MapTool 1.3 Development Build 26

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emirikol
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Post by emirikol »

http://www.iconvention.org/schedule.html

I was looking at the Icon schedule and noticed how they do their "blurb" links. Perhaps it would work with a pop-up window too for the "View Servers" Notes area..much like the Portrait window that comes up when you scroll over a character ;) That would allow for more room.

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Azhrei
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Post by Azhrei »

Trevor, perhaps borrow the RSS or Atom XML formats for server information? It includes a URL, title, short description, long description, etc. The cool thing is it could be monitored with an RSS feed reader!

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trevor
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Post by trevor »

heh that would be entertaining :)
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tdwyer11b
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Post by tdwyer11b »

Anyone know how to build a dice table that'll roll 2d6? Maybe I'm ignorant :wink: but with all the different combos for a single nuber (ie 7=1+6, 5+2, 4+3 etc.) has me stumped as to how I should make the table.

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trevor
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Post by trevor »

tdwyer11b wrote:Anyone know how to build a dice table that'll roll 2d6? Maybe I'm ignorant :wink: but with all the different combos for a single nuber (ie 7=1+6, 5+2, 4+3 etc.) has me stumped as to how I should make the table.
Can't do that yet. I'm working on hooking the two systems up. It's trickier than you might think. But we'll get there :)
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tdwyer11b
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Post by tdwyer11b »

trevor wrote:
tdwyer11b wrote:Anyone know how to build a dice table that'll roll 2d6? Maybe I'm ignorant :wink: but with all the different combos for a single nuber (ie 7=1+6, 5+2, 4+3 etc.) has me stumped as to how I should make the table.
Can't do that yet. I'm working on hooking the two systems up. It's trickier than you might think. But we'll get there :)
Right on!! 8)

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Post by Phergus »

tdwyer11b wrote:Anyone know how to build a dice table that'll roll 2d6? Maybe I'm ignorant :wink: but with all the different combos for a single nuber (ie 7=1+6, 5+2, 4+3 etc.) has me stumped as to how I should make the table.
What exactly are you trying to do? A "linear table" that produces an output like rolling 2d6?

There are 36 possible combinations (6*6) with 2d6 but only 11 different totals (2 thru 12).

The number of ways to get each possible total are:

Code: Select all

 Ways: 1   2   3   4   5   6   5   4   3   2   1
Total: 2   3   4   5   6   7   8   9  10  11  12
So your table would be:

Code: Select all

     1		 2
 2 - 3		 3
 4 - 6		 4
 7 - 10		5
11 - 15		6
16 - 21		7
22 - 26		8
27 - 30		9
31 - 33		10
34 - 35		11
     36		12
Where the table roll is 1d36.

Or you could put in the images for the dice combos.

Is that what you were talking about?

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brad
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Post by brad »

That is a great work around Phergus. It seems obvious now, but it just didn't hit me right off.
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Post by Phergus »

Of course the same thing could be done with just a straight 2d6 roll against a table numbered 2 through 12 so I don't know that you would want to do it the way I showed above.

I just did it as a thought experiment.

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tdwyer11b
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Post by tdwyer11b »

Phergus wrote:
tdwyer11b wrote:Anyone know how to build a dice table that'll roll 2d6? Maybe I'm ignorant :wink: but with all the different combos for a single nuber (ie 7=1+6, 5+2, 4+3 etc.) has me stumped as to how I should make the table.
What exactly are you trying to do? A "linear table" that produces an output like rolling 2d6?

There are 36 possible combinations (6*6) with 2d6 but only 11 different totals (2 thru 12).

The number of ways to get each possible total are:

Code: Select all

 Ways: 1   2   3   4   5   6   5   4   3   2   1
Total: 2   3   4   5   6   7   8   9  10  11  12
So your table would be:

Code: Select all

     1		 2
 2 - 3		 3
 4 - 6		 4
 7 - 10		5
11 - 15		6
16 - 21		7
22 - 26		8
27 - 30		9
31 - 33		10
34 - 35		11
     36		12
Where the table roll is 1d36.

Or you could put in the images for the dice combos.

Is that what you were talking about?
Thanx for taking the time to reply to my post. I'm actually trying to work up something that will use the new dice feature, but which will display the dice seperately in the 2d6 roll but use the different combinations for a single number.

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Post by Phergus »

tdwyer11b wrote:I'm actually trying to work up something that will use the new dice feature, but which will display the dice seperately in the 2d6 roll but use the different combinations for a single number.
When you say "new dice feature" you mean the tables that display dice images?

If so, then you want a table that displays the results of two 6-sided dice using the images option of tables? So there would be an entry on this table that would be for if the two dice rolled a 2 and a 3 the output would be the images of two dice with a 2 pips and 3 pips. That it?

The table is simple but you have to create the 36 dice pair images (only 21 if dice order isn't important - ie a roll of 2-3 is the same as 3-2).

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