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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
Posts: 2102
Location: Melbourne, Australia
 Post subject: MapTool 1.3 Build 91
PostPosted: Mon Oct 27, 2014 1:43 am 
MapTool 1.3 Build 91 is now available on the website.

This is the same build as discussed here

Change List for this build:
[r5987] fix field selection bug in json.sort()
[r5984] added support for building the DMG; copied necessary icons into project
[r5981] fix to spacing in ANT build file for generated "mt.cfg" file
[r5980] reorg of resources; heavy mods to ANT build to support Apple application bundle generation
[r5977] partial fix for "macro editor dialog window position lost using OK/Cancel but kept using Close button?!"; viewtopic.php?f=3&t=23965
[r5976] fixed upnp problem where IP_ANY was being used; added support for port mapping all routers on all connected subnets; viewtopic.php?f=60&t=23526&p=243694#p243694
[r5975] minor fix for getVBL() function; (Jamz) viewtopic.php?f=60&t=23953
[r5974] remove restriction of layer in Zone.Filter implementations since layer is handled separately now; viewtopic.php?f=3&t=23914&p=243190#p243185
[r5973] removed OSX-specific option from command line arguments; viewtopic.php?f=7&t=14196&p=243394#p243292
[r5972] adds list of GM names to getInfo("server") (as "gm"); adds name parameter to isGM(); (CiF) viewtopic.php?f=20&t=23951
[r5971] replace hard-coded locale-specific characters with \u Unicode escapes
[r5970] removed Unix ZIP template since not needed anymore
[r5969] added launcher support
[r5967] replaced a lot of calls to System.err with logging to .error() or .warn()
[r5966] commented out a lot of System.out.println() statements!
[r5965] simple VBL line thickness fix (Jamz); viewtopic.php?f=60&t=23850&view=unread#p242498
[r5964] updated formatting preferences
[r5963] latest VBL functions from Jamz; viewtopic.php?f=60&t=23849
[r5962] fixed handling of spaces in <key,value> pairs for varsFromStrProp since spaces are allowed in keys now; added javadoc
[r5961] retry: sourceforge.net failure?
[r5960] fix for setSize() not working when token is Native or Free size; viewtopic.php?f=27&t=23843
[r5959] removed MapToolLauncher written in C++ -- superseded by Java version in new project
[r5958] updated logging XML files; fix for i18n in drawVBL/eraseVBL; updates to StringUtil
[r5957] formatting; removed System.out debugging call
[r5956] added drawVBL/eraseVB functions; added get/setTokenShape() and getTokenWidth/Height() functions
[r5955] fix for canSeeToken() when token is !snapToGrid; (Jamz)
[r5954] fix for how VBL line segments join; (Jamz)
[r5953] added X as topology (VBL) drawing shape; (CoveredInFish)
[r5952] added image to use in Help menu
[r5951] allow setLayer() and copyToken() to take optional parameter that prevents token shape change; (Azhrei) viewtopic.php?f=20&t=23610
[r5950] formatting; regex change looking for Help keys in properties; "import map" code test
[r5949] fixed typo in reference to i18n.properties key
[r5948] added Help menu item for Networking Setup (points to NFAQ); added confirmation of ImportMap menu function; viewtopic.php?f=3&t=23614
[r5947] fix removeFacing() parameter count; (Jamz) viewtopic.php?f=60&t=23802
[r5946] added "-Xdock:name" to Debug configurations (will it work on non-OSX?)
[r5945] sorry, I believe the only changes are licensing and some fixed warnings but not guaranteed :(
[r5944] general cleanup, license change, warnings fixed in prep for end of 1.3 and beginning of 1.4
[r5943] added licensing details; some code is Apache, some is LGPL, some is AGPL
[r5942] reformatting; license update to LGPL
[r5941] fix NPE for macrokeys in J7 but not J6 (Lee); viewtopic.php?f=60&t=23568
[r5940] updated list of logging configuration options
[r5939] added OOM handling during campaign IO so a better message is provided
[r5938] added InputMap debugging (trying to track down NPE); viewtopic.php?f=3&t=23541
[r5937] fix missing/incorrect translation keys (found by looking at log.txt)
[r5936] attempt to standardize calls to getInputMap() to help track down NPE
[r5935] updated fix for drawVBL/eraseVBL feature (Jamz); viewtopic.php?f=60&t=23545
[r5934] backed out the fix for better smiley parsing in the HTML chat (caused duplicate text); viewtopic.php?f=3&t=23543
[r5933] file to turn on all available logging
[r5932] fix for autosaving not clearing the AppState flag (final fix?)
[r5931] fix action.undoMapDrawing (remove "Map"), test version of new autosave code
[r5930] fix filenames (remove spaces) and update logging info
[r5929] fix to VBL macro boundary checks (Jamz); viewtopic.php?f=60&t=23521
[r5928] added logging in AppState to help isolate problems with autosave deadlocks
[r5927] switch to new Windows-based batch file setup (Vhex); viewtopic.php?f=3&t=21856&p=239330#p239304
[r5925] cleanup of Windows batch files; move towards making them more generic



EDIT: See this post if you are having trouble installing or opening the DMG on a Mac.


