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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
Posts: 2102
Location: Melbourne, Australia
 Post subject: MapTool 1.4.0.0 Build
PostPosted: Tue Sep 08, 2015 4:46 am 
MapTool 1.4.0.0 is now available from the usual download location.
This release should have no changes that introduce incompatibilities in your 1.3 campaigns (hopefully), but we have moved to a completely new build process so please make sure you backup your campaign and test you have no problems before using it in anger.
This version is Java 1.7/1.8 compatible (so finally you can use it on a more recent version of Java).

Change List
  • New build process/move to Github
  • Isometric Maps (Jagged) [BETA FEATURE] Isometric Map & new Token type
  • Default the "Rename Map" input dialog to old name (DarkAlf)
  • Refactor SightType and Light to use same shape code from Grid class (Jagged)
  • Set view area macro command (Jagged)
  • Change boundary to be boundary of cell and adjust image boundary instead (Jagged)
  • Improve random suffix logic (DarkAlf)
  • Refactor and tidy up TokenPropertyFunctions (DarkAlf)
  • Add setTokenWidth/Height macro functions (Dark Alf)
  • Add setZoom(x) and getZoom() macro functions (Jagged)
  • Fixes for stylesheet removal issues in htmlframe/form with Java 1.7 and up (Yorik + Username)
  • New right-click menu option on Stamps to allow user to select a pixel range and enter the number of cells/squares in the selection (JamzTheMan)
  • Normalise line endings in source code
  • Start of a WebAPI (not ready for use yet).
  • German Language Updates (FantasyTeddy)

Known Issues
The following issues exist with this build which I am hoping to fix in a coming patch release, but I think its better to get something out that is still functional than wait.
  • There is no jnlp launcher yet
  • The Launcher does not work in the Mac OS X packaged app
  • The New Token Dialog does not register clicks when run from Mac OS X packaged app (keyboard will have to be used)

There is also no DMG for Mac OS X (app is packaged in a zip). This is due to the broken behaviour of more current OS X versions that report a DMG as corrupt (not unsafe/unsigned but corrupt)
when it is not signed with a valid Mac Developer certificate. Its clearly an incorrect message but it causes people to keep reporting the download as corrupt.

Going forward I am hoping to keep non odd numbered build (third number) as stable builds that should not introduce any incompatibilities within in the build (so 1.4.0.x, 1.4.2.x etc)
and the odd numbered ones as development builds where things change more often and incompatibilities may be introduced (1.4.1.x, 1.4.3.x etc).


Last edited by wolph42 on Tue Sep 08, 2015 7:21 am, edited 1 time in total.
updated isometric link


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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1178
Location: Bristol, UK
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Tue Sep 08, 2015 4:52 am 
Awesome!

ps: The random suffix changes were not by me, by Darkalf, I think.

pps: Perhaps we should open up the 1.4 forum now? To allow for wider feedback?


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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
Posts: 2102
Location: Melbourne, Australia
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Tue Sep 08, 2015 4:57 am 
Jagged wrote:
Awesome!

ps: The random suffix changes were not by me, by Darkalf, I think.

You are corrent, and I have corrected the original post so it too is now correct, my apologies to Darkalf.


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9412
Location: Netherlands
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Tue Sep 08, 2015 6:47 am 
what is the
Quote:
Add setTokenWidth/Height macro functions (Dark Alf)

these functions are available since build 89: Wiki: getTokenHeight()
were these changed?

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My stuff
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MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1178
Location: Bristol, UK
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Tue Sep 08, 2015 6:52 am 
I believe only the "getters" were added in b89, so DarkAlf added the complementary "setters" irc


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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1178
Location: Bristol, UK
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Tue Sep 08, 2015 7:13 am 
For the Isometric stuff it is probably better to link to this thread: [BETA FEATURE] Isometric Map & new Token type
That has some end user documentation. The other thread was for the development.


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9412
Location: Netherlands
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Tue Sep 08, 2015 7:22 am 
Jagged wrote:
I believe only the "getters" were added in b89, so DarkAlf added the complementary "setters" irc

Ah right, they're 'set' functions, cewl I didn't even notice (apparently).

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1866
Location: Layfayette Hill, PA
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Tue Sep 08, 2015 7:25 am 
Fantastic! And thank you for your continued efforts!

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3482
Location: Austin, Tx
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Tue Sep 08, 2015 8:30 am 
Thank you all for the terrific work. I agree we need to open up 1.4 for user comments.

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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12101
Location: Tampa, FL
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Tue Sep 08, 2015 12:40 pm 
RPTroll wrote:
I agree we need to open up 1.4 for user comments.

Okay, it should be open to everyone now.


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Cave Troll
 
Joined: Wed Dec 08, 2010 5:50 am
Posts: 26
Location: Germany
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Thu Sep 10, 2015 8:31 am 
Do you plan to post on the main page about the new release? I don't lurk the forums that often and read on a third party site about the new version. This is too good news to be hidden :D


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Thu Sep 10, 2015 9:02 am 
It was posted on the Announcements page. I suppose I could post something here as well.

At the very bottom of the forum page you can click 'subscribe' to a topic. I recommend doing this to Announcements.

I also post new versions to both the Facebook page and Google+ community page if you want to follow those.

I will also post something to the main rptools.net page this weekend.

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Demigod
 
Joined: Sun Feb 25, 2007 11:53 am
Posts: 3729
Location: MD
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Thu Sep 10, 2015 5:02 pm 
Odonel wrote:
Do you plan to post on the main page about the new release? I don't lurk the forums that often and read on a third party site about the new version. This is too good news to be hidden :D


Is this build really considered a release candidate/stable build? I thought I remember Craig saying something about these early builds NOT being release candidates for a good while.


Edit:

Craig wrote:
Going forward I am hoping to keep non odd numbered build (third number) as stable builds

In rereading this... I guess 1.4.0.0 is "non odd"? ;)

In the future should we just assume that builds that make it into the Announcements section be considered "stable release candidates"?

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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
Posts: 2102
Location: Melbourne, Australia
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Fri Sep 11, 2015 12:51 am 
Full Bleed wrote:
Is this build really considered a release candidate/stable build?

I think its stable, but at the moment my group is on hiatus so I havent run a full game with it, which is why I recommended testing it works fine for you before you use it during an important session (pretty much good advice for any new release).
But 1.4.0.x should be considered stable builds.

Full Bleed wrote:
Edit:
Full Bleed wrote:
Craig wrote:
Going forward I am hoping to keep non odd numbered build (third number) as stable builds

In rereading this... I guess 1.4.0.0 is "non odd"? ;)

In the future should we just assume that builds that make it into the Announcements section be considered "stable release candidates"?


I will try to remember to mark any development/test builds (e.g. 1.4.1.x) as so clearly if I post them to announcements, so people will know but still know how to get the latest dev version to try newer features.


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Kobold
 
Joined: Tue Mar 18, 2008 6:10 am
Posts: 12
 Post subject: Re: MapTool 1.4.0.0 Build
PostPosted: Sun Sep 13, 2015 4:26 pm 
Is there a target for when sound is going to be incorporated into the system? As far as I am concerned, this is high on my 'want list'


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