MapTool 1.3 Development Build 20
Moderators: dorpond, trevor, Azhrei, Craig
Trevor. I have found exactly when the numbering switches from random to incremental starting at 10.
I made a new map. Selected the background, set the distance and pixels per cell and made it. Random numbering still working. Set the paint brush to arid texture, no fill, pixel width 200. Drew about a 60 hex long road. Random numbering still working. Set the brush to water texture, pixel width 300 and drew in an river about 50 hexes long, then a second time to increase the width. Random numbering still working. Then dragged in a fern for undergrowth. I resized it. Copied and pasted it so there was a clump of ferns. Then copy and pasted the clump all over the place. Now the random numbering stops. Now when I drag out tokens the numbers start at 10.
So, I went back and deleted all the ferns. The random numbering worked again. I dragged out one fern, random numbering worked. I copied and pasted that single fern a bunch, random numbering worked. I then selected that clump of ferns I had just created by pasting and then copied the clump and pasted it all over the place(this the standard way I create forests), the incremental numbering starting at 10, started happening again.
So, that is the trigger.
I made a new map. Selected the background, set the distance and pixels per cell and made it. Random numbering still working. Set the paint brush to arid texture, no fill, pixel width 200. Drew about a 60 hex long road. Random numbering still working. Set the brush to water texture, pixel width 300 and drew in an river about 50 hexes long, then a second time to increase the width. Random numbering still working. Then dragged in a fern for undergrowth. I resized it. Copied and pasted it so there was a clump of ferns. Then copy and pasted the clump all over the place. Now the random numbering stops. Now when I drag out tokens the numbers start at 10.
So, I went back and deleted all the ferns. The random numbering worked again. I dragged out one fern, random numbering worked. I copied and pasted that single fern a bunch, random numbering worked. I then selected that clump of ferns I had just created by pasting and then copied the clump and pasted it all over the place(this the standard way I create forests), the incremental numbering starting at 10, started happening again.
So, that is the trigger.
So the problem only exists when you copy and paste a group of stamps?
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759
Just messed around a bit more. Actually it only exists, that I can tell anyway, when the same stamp has been copied 89 times. I have tried this with various different images and always when I get to 89 the incremental numbering of the tokens starts. Knock it down to 88 and all is well. I tried it with small stamps and large stamps, so it is not memory usage. It is 89 copies of one stamp. That is 89, including the original.
Very helpful! Thanks Brad!
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759
Ok, I jumped to a conclusion. Just tried to make another map with no more then 88 of any one image. Still had the token incrementing starting at 10 problem. So, I started a new map and pulled 89 different images. I had the problem again. Then I deleted one and it was fixed. So, with 88 stamps my tokens counted randomly, but with 89 stamps(all different) my tokens counted incrementally starting at 10.
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When you click on the token, and start measuring out the move, in other modes, a grey line (of hexes/squares) and a shadowy/B&W image of the token indicates where the move will end right now, if you release the mouse button. This seems to be lacking in gridless mode.trevor wrote:Hmm, I'm not following, the movement part ?wrathchild wrote:the movement part doesn't seem to show
Edit: Something just struck me and I tested it: The bug only shows with tokens that have been copied in! In my case from a hex-based map to a gridless map.
Not that much of a bug, but still
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