot. You should download their demo and try it out. You might find it as intuitive as I do.

At any rate, I do still hope custom key/mouse bindings are on the radar. ;)

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Post by torstan »

Small bug. In notes, if there are GM notes and player notes, there is no carriage return between them when they are displayed so you get a note with

<PlayerObjectName>
<playerNoteContent>GM Notes:
<GMNoteContents>

As I said - tiny bug, but while we're polishing anyway....

Actually, just checked and it seems that all returns apart from the one after headers (Player object name, GM Notes - object name) are being ignored. This really screws up any kind of table layout for useful information.

Otherwise, looks good. I love the movable arrows, speech and thought bubbles.

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Post by Full Bleed »

Cweord wrote:The waypoint selection is nice, what would be nice to add to it is the ability to turn the character at a waypoint, so that when you show the vision for the movement it follows the way the character is facing form waypoint to waypoint
I think this would actually be pretty interesting... an "Auto-Facing" setting where I guess the facing would auto-set to the direction of the path just moved. It would have the added benefit of being able to easily set facing in gridless movement at the end of your move by dropping a waypoint and doing a tiny move just to change facing.

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Re: MapTool 1.3 Development Build 12

Post by trevor »

dorpond wrote: 3rd button drops waypoints and no, you are not taking that away from me :)
As I think about it, waypoints and pointing are mutually exclusive, you don't show a pointer while moving a token, so I could make them both work.
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Post by trevor »

torstan wrote:Small bug. In notes, if there are GM notes and player notes, there is no carriage return between them when they are displayed so you get a note with
Good catch. I'll get that fixed. As a workaround, just put a <p> at the bottom of the player notes.
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Post by torstan »

Of course :) I keep forgetting that we can use html tags in them.

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Post by snikle »

Yeah my GM notes are not showing all, <p> works perfect though.

Question, maybe my html is jacked, but entering:

Code: Select all

<img src="http://www.fouruglymonsters.com/community/enlighten/misc/header_logo.gif"
<img src="C:\compoundlayout.jpg"
should work yeah?

I get the following, looks like some sort of java "you are stupid" icon:
Image
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torstan
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Post by torstan »

Um, you know you are missing the /> at the end of the image commands?

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trevor
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Post by trevor »

snikle wrote:

Code: Select all

<img src="http://www.fouruglymonsters.com/community/enlighten/misc/header_logo.gif"
<img src="C:\compoundlayout.jpg"
The first one probably would work (see that the image placeholder is not a broken image?) but the panel doesn't know to refresh itself when the image finally arrives. I imagine it could be fixed.

The second one will never work, and it's a bad idea to rely on anything locally anyway.

I highly discourage using it like this though, it breaks the self-contained nature of your campaign. Creating external depenencies is just asking for breakage.

On the other hand. It would be pretty easy to make it possible to somehow put in a "named" image into the campaign where you could do something like:

Code: Select all

[img src="mt://bellOfDoom.png"]
(change [ ] for < >, stupid bbcode)

where "bellOfDoom.png" has been added to the campaign. That would be pretty spiffy, and totally self contained.
Last edited by trevor on Wed Aug 22, 2007 10:59 am, edited 1 time in total.
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Post by snikle »

torstan wrote:Um, you know you are missing the /> at the end of the image commands?
Hehe like I said
"you are stupid" icon
I never could do code right.... though actually I think they are there, I just missed them when I ctrl+Ced them to the forum.

Thanks for the input trev, it could be a way for GMs to handle handouts, though I like the idea of them working like the character sheet pop-ups. That said though, having a NPC, say a bartender, as a stamp, PCs walk into a bar, click on him, and an portrai pops up in the notes dialogue along with a menu....that could be a neat feature to have.
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