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MapTool 1.4.0.2 Build

Posted: Tue May 03, 2016 4:49 am
by Craig
Just a small one this time.

New Functionality/Fixes
  • Fix for problem when using 3rd parameter for tableImage() function post (Jagged).
  • Allow scripts to modify max loops/recursion post (Craig).

Re: MapTool 1.4.0.2 Build

Posted: Tue May 03, 2016 8:13 am
by RPTroll
Awesome turn around time. Thanks!

Re: MapTool 1.4.0.2 Build

Posted: Tue May 03, 2016 9:52 am
by Jagged
RPTroll wrote:Awesome turn around time.
More testing on my part and it wouldn't be needed ;)

Re: MapTool 1.4.0.2 Build

Posted: Tue May 03, 2016 9:56 am
by RPTroll
No apologies needed. You've pumped out some outstanding features lately. You've got to expect a few bugs. That's software. :mrgreen:

Seriously, awesome job on all of it.

Re: MapTool 1.4.0.2 Build

Posted: Tue May 03, 2016 12:17 pm
by Full Bleed
Jagged wrote:More testing on my part and it wouldn't be needed ;)
Pfft... we see what you did there.

You tricked Craig into getting out his loop/recursion functions earlier.

Very, very sneaky! ;)


Thanks for the quick re-build, Craig!

Re: MapTool 1.4.0.2 Build

Posted: Tue May 03, 2016 3:23 pm
by dorpond
Great job, everyone! Nice to see some cool stuff getting implemented!

Now for the million dollar question:
I have been using 1.3 since forever - is 1.4 solid enough to use during my games? My macros aren't super crazy or anything, because we play face to face - very simplistic.

I ask because this new draw explorer is something I've wanted for years! :)
(Hopefully Jagged can some day add the ability to quickly move layers up and down, in steps, by dragging them or right clicking -> move up/down (not just to top or bottom layers))

Thanks again and great job!!

Re: MapTool 1.4.0.2 Build

Posted: Tue May 03, 2016 3:30 pm
by RPTroll
I'll let you know after my game tonight. :)

Re: MapTool 1.4.0.2 Build

Posted: Tue May 03, 2016 5:14 pm
by Full Bleed
dorpond wrote:Now for the million dollar question:
I have been using 1.3 since forever - is 1.4 solid enough to use during my games? My macros aren't super crazy or anything, because we play face to face - very simplistic.
Been using 1.4 for many months without any significant issues.

Re: MapTool 1.4.0.2 Build

Posted: Tue May 03, 2016 11:08 pm
by RPTroll
dorpond wrote:Now for the million dollar question:
I have been using 1.3 since forever - is 1.4 solid enough to use during my games? My macros aren't super crazy or anything, because we play face to face - very simplistic.
My game ran fine tonight with 1.4.0.2.

Re: MapTool 1.4.0.2 Build

Posted: Wed May 04, 2016 2:37 am
by Jagged
I am using 1.4 for my game. It's been solid, no issues.

Re: MapTool 1.4.0.2 Build

Posted: Wed May 04, 2016 8:42 am
by dorpond
Thanks for the feedback, team!

I think I'll roll with it then!

Re: MapTool 1.4.0.2 Build

Posted: Thu May 05, 2016 5:32 pm
by JamzTheMan
We're on a good roll right now to, so IF you run into any issues with 1.4.x you shouldn't have to wait months for a fix...

Craig has the Gradle build down pretty good. It's never been easier to submit code, merge, release than before. (the poor days of submitting patch diffs via forum are gone! yuck!)

Re: MapTool 1.4.0.2 Build

Posted: Fri May 13, 2016 12:37 pm
by Full Bleed
Looks like there is a stealth 1.4.0.3 up in the RPTools downloads!


But, for the record, had a game last weekend with 1.4.0.2 without issues.

Re: MapTool 1.4.0.2 Build

Posted: Fri May 13, 2016 12:41 pm
by RPTroll
In my best British Sargent's voice "Wait for it"

Re: MapTool 1.4.0.2 Build

Posted: Fri May 13, 2016 12:52 pm
by Craig
Full Bleed wrote:Looks like there is a stealth 1.4.0.3 up in the RPTools downloads!


But, for the record, had a game last weekend with 1.4.0.2 without issues.
Not stealth, just takes some time to type in the change list :)