MapTool 1.3 Development Build 17
Moderators: dorpond, trevor, Azhrei, Craig
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
I think that is because .rptok is currently only set to load from image explorer not direct drag from windows, but word on the street is this is comming.
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
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My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
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My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
- Frozen-Solid
- Cave Troll
- Posts: 84
- Joined: Wed Sep 19, 2007 11:09 pm
- Location: Springfield, IL
- Contact:
Ah. I didn't realize that. My buddy was bitching at me that my XML export didn't work and his token wasn't loading. Turned out he was dragging from Windows rather than within MapTool. Figured I'd report it.
Frozen Insanity
http://frozen-solid.net
D&D 3.5 Digital Character Sheet
http://frozen-solid.net/misc/dndcharsheet/CharSheet.exe
http://frozen-solid.net
D&D 3.5 Digital Character Sheet
http://frozen-solid.net/misc/dndcharsheet/CharSheet.exe
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
Reporting is always good, you never know when something is a bug or isn't, or it could be that even though it isn't technically a bug, it's not doing quite what was intended.
Lets face it, were all Alpha/Beta testers here.
Lets face it, were all Alpha/Beta testers here.
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
That better for you?dorpond wrote:*Dorpond has a seizure from Cweord's avatar*
I thought undead were immune to that?!
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
Ooh, ooh, ooh! Please, please, please can you make this "sooner rather than later" ? I'm sure there are shed loads of people with v1.2 campaigns out there who'd like to see all the lovely v1.3 improvements in their game.trevor wrote:I _might_ have to make one more model change to support multiple token images, but I won't know that until I write it, which is coming up quickly.Blakey wrote: Trevor, how stable is the campaign save file these days?
The good thing though is that with the current format, it's much, much easier to translate between versions. So even if it did break just a tiny bit, we could pretty easily make a migration script.
Thing is, if we can migrate campaigns over and save them as v1.3, we can still keep our v.12 campaign files in case there are any problems. So we have nothing to lose.
Also, I'd like to help troubleshooting new stuff but don't have time to create new "test" campaigns and play "test" sessions, whereas I'm happy to test out new versions on a live campaign. My players are all happy to be beta testers in our regular Wednesday night game.
Is there any chance of a migration tool for moving from v1.2 to v1.3 any time soon? Even if you just publish the formats of the save files and let someone else write the migration tool? Please, please, please?!
Cheers
Blakey
The guy in the green hat.
Okay, so this sounds promising. In that case can we have access to the save format for v1.2 campaigns? It should be relatively easy to make a converter then, shouldn't it? (he says, hoping but not having a clue)....trevor wrote:Actually, people have already started picking apart the format and modifying the xml directly.Blakey wrote:Even if you just publish the formats of the save files and let someone else write the migration tool? Please, please, please?!
Blakey
The guy in the green hat.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Essentially, it would be to load the 1.2 campaign with code written for 1.2, then just use the updated persister to save it. Then someone has to write an XSLT transform to update it to the current 1.3 format.Blakey wrote: Okay, so this sounds promising. In that case can we have access to the save format for v1.2 campaigns?
Dreaming of a 1.3 release
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
Smileys bypass all magic . . . . .
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
Same difference, I like your option as well as the poor over worked smiley that got fed up with winking and went postal . . .
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
Errr, okay. Whatever you say bossman.trevor wrote:Essentially, it would be to load the 1.2 campaign with code written for 1.2, then just use the updated persister to save it. Then someone has to write an XSLT transform to update it to the current 1.3 format.Blakey wrote: Okay, so this sounds promising. In that case can we have access to the save format for v1.2 campaigns?
Can we add it to the top of your Wall of Features please?
The guy in the green hat.