they should already, including holding shift for pixel at a time movementRPTroll wrote:Would there be a way to make stamps move with the keypad like tokens do?
MapTool 1.3 Development Build 14
Moderators: dorpond, trevor, Azhrei, Craig
Trevor - Playing with Snikle's dungeon tiles revealed several problems with stamp operations.
On first drop stamps aren't snapping to grid but snapping to the centers of grid cells.
The small door objects are particularly problematic. The image is "warped" while dragging but reverts to normal when released.
Oddly enough, if you rotate them 90 degrees first, the image is fine while dragging but it is impossible to drop them where you want them.
On first drop stamps aren't snapping to grid but snapping to the centers of grid cells.
The small door objects are particularly problematic. The image is "warped" while dragging but reverts to normal when released.
Oddly enough, if you rotate them 90 degrees first, the image is fine while dragging but it is impossible to drop them where you want them.
- trevor
- Codeum Arcanum (RPTools Founder)
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This is fixed for 1.3b15Phergus wrote: The small door objects are particularly problematic. The image is "warped" while dragging but reverts to normal when released.
Here's the code, anyone catch the bug:
int scaledWidth = (int)Math.ceil(height * scale);
int scaledHeight = (int)Math.ceil(width * scale);
Needless to say, oops. Oh well. Easy fix
Dreaming of a 1.3 release
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- Cave Troll
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yep, you swapped the height and width when you were multiplying by the scale. scaledWidth was using height as the value it was deriving its value from, and scaledHeight was using the width...trevor wrote:This is fixed for 1.3b15Phergus wrote: The small door objects are particularly problematic. The image is "warped" while dragging but reverts to normal when released.
Here's the code, anyone catch the bug:
int scaledWidth = (int)Math.ceil(height * scale);
int scaledHeight = (int)Math.ceil(width * scale);
Needless to say, oops. Oh well. Easy fix