MapTool 1.3 Development Build 16
Moderators: dorpond, trevor, Azhrei, Craig
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool 1.3 Development Build 16
The "More Volatile Features" build
As with build 15, this build is *HIGHLY UNSTABLE* as in, there is some major work going on, and some things are expected to change (particularly the way the token format works).
Please test it and let me know how to improve the new features and fix the bugs you find.
Build 16 (9/27/07)
* Fix URL autolinking in chat
* Fix campaign save-over on legacy files
* Fix bug: Connect to Server dialog port formatting bug
* Fix bug: Token properties dialog X button breaks the dialog
* Rebuild token sizing (fixes large tokens and hexes)
* Add GM stamp layer
* Token save and load
* Fix bug: right click image in Image Explorer->New Map does not set the map name
* Updated tool icons
* Asset Transfer Progress window
* Lookup tables (found in Edit->Campaign Properties->Tables and used with /table macro)
Contributed by Giliath/Phergus
* Roll updates
NOTES:
- I needed lookup tables for a game I want to play, so I threw some in. Check them out, spiffy.
- Token Saving. When you own a token, you can right click->Save. Save it somewhere that your Image Explorer knows about, you can then drag and drop directly from the Image Explorer onto the map. Let me know how this works out for you
- Phergus/Giliath have added some die rolling updates to help with Hero dice, but I didn't get the details in time, so I'll let him describe the change
- If a player gets a stuck loading page, check out Windows->Transfer Progress Dialog and see what's going on
- Stamp sizes from previous versions will not size correctly. I might be able to make b17 load them correctly, but b16 won't
- The toolbar icons are a work in progress, please provide your opinion on the updates
Please post bugs and suggestions to this thread
As with build 15, this build is *HIGHLY UNSTABLE* as in, there is some major work going on, and some things are expected to change (particularly the way the token format works).
Please test it and let me know how to improve the new features and fix the bugs you find.
Build 16 (9/27/07)
* Fix URL autolinking in chat
* Fix campaign save-over on legacy files
* Fix bug: Connect to Server dialog port formatting bug
* Fix bug: Token properties dialog X button breaks the dialog
* Rebuild token sizing (fixes large tokens and hexes)
* Add GM stamp layer
* Token save and load
* Fix bug: right click image in Image Explorer->New Map does not set the map name
* Updated tool icons
* Asset Transfer Progress window
* Lookup tables (found in Edit->Campaign Properties->Tables and used with /table macro)
Contributed by Giliath/Phergus
* Roll updates
NOTES:
- I needed lookup tables for a game I want to play, so I threw some in. Check them out, spiffy.
- Token Saving. When you own a token, you can right click->Save. Save it somewhere that your Image Explorer knows about, you can then drag and drop directly from the Image Explorer onto the map. Let me know how this works out for you
- Phergus/Giliath have added some die rolling updates to help with Hero dice, but I didn't get the details in time, so I'll let him describe the change
- If a player gets a stuck loading page, check out Windows->Transfer Progress Dialog and see what's going on
- Stamp sizes from previous versions will not size correctly. I might be able to make b17 load them correctly, but b16 won't
- The toolbar icons are a work in progress, please provide your opinion on the updates
Please post bugs and suggestions to this thread
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
More details on lookup tables.
Go to Edit->Campaign Properties->Tables
Type in a table name 'test' (NOTE: No spaces allowed here, yet)
Leave Roll blank
Copy-paste this to the definition:
1=You Hit!
2=You Miss!
3-5=Let's contemplate the universe
Click "Update", you'll see "test" in the table list
Click "OK" to close the dialog
Open up chat (this will eventually have a UI method as well)
type:
/tbl test
It will use the default roll and display the result from the table
/tbl test [d2]
Will roll a d2 and look up the result in the table (for weighted rolls, or whatever)
/tbl test 2
Will return the exact row 2's result
Go to Edit->Campaign Properties->Tables
Type in a table name 'test' (NOTE: No spaces allowed here, yet)
Leave Roll blank
Copy-paste this to the definition:
1=You Hit!
2=You Miss!
3-5=Let's contemplate the universe
Click "Update", you'll see "test" in the table list
Click "OK" to close the dialog
Open up chat (this will eventually have a UI method as well)
type:
/tbl test
It will use the default roll and display the result from the table
/tbl test [d2]
Will roll a d2 and look up the result in the table (for weighted rolls, or whatever)
/tbl test 2
Will return the exact row 2's result
Dreaming of a 1.3 release
- wrathchild
- Dragon
- Posts: 546
- Joined: Thu May 24, 2007 9:44 am
- Location: Copenhagen, Denmark
- Contact:
- Frozen-Solid
- Cave Troll
- Posts: 84
- Joined: Wed Sep 19, 2007 11:09 pm
- Location: Springfield, IL
- Contact:
You said we'd have to make some changes to campaign files from b15 to work in b16? Can you tell us what those were?
