MapTool 1.3 Development Build 14
Moderators: dorpond, trevor, Azhrei, Craig
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool 1.3 Development Build 14
The "Oh crap, b13 has a nasty bug" build.
Build 14 (8/28/07)
* Fix bug: /im inline rolling does not work
For a more accurate list of What's New check out the 1.3b13 build notes:
http://forums.rptools.net/viewtopic.php?t=2556
Build 14 (8/28/07)
* Fix bug: /im inline rolling does not work
For a more accurate list of What's New check out the 1.3b13 build notes:
http://forums.rptools.net/viewtopic.php?t=2556
Dreaming of a 1.3 release
LOL I am still trying to figure out when you work, and when you code MT....really confused...
• snikle •
snikle.wordpress.com
snikle.wordpress.com
One issue I noticed is that if a token is not snap to grid it will not report movement accurately. It reports pixels moved but not cells.
If that is your intention, can we get a preference to change that. I usually use all my tokens not snap to grid (my combats apparently involve a lot of dog piles), and it isn't all that convenient to divide by 40 in my head.
Thank you. 1.3 is looking great. Any sense when the file format will stabalize? I'm anxious to use this for my weekly campaigns but don't want to void out my maps.
Keep up the great work.
If that is your intention, can we get a preference to change that. I usually use all my tokens not snap to grid (my combats apparently involve a lot of dog piles), and it isn't all that convenient to divide by 40 in my head.
Thank you. 1.3 is looking great. Any sense when the file format will stabalize? I'm anxious to use this for my weekly campaigns but don't want to void out my maps.
Keep up the great work.
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- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Good call. It works correctly if you have a gridless map, but not for non gridless maps, apparently. Tracker added.mudpyr8 wrote:One issue I noticed is that if a token is not snap to grid it will not report movement accurately. It reports pixels moved but not cells.
I keep procrastinating it because it's going to be pretty tricky. But I think we're past most of the model changes, so now it's just the file format.mudpyr8 wrote: Any sense when the file format will stabalize? I'm anxious to use this for my weekly campaigns but don't want to void out my maps.
Dreaming of a 1.3 release
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
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Would this potentially be the map format, the campaign format or the token format?
Or all of the above.
Oh and one important question, will you be able to export currently created tokens in to the token format?
Or all of the above.
Oh and one important question, will you be able to export currently created tokens in to the token format?
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
I noticed that too, set both the values (forget what they are called off hand) to the same value, I usually do 50 and in the other put 50 as well. This will cause it to report back the number of 'cells' the token moves.mudpyr8 wrote:One issue I noticed is that if a token is not snap to grid it will not report movement accurately. It reports pixels moved but not cells.
• snikle •
snikle.wordpress.com
snikle.wordpress.com
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
This works for gridless maps, but not grid-based maps. I need to make the grid-based map tokens more intelligent when using non snap to grid.snikle wrote:I noticed that too, set both the values (forget what they are called off hand) to the same value, I usually do 50 and in the other put 50 as well. This will cause it to report back the number of 'cells' the token moves.mudpyr8 wrote:One issue I noticed is that if a token is not snap to grid it will not report movement accurately. It reports pixels moved but not cells.
Dreaming of a 1.3 release
-
- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
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I don't think he's Borg, just the first true AI to run free on the net
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/