MapTool 1.3 Development Build 14

New build announcements plus site news and changes.

Moderators: dorpond, trevor, Azhrei, Craig

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trevor
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Post by trevor »

RPTroll wrote:Would there be a way to make stamps move with the keypad like tokens do?
they should already, including holding shift for pixel at a time movement
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RPTroll
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Post by RPTroll »

I could have sworn I tried that before and it didn't work but it does now. :-)

I can't get the shift key to move it a pixel however. It seems to move it the entire cell width.
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trevor
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Post by trevor »

RPTroll wrote: I can't get the shift key to move it a pixel however. It seems to move it the entire cell width.
Oops, I meant CTRL
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Post by RPTroll »

That doesn't seem to work either. I tried ctl with both the 4 arrow key and the numeric key pad.
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Post by Phergus »

You have to turn off snap-to-grid for the stamp.

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RPTroll
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Post by RPTroll »

"I see," said the blind man.

Shift-arrow works with snap to grid turned off.

Thanks oh master of hexes.
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Post by Phergus »

I live to serve. :)

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Post by Jector »

trevor wrote:
We are many in one tabernacle
AlterForm wrote:
We are borg. We are perfect. Prepare to be assimilated. Resistance is futile.
Phergus wrote:I live to serve. :)

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Post by Ben »

:-) Well done! I had a chuckle from it!

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Post by Phergus »

Trevor - Playing with Snikle's dungeon tiles revealed several problems with stamp operations.

On first drop stamps aren't snapping to grid but snapping to the centers of grid cells.

The small door objects are particularly problematic. The image is "warped" while dragging but reverts to normal when released.

Oddly enough, if you rotate them 90 degrees first, the image is fine while dragging but it is impossible to drop them where you want them.

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trevor
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Post by trevor »

Thanks for the notes phergus, dorpond and snikle have also mentioned those to me, look for updates in the next build to fix those issues
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trevor
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Post by trevor »

Phergus wrote: The small door objects are particularly problematic. The image is "warped" while dragging but reverts to normal when released.
This is fixed for 1.3b15

Here's the code, anyone catch the bug:

int scaledWidth = (int)Math.ceil(height * scale);
int scaledHeight = (int)Math.ceil(width * scale);

Needless to say, oops. Oh well. Easy fix :)
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Post by Richard Weimer »

trevor wrote:
Phergus wrote: The small door objects are particularly problematic. The image is "warped" while dragging but reverts to normal when released.
This is fixed for 1.3b15

Here's the code, anyone catch the bug:

int scaledWidth = (int)Math.ceil(height * scale);
int scaledHeight = (int)Math.ceil(width * scale);

Needless to say, oops. Oh well. Easy fix :)
yep, you swapped the height and width when you were multiplying by the scale. scaledWidth was using height as the value it was deriving its value from, and scaledHeight was using the width...

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Sir Flak
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Post by Sir Flak »

rofls i do that kind of stuff all the time

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