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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
Posts: 2102
Location: Melbourne, Australia
 Post subject: MapTool 1.4.0.2 Build
PostPosted: Tue May 03, 2016 3:49 am 
Just a small one this time.

New Functionality/Fixes
  • Fix for problem when using 3rd parameter for tableImage() function post (Jagged).
  • Allow scripts to modify max loops/recursion post (Craig).


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3483
Location: Austin, Tx
 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Tue May 03, 2016 7:13 am 
Awesome turn around time. Thanks!

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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1180
Location: Bristol, UK
 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Tue May 03, 2016 8:52 am 
RPTroll wrote:
Awesome turn around time.

More testing on my part and it wouldn't be needed ;)


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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Location: Austin, Tx
 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Tue May 03, 2016 8:56 am 
No apologies needed. You've pumped out some outstanding features lately. You've got to expect a few bugs. That's software. :mrgreen:

Seriously, awesome job on all of it.

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Demigod
 
Joined: Sun Feb 25, 2007 11:53 am
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Location: MD
 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Tue May 03, 2016 11:17 am 
Jagged wrote:
More testing on my part and it wouldn't be needed ;)

Pfft... we see what you did there.

You tricked Craig into getting out his loop/recursion functions earlier.

Very, very sneaky! ;)


Thanks for the quick re-build, Craig!

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RPTools Team
 
Joined: Thu Jun 01, 2006 1:05 pm
Posts: 5538
Location: Buffalo, NY
 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Tue May 03, 2016 2:23 pm 
Great job, everyone! Nice to see some cool stuff getting implemented!

Now for the million dollar question:
I have been using 1.3 since forever - is 1.4 solid enough to use during my games? My macros aren't super crazy or anything, because we play face to face - very simplistic.

I ask because this new draw explorer is something I've wanted for years! :)
(Hopefully Jagged can some day add the ability to quickly move layers up and down, in steps, by dragging them or right clicking -> move up/down (not just to top or bottom layers))

Thanks again and great job!!

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Tue May 03, 2016 2:30 pm 
I'll let you know after my game tonight. :)

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Joined: Sun Feb 25, 2007 11:53 am
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 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Tue May 03, 2016 4:14 pm 
dorpond wrote:
Now for the million dollar question:
I have been using 1.3 since forever - is 1.4 solid enough to use during my games? My macros aren't super crazy or anything, because we play face to face - very simplistic.

Been using 1.4 for many months without any significant issues.

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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Location: Austin, Tx
 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Tue May 03, 2016 10:08 pm 
dorpond wrote:
Now for the million dollar question:
I have been using 1.3 since forever - is 1.4 solid enough to use during my games? My macros aren't super crazy or anything, because we play face to face - very simplistic.


My game ran fine tonight with 1.4.0.2.

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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
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Location: Bristol, UK
 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Wed May 04, 2016 1:37 am 
I am using 1.4 for my game. It's been solid, no issues.


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Joined: Thu Jun 01, 2006 1:05 pm
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 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Wed May 04, 2016 7:42 am 
Thanks for the feedback, team!

I think I'll roll with it then!

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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
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Location: Chicagoland
 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Thu May 05, 2016 4:32 pm 
We're on a good roll right now to, so IF you run into any issues with 1.4.x you shouldn't have to wait months for a fix...

Craig has the Gradle build down pretty good. It's never been easier to submit code, merge, release than before. (the poor days of submitting patch diffs via forum are gone! yuck!)

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Demigod
 
Joined: Sun Feb 25, 2007 11:53 am
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 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Fri May 13, 2016 11:37 am 
Looks like there is a stealth 1.4.0.3 up in the RPTools downloads!


But, for the record, had a game last weekend with 1.4.0.2 without issues.

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Fri May 13, 2016 11:41 am 
In my best British Sargent's voice "Wait for it"

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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
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 Post subject: Re: MapTool 1.4.0.2 Build
PostPosted: Fri May 13, 2016 11:52 am 
Full Bleed wrote:
Looks like there is a stealth 1.4.0.3 up in the RPTools downloads!


But, for the record, had a game last weekend with 1.4.0.2 without issues.

Not stealth, just takes some time to type in the change list :)


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