MapTool 1.3 Development Build 12
Moderators: dorpond, trevor, Azhrei, Craig
I would rather be able to link an image to a token(stamp), and have it pop up like the character sheet does now. This would allow players to zoom in and out as needed, move it around, and close it whenever they want (though I think there should be the option for the GM to force closure...how many times you tell players they only had a second to look at something before you yanked it from their slimey paws?).
If it was locked into the notes panel, size could be an issue and then players could not zoom if they wanted, sometimes you just want to zoom to see the details.
If it was locked into the notes panel, size could be an issue and then players could not zoom if they wanted, sometimes you just want to zoom to see the details.
• snikle •
snikle.wordpress.com
snikle.wordpress.com
Ok, I'm stupid. Haven't used MT for a while and suddenly went to 1.3b12. Now I can't figure out how to get player vision to reveal FOW or visible areas.
I setup the LBL for a simple map, and setup and turned on a vision for the player token. But the player can see the whole map, the lbl isn't blocking anything. If I turn on FOW I have to show visible area every time the token is moved. I thought it was automatic.
Also, would be nice if Light could be done the same way as vision, meaning tied to facing.
I setup the LBL for a simple map, and setup and turned on a vision for the player token. But the player can see the whole map, the lbl isn't blocking anything. If I turn on FOW I have to show visible area every time the token is moved. I thought it was automatic.
Also, would be nice if Light could be done the same way as vision, meaning tied to facing.
I think you have to enable fog of war under Map->Enable FoWSteel Rat wrote:Ok, I'm stupid. Haven't used MT for a while and suddenly went to 1.3b12. Now I can't figure out how to get player vision to reveal FOW or visible areas.
I setup the LBL for a simple map, and setup and turned on a vision for the player token. But the player can see the whole map, the lbl isn't blocking anything. If I turn on FOW I have to show visible area every time the token is moved. I thought it was automatic.
Also, would be nice if Light could be done the same way as vision, meaning tied to facing.
I used tokens and dropped them onto the object layer (use stamp tool), then your pointer will change to a finger (no, not the middle one) and it is a clickable button. I hide them form players until I want them to see them, and allow them to click them as needed.Steel Rat wrote:How are you getting this display? I don't see any options for such. Nor the little flyout info panel on some other screenshots...
• snikle •
snikle.wordpress.com
snikle.wordpress.com
Sorry, I'm still not following. When you click the button you place that graphic will show up in MT and will contain the Notes field? Does it only work on stamps and not on player tokens?snikle wrote:I used tokens and dropped them onto the object layer (use stamp tool), then your pointer will change to a finger (no, not the middle one) and it is a clickable button. I hide them form players until I want them to see them, and allow them to click them as needed.
Cool, found it Snikle. So it only works with Stamps. Good to know. Lol, obviously I haven't been following the developments.
Also found the little flyout. You have to have values in the Properties section of the token for it to work. Cool.
Still don't know how to get the Vision to work properly though.
Also found the little flyout. You have to have values in the Properties section of the token for it to work. Cool.
Still don't know how to get the Vision to work properly though.
I think you are remembering a feature that isn't there yet.Steel Rat wrote:I setup the LBL for a simple map, and setup and turned on a vision for the player token. But the player can see the whole map, the lbl isn't blocking anything. If I turn on FOW I have to show visible area every time the token is moved. I thought it was automatic.
Unless FoW is on the players can see the whole map. The LBL well only hide NPC tokens from them. This would be used in a situation where the players know the terrain or layout but don't know where the bad guys might be.
To hide the map you use FoW. And as far as I know you still have to remove it for each move of a PC with one of the three removal methods.
Maybe so. The last time I used it was for an outdoor terrain setting, so yeah they could see the terrain but not the bugs (Starship Troopers game).Phergus wrote:I think you are remembering a feature that isn't there yet.
Unless FoW is on the players can see the whole map. The LBL well only hide NPC tokens from them. This would be used in a situation where the players know the terrain or layout but don't know where the bad guys might be.
To hide the map you use FoW. And as far as I know you still have to remove it for each move of a PC with one of the three removal methods.
Thanks for straightening me out!
- Full Bleed
- Demigod
- Posts: 4736
- Joined: Sun Feb 25, 2007 11:53 am
- Location: FL
- Full Bleed
- Demigod
- Posts: 4736
- Joined: Sun Feb 25, 2007 11:53 am
- Location: FL
I don't know. I find being able to call up images from external sources to be a potential blessing. It would help keep the campaign file smaller and probably speed up transfer time significantly.trevor wrote: I highly discourage using it like this though, it breaks the self-contained nature of your campaign. Creating external depenencies is just asking for breakage.
Couldn't we embed sounds this way too? It seems like players could click on links to sounds that would launch their default players to play something. It would be completely optional (which isn't quite as cool as being able to force some sounds on them) but still would be a nice option for sound now.