dorpond wrote:
giliath wrote:
Code:
stun: [4d6h] body: [4d6b]
This will return the stun and body dice rolled.
I am an idiot when it comes to the dice rolling stuff guys so I appologize in advance; what do the h and b mean really?
The use of H or h merely indicates that it is a Hero system dice roll. This tells the dice rolling internals to calculate both the Stun and Body result from the single roll and hang onto the Body result.
The B or b indicates, give me the Body count from the previous roll. The number and size of dice need to match on both calls. Only the most recent Hero rolls Body is kept.
Code:
Example:
Bozo Blaster hits Evil Minion with his Bozo Blast doing 6d6 damage.
Player enters: /roll 6d6h
==> MT generates 3, 4, 2, 6, 1, 4
==> result is 20 Stun and 6 Body
==> MT returns 20
Player enters: /roll 6d6b
==> No roll is actually made.
==> MT simply returns the previously calculated Body of 6.
Obviously the best way to employ this is with macros. The player would put "Stun: [6d6h] Body: [6d6b]" into one of the macro buttons and label it BB or something.
Note that I consider this only an interim solution until a more advanced system is in place that can return multiple results from a single roll request.
dorpond wrote:
...For giggles, I just threw typed in [4d6b] into the chat line and it keeps coming back with the same number.
Yup. The B option just returns the result of the previous H roll (assuming they match) or -1 to indicate that you messed up.
dorpond wrote:
Maybe I need to read the hero rules
Anyway, I was just hoping for more of a breakdown with what H and B do actually in the script. Thanks!
Some understanding of the Hero system is probably necessary.
Hope that helps.