MapTool 1.3 Development Build 19
Moderators: dorpond, trevor, Azhrei, Craig
I noticed that with the new light/vision implementation vision and light are now one and the same. We can no longer set colors for light sources and create light sources independently of vision. For example, a character might have a light source that reaches out to 20ft., but the character's vision could extend out to 60'. I should be able to set a light source with a yellow color and have the vision extend beyond it. Also, I am unable to set a custom light radius.
Is this something that will be developed in future releases?
Is this something that will be developed in future releases?
Actually they were one and the same before and now they are not.Amaril wrote:I noticed that with the new light/vision implementation vision and light are now one and the same.
Now we can have multiple light sources but tokens have vision meaning they can see any areas illuminated by light sources that are in their line of sight.
What we don't have is multiple vision types that change how light sources are perceived or not.
OK, I see what you mean. So in the instance of a lightsource at the end of a hallway, the token's assumed vision is that it can see it since a ranged vision wouldn't prevent the light from being visible.Phergus wrote:Actually they were one and the same before and now they are not.Amaril wrote:I noticed that with the new light/vision implementation vision and light are now one and the same.
Now we can have multiple light sources but tokens have vision meaning they can see any areas illuminated by light sources that are in their line of sight.
What we don't have is multiple vision types that change how light sources are perceived or not.
I guess what I'm trying to figure out is shadowy illumination. I was able to do that with light before.
Cool. I've been on the edge of my seat to see this feature finalized. Can't wait!Phergus wrote:The light sources actually have the notion of partial illumination areas but there is no interface for it yet.Amaril wrote:I guess what I'm trying to figure out is shadowy illumination. I was able to do that with light before.
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In fact it's all calculated in already, it's just not drawn on screen.Phergus wrote:The light sources actually have the notion of partial illumination areas but there is no interface for it yet.Amaril wrote:I guess what I'm trying to figure out is shadowy illumination. I was able to do that with light before.
Dreaming of a 1.3 release
- trevor
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I dropped in a toggle for smilie insertion for 1.3b20. Each player has to turn off their own, but that's a small price to payRPMiller wrote:Oh, and I should probably toss out that smilies are continuing to be marked for death by some in our gaming group. If you could add a toggle to turn them on and off that would be a great asset I think.
Dreaming of a 1.3 release