MapTool 1.3 Development Build 14

New build announcements plus site news and changes.

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trevor
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MapTool 1.3 Development Build 14

Post by trevor »

The "Oh crap, b13 has a nasty bug" build.

Build 14 (8/28/07)
* Fix bug: /im inline rolling does not work

For a more accurate list of What's New check out the 1.3b13 build notes:

http://forums.rptools.net/viewtopic.php?t=2556
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Post by snikle »

LOL I am still trying to figure out when you work, and when you code MT....really confused... :wink:
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Post by trevor »

snikle wrote:LOL I am still trying to figure out when you work, and when you code MT....really confused... :wink:
Heh, this is wake up in the morning "Oh crap, I injected a nasty bug!" fix it and build before breakfast.

I'm now leaving to go to work. Have a nice day everyone !
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Post by RPTroll »

Has anyone actually met Trevor? Is he a person or a collective?
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Post by mudpyr8 »

One issue I noticed is that if a token is not snap to grid it will not report movement accurately. It reports pixels moved but not cells.

If that is your intention, can we get a preference to change that. I usually use all my tokens not snap to grid (my combats apparently involve a lot of dog piles), and it isn't all that convenient to divide by 40 in my head.

Thank you. 1.3 is looking great. Any sense when the file format will stabalize? I'm anxious to use this for my weekly campaigns but don't want to void out my maps.

Keep up the great work.
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Post by trevor »

RPTroll wrote:Has anyone actually met Trevor? Is he a person or a collective?
We are many in one tabernacle
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Post by trevor »

mudpyr8 wrote:One issue I noticed is that if a token is not snap to grid it will not report movement accurately. It reports pixels moved but not cells.
Good call. It works correctly if you have a gridless map, but not for non gridless maps, apparently. Tracker added.
mudpyr8 wrote: Any sense when the file format will stabalize? I'm anxious to use this for my weekly campaigns but don't want to void out my maps.
I keep procrastinating it because it's going to be pretty tricky. But I think we're past most of the model changes, so now it's just the file format.
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Post by Cweord »

Would this potentially be the map format, the campaign format or the token format?

Or all of the above.

Oh and one important question, will you be able to export currently created tokens in to the token format?
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Post by trevor »

All of those would be the same underlying technology
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Post by snikle »

mudpyr8 wrote:One issue I noticed is that if a token is not snap to grid it will not report movement accurately. It reports pixels moved but not cells.
I noticed that too, set both the values (forget what they are called off hand) to the same value, I usually do 50 and in the other put 50 as well. This will cause it to report back the number of 'cells' the token moves.
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Post by trevor »

snikle wrote:
mudpyr8 wrote:One issue I noticed is that if a token is not snap to grid it will not report movement accurately. It reports pixels moved but not cells.
I noticed that too, set both the values (forget what they are called off hand) to the same value, I usually do 50 and in the other put 50 as well. This will cause it to report back the number of 'cells' the token moves.
This works for gridless maps, but not grid-based maps. I need to make the grid-based map tokens more intelligent when using non snap to grid.
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Post by AlterForm »

trevor wrote:
RPTroll wrote:Has anyone actually met Trevor? Is he a person or a collective?
We are many in one tabernacle
We are borg. We are perfect. Prepare to be assimilated. Resistance is futile.

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Post by Cweord »

I don't think he's Borg, just the first true AI to run free on the net
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Post by trevor »

Stamp movement seems a bit borked. I'm working on it.
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Post by RPTroll »

Would there be a way to make stamps move with the keypad like tokens do?
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