When opening my old campaign file from b15 the tokens are all locked on the cross of the grid and movement is really wonky. If I have to rebuild the campaign file that's cool, but a fix/manual update tutorial would be nice as well if possible?
When opening my old campaign file from b15 the tokens are all locked on the cross of the grid and movement is really wonky. If I have to rebuild the campaign file that's cool, but a fix/manual update tutorial would be nice as well if possible?
Frozen Insanity
http://frozen-solid.net
D&D 3.5 Digital Character Sheet
http://frozen-solid.net/misc/dndcharsheet/CharSheet.exe
http://frozen-solid.net
D&D 3.5 Digital Character Sheet
http://frozen-solid.net/misc/dndcharsheet/CharSheet.exe
Hell Yeah!
Trevor, saving tokens is SWEET! I just checked it out - works like a charm! One suggestion here: Make these tokens look differently in the Image Explorer so we know they are saved tokens.
Great stuff!
Also, now I can make that critical fumble chart! BWahahahaha!!!!
Trevor, saving tokens is SWEET! I just checked it out - works like a charm! One suggestion here: Make these tokens look differently in the Image Explorer so we know they are saved tokens.
Great stuff!
Also, now I can make that critical fumble chart! BWahahahaha!!!!
Last edited by dorpond on Thu Sep 27, 2007 9:24 am, edited 1 time in total.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Just don't save anything in b16 yet, I'll see about making b17 more conducive to loading up old campaigns.Frozen-Solid wrote:You said we'd have to make some changes to campaign files from b15 to work in b16? Can you tell us what those were?
When opening my old campaign file from b15 the tokens are all locked on the cross of the grid and movement is really wonky. If I have to rebuild the campaign file that's cool, but a fix/manual update tutorial would be nice as well if possible?
I wanted to get b16 out for people to see what's been going on and give feedback on the features that are in-progress
Dreaming of a 1.3 release
Re: MapTool 1.3 Development Build 16
Phergus did a great job submitting a patch that does hero dice rolls. You can do a something like this:trevor wrote: Contributed by Giliath/Phergus
* Roll updates
NOTES:
- Phergus/Giliath have added some die rolling updates to help with Hero dice, but I didn't get the details in time, so I'll let him describe the change
Code: Select all
stun: [4d6h] body: [4d6b]
This will return the stun and body dice rolled.
~Giliath
Re: MapTool 1.3 Development Build 16
I am an idiot when it comes to the dice rolling stuff guys so I appologize in advance; what do the h and b mean really? For giggles, I just threw typed in [4d6b] into the chat line and it keeps coming back with the same number.giliath wrote:Code: Select all
stun: [4d6h] body: [4d6b]
This will return the stun and body dice rolled.
Maybe I need to read the hero rules
Anyway, I was just hoping for more of a breakdown with what H and B do actually in the script. Thanks!
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
curious. surprisingly, the second one doesn't surprise me (odd, eh?). I would have thought the first one would have worked though, must not be preprocessing the roll. Weird.Sir Flak wrote:Your instructions for weighted roll don't work.
/tbl test [d2] <-- this gives parsing error
/tbl test d2 <-- this works which is wierd
I might leave it like that
Dreaming of a 1.3 release
Re: MapTool 1.3 Development Build 16
The use of H or h merely indicates that it is a Hero system dice roll. This tells the dice rolling internals to calculate both the Stun and Body result from the single roll and hang onto the Body result.dorpond wrote:I am an idiot when it comes to the dice rolling stuff guys so I appologize in advance; what do the h and b mean really?giliath wrote:Code: Select all
stun: [4d6h] body: [4d6b]
This will return the stun and body dice rolled.
The B or b indicates, give me the Body count from the previous roll. The number and size of dice need to match on both calls. Only the most recent Hero rolls Body is kept.
Code: Select all
Example:
Bozo Blaster hits Evil Minion with his Bozo Blast doing 6d6 damage.
Player enters: /roll 6d6h
==> MT generates 3, 4, 2, 6, 1, 4
==> result is 20 Stun and 6 Body
==> MT returns 20
Player enters: /roll 6d6b
==> No roll is actually made.
==> MT simply returns the previously calculated Body of 6.
Note that I consider this only an interim solution until a more advanced system is in place that can return multiple results from a single roll request.
Yup. The B option just returns the result of the previous H roll (assuming they match) or -1 to indicate that you messed up.dorpond wrote:...For giggles, I just threw typed in [4d6b] into the chat line and it keeps coming back with the same number.
Some understanding of the Hero system is probably necessary.dorpond wrote:Maybe I need to read the hero rules
Anyway, I was just hoping for more of a breakdown with what H and B do actually in the script. Thanks!
Hope that helps.