Test Build for 1.4b01
Moderators: dorpond, trevor, Azhrei, Craig
Test Build for 1.4b01
We have a new test build for MapTool 1.4b01
Now that we're using Git for source code control, test builds will be much easier to produce but we're still working through the process of how to present these to the community. For now, you can find the latest test build at http://maptool.craigs-stuff.net/test-builds/
It contains some new functionality by Jamz: Auto Resize
New right-click menu option on Stamps to allow user to select a pixel range and enter the number of cells/squares in the selection. It will then resize to match the grid and auto align map grid to maptool grid.
Need coffee.
Note, this is not a production build meaning it is not one that is ready for you to use in your games. It is a test build. If you have the time, download it and run it through its paces and report back any issues.
Now that we're using Git for source code control, test builds will be much easier to produce but we're still working through the process of how to present these to the community. For now, you can find the latest test build at http://maptool.craigs-stuff.net/test-builds/
It contains some new functionality by Jamz: Auto Resize
New right-click menu option on Stamps to allow user to select a pixel range and enter the number of cells/squares in the selection. It will then resize to match the grid and auto align map grid to maptool grid.
Need coffee.
Note, this is not a production build meaning it is not one that is ready for you to use in your games. It is a test build. If you have the time, download it and run it through its paces and report back any issues.
Re: Test Build for 1.4b01
Tried out this new feature and....
Thank you!
Aligning grids on maps that I didn't make have been one of the most annoying things for me at times.
Seemed to work great for the maps I was experimenting with.
Thank you!
Aligning grids on maps that I didn't make have been one of the most annoying things for me at times.
Seemed to work great for the maps I was experimenting with.
- JamzTheMan
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Re: Test Build for 1.4b01
Cool. For now, you should be able to export any maps and import them to other MT versions until the release goes GA.
-Jamz
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Re: Test Build for 1.4b01
the test build keeps crashing (java heap space error) with a campaign file of mine. I've upped the mem to 2048 but same error.
Note that this is my running campaign that runs fine in b91.
file: http://bit.ly/1xxHZwK
o and
Note that this is my running campaign that runs fine in b91.
file: http://bit.ly/1xxHZwK
o and
auto-resize-map...
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Re: Test Build for 1.4b01
Hmmm, loaded it up (well, tried to) while I still had Eclipse running and it hung up in a few threads.
Not sure what is hanging, I'll have to take another look. It loads up just fine in my Nerps build so it must be Craig's code
Not sure what is hanging, I'll have to take another look. It loads up just fine in my Nerps build so it must be Craig's code
-Jamz
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Re: Test Build for 1.4b01
I loaded it and ran it for a while with no problems but I was mostly editing macros.
Re: Test Build for 1.4b01
The test build or my campaign file in the test build?RPTroll wrote:I loaded it and ran it for a while with no problems but I was mostly editing macros.
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Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
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Re: Test Build for 1.4b01
OK, so for me, I tracked it down to your DH lib onCampaignLoad. It's hanging after displaying the "Thoughts of the Day" dialog. The parser is breaking on that macro.wolph42 wrote:the test build keeps crashing (java heap space error) with a campaign file of mine. I've upped the mem to 2048 but same error.
Note that this is my running campaign that runs fine in b91.
file: http://bit.ly/1xxHZwK
Calling [Dialog("Thought of the day", "width=50; height=5; temporary=1"):{[r:thought()]}] breaks it.
In fact, just running [Dialog("Thought of the day", "width=50; height=5; temporary=1"):{[r: "something"]}] in a new campaign breaks it!
Craig, did you make any changes to Dialog or the parser or anything related?
@Wolf, if you remove the Dialog popups, your campaign seems to load after that and you can do other tests if you'd like. (oh, and what the hell is with all the grenades!?! lol)
-Jamz
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Re: Test Build for 1.4b01
a man can never have enough different grenades!JamzTheMan wrote: (oh, and what the hell is with all the grenades!?! lol)
in my campaign if you 'throw' a grenade its summoned to the map where you put the 'target marker' (and you roll to see if you actually hit that mark). However my attack macro works directly with weapon names, hence every existing grenade needs to have its own token representative so it can be summoned. Cool thing though is is that the 'throwing' is animated. It starts with the attacker and makes it way to the mark, however if it encounters an object or wall on the way it bounces off and continues in an bounced-off direction.
good to know about the dialog. its a setting I can turn off.
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: Test Build for 1.4b01
Hmm it was the "fix" for the more then 7 stylesheets java 8 bug for the previous build, which introduced a nasty bug, I have corrected it and will produce another build tonight (my time).JamzTheMan wrote:
Craig, did you make any changes to Dialog or the parser or anything related?
- JamzTheMan
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Re: Test Build for 1.4b01
Cool, beans. Any chance of getting in the global search patch for this build for testing?
-Jamz
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More information here: MapTool Nerps! Fork
____________________
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Custom TokenTool 2.0 Fork: tokentool.nerps.net
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Re: Test Build for 1.4b01
Hello, I've been away from these forums for a few months and come back to see a new release on it's way. This is great news! I was curious, as it looks like the primary feature of this release is the ability to connect to a web client, would we might also see the ability to load htm file like Jams' own NERPS build? Just a curiosity.