Regarding the new Hero Dice mechanic, NICE!!
However we need the reverse to be done as well. The STUN-->BODY is great for most attacks, but we also have killing attacks which do the reverse.
Killing attack damage is read straight from the dice and the Stun is calculated by rolling 1d6-1 and multiplying that by the Killing Damage rolled.
Is that really necessary, though? I mean, if you do 1 1/2d6K can't you just roll [1d6] + [1d3]?
The dice code I wrote for ScreenMonkey handled 1.5d6, but to get STUN you either have to support the STUNx die or the Hit Location Chart (which, now with tables you can do).
What might work is allowing multiple roll statements on one line so you could write something like this:
/roll [1d6]+[1d3]; [1d6-1]
Once the multiple results on a single line has been implemented I'd like to look at the code and maybe implement some of the goofier things about the Hero dice (like a minimum of x1 STUN on 1d6-1, supporting Increased STUN Multipliers, and stuff like that).
Just getting STUN & BODY from 6d6h is awesome. That is a HUGE step for us Hero guys. Thank you very much.