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9427
Location: Netherlands
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Mon Oct 27, 2014 4:40 am 
Woot! (maybe you should update the homepage as well, announcing it.)

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
Posts: 2102
Location: Melbourne, Australia
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Mon Oct 27, 2014 5:07 am 
wolph42 wrote:
Woot! (maybe you should update the homepage as well, announcing it.)

I don't have the info required to be able to get in and do that :( but I have sent out an email so hopefully it will be updated some time today.


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RPTools Team
 
Joined: Thu Jun 01, 2006 1:05 pm
Posts: 5538
Location: Buffalo, NY
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Mon Oct 27, 2014 8:29 am 
Exciting stuff! Well done, Craig!
Glad to see that Maptool is still in the game!

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How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759


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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
Posts: 11390
Location: Austin, Tx
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Mon Oct 27, 2014 8:31 am 
I can help you get access if you need it, just let me know

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Dreaming of a 1.3 release


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Demigod
 
Joined: Mon Jun 29, 2009 9:37 am
Posts: 3108
Location: Germany
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Mon Oct 27, 2014 8:39 am 
dorpond wrote:
Glad to see that Maptool is still in the game!

This. Yes! Thanks to Craig!

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HELP: GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC.

most complete list of my maptool stuff


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3484
Location: Austin, Tx
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Mon Oct 27, 2014 9:15 am 
wolph42 wrote:
Woot! (maybe you should update the homepage as well, announcing it.)


Front page updated.

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RPTools Team
 
Joined: Thu Jun 01, 2006 1:05 pm
Posts: 5538
Location: Buffalo, NY
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Mon Oct 27, 2014 9:30 am 
Love the teamwork! Thanks to all!

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How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1722
Location: Chicagoland
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Mon Oct 27, 2014 12:34 pm 
Image

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-Jamz
____________________
Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork


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Dragon
 
Joined: Sat Dec 22, 2007 5:37 pm
Posts: 358
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Mon Oct 27, 2014 6:58 pm 
Thank you!


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Giant
 
Joined: Thu May 31, 2012 2:13 am
Posts: 115
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Tue Oct 28, 2014 12:46 am 
Thanks!

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My shared rpg stuff:
(exe)TokenNameChanger3: https://www.dropbox.com/s/cqsof54v3dl2kvt/TokenNameChanger3.zip?dl=0
Tiddly Spell Wiki: https://www.dropbox.com/s/53pya4k68mnvc6g/PfTiddly01.htm

Stuff to check out:
Mote Kickstarter(back it): https://www.kickstarter.com/projects/740970397/mote-guaranteed-to-be-the-best-virtual-tabletop-ev


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9427
Location: Netherlands
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Tue Oct 28, 2014 3:25 am 
apparently,
Quote:
[r5974] remove restriction of layer in Zone.Filter implementations since layer is handled separately now; viewtopic.php?f=3&t=23914&p=243190#p243185
resulted in this


you don't hear me complaining and preferably I do NOT want this changed back. But I thought I should mention it.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Dragon
 
Joined: Mon May 31, 2010 6:03 am
Posts: 515
Location: Blagnac, France
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Tue Oct 28, 2014 4:10 am 
Wow ! It looks like a major resurrect spell has been cast :D

I'm really glad to see you back guys… even if it's just for a few words and casual help :)


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Giant
 
Joined: Sun Jun 13, 2010 7:01 pm
Posts: 148
Location: USA
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Wed Oct 29, 2014 9:39 pm 
I've been waiting forever for this!

Glad it's finally out and installation will be a bit easier for folks now.


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Kobold
 
Joined: Mon Feb 14, 2011 7:02 pm
Posts: 22
 Post subject: Re: MapTool 1.3 Build 91
PostPosted: Thu Oct 30, 2014 7:50 am 
Many thanks for this folks, much appreciated.
This tool has revolutionised our gaming experience (displaying maps on a big screen in the gaming room), and I wouldn't want to be without it.
I keep looking at alternatives that charge, or are compatible with tablets, and nothing really provides the functionality that this tool gives us.


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