You know what else would solve this... GM approved moves & movement limiting. Then your players would have to get their moves approved (either individually by token, individually by player, or approve all moves) and they would be able to path their paths more effectively. And then, if they messed up it wouldn't be approved and they'd just go back to start! And then, it also opens up the ability to do auto-reveal-path without having all sorts of nonsense going on. And with GM approved movement, it would solve everybody's desires for wanting to have some sort of deck dealing tool. Oh, I guess I went too far... but two out of three aint bad.DrAwkward wrote:While we are on the subject... what sort of interface would we want to be able to backtrack old paths even further? I know *my* players spaz out and do a bunch of small moves.
MapTool 1.3 Development Build 16
Moderators: dorpond, trevor, Azhrei, Craig
- trevor
- Codeum Arcanum (RPTools Founder)
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Thanks for the note. I've fixed this for square grids and am working on hexes now.CJack42 wrote:Found another possible bug. After adjusting the grid, tokens no longer line up correctly with the grid. They are still in essence in the right position (when you move them the path runs along grid squares), but the display is off similar to when large or bigger tokens would be displaced.
Dreaming of a 1.3 release
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- Great Wyrm
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Phergus will be so happy
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
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My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
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My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
We had a great game last night and I oly saw three issues, and I think all have already been addressed, but I figured I'd mention them just to make sure.
1) The direct tab under connect to server did not work, we had to use the RPTools tab and name the server to connect. (I know this one has been addressed).
2) The character tokens on the map did not line up smoothly with where they were dropped. The tokens have snap to grid disabled, but the map acted like the grid was still there ad active, which caused the offset when the dropped token "jumped" into the center of the supposedly non-existent hex.
3) When I posted a web link during the chat the entire URL was visible but ony part of the link was underlined (linked). So the link was not clickable. Also I was not able to copy/paste the link from chat into IE to get to the posted page either.
1) The direct tab under connect to server did not work, we had to use the RPTools tab and name the server to connect. (I know this one has been addressed).
2) The character tokens on the map did not line up smoothly with where they were dropped. The tokens have snap to grid disabled, but the map acted like the grid was still there ad active, which caused the offset when the dropped token "jumped" into the center of the supposedly non-existent hex.
3) When I posted a web link during the chat the entire URL was visible but ony part of the link was underlined (linked). So the link was not clickable. Also I was not able to copy/paste the link from chat into IE to get to the posted page either.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
fixed for 1.3b17pmbruner wrote: 1) The direct tab under connect to server did not work, we had to use the RPTools tab and name the server to connect. (I know this one has been addressed).
Fixed for 1.3b17pmbruner wrote: 2) The character tokens on the map did not line up smoothly with where they were dropped. The tokens have snap to grid disabled, but the map acted like the grid was still there ad active, which caused the offset when the dropped token "jumped" into the center of the supposedly non-existent hex.
Interesting, could you PM me the actual link you used (I probably have to just improve the pattern matcher) ?pmbruner wrote: 3) When I posted a web link during the chat the entire URL was visible but ony part of the link was underlined (linked). So the link was not clickable. Also I was not able to copy/paste the link from chat into IE to get to the posted page either.
Dreaming of a 1.3 release