MapTool 1.3 Development Build 26
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- emirikol
- Dragon
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http://www.iconvention.org/schedule.html
I was looking at the Icon schedule and noticed how they do their "blurb" links. Perhaps it would work with a pop-up window too for the "View Servers" Notes area..much like the Portrait window that comes up when you scroll over a character That would allow for more room.
jh
I was looking at the Icon schedule and noticed how they do their "blurb" links. Perhaps it would work with a pop-up window too for the "View Servers" Notes area..much like the Portrait window that comes up when you scroll over a character That would allow for more room.
jh
Yes, I'm a chiropractor. Gamer fitness at Hafner Chiropractic in Lakewood, CO: http://www.HafnerChiropractic.com
- trevor
- Codeum Arcanum (RPTools Founder)
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Can't do that yet. I'm working on hooking the two systems up. It's trickier than you might think. But we'll get theretdwyer11b wrote:Anyone know how to build a dice table that'll roll 2d6? Maybe I'm ignorant but with all the different combos for a single nuber (ie 7=1+6, 5+2, 4+3 etc.) has me stumped as to how I should make the table.
Dreaming of a 1.3 release
Right on!!trevor wrote:Can't do that yet. I'm working on hooking the two systems up. It's trickier than you might think. But we'll get theretdwyer11b wrote:Anyone know how to build a dice table that'll roll 2d6? Maybe I'm ignorant but with all the different combos for a single nuber (ie 7=1+6, 5+2, 4+3 etc.) has me stumped as to how I should make the table.
What exactly are you trying to do? A "linear table" that produces an output like rolling 2d6?tdwyer11b wrote:Anyone know how to build a dice table that'll roll 2d6? Maybe I'm ignorant but with all the different combos for a single nuber (ie 7=1+6, 5+2, 4+3 etc.) has me stumped as to how I should make the table.
There are 36 possible combinations (6*6) with 2d6 but only 11 different totals (2 thru 12).
The number of ways to get each possible total are:
Code: Select all
Ways: 1 2 3 4 5 6 5 4 3 2 1
Total: 2 3 4 5 6 7 8 9 10 11 12
Code: Select all
1 2
2 - 3 3
4 - 6 4
7 - 10 5
11 - 15 6
16 - 21 7
22 - 26 8
27 - 30 9
31 - 33 10
34 - 35 11
36 12
Or you could put in the images for the dice combos.
Is that what you were talking about?
That is a great work around Phergus. It seems obvious now, but it just didn't hit me right off.
View MapTool video tutorials at RPToolsTutorials.net
Thanx for taking the time to reply to my post. I'm actually trying to work up something that will use the new dice feature, but which will display the dice seperately in the 2d6 roll but use the different combinations for a single number.Phergus wrote:What exactly are you trying to do? A "linear table" that produces an output like rolling 2d6?tdwyer11b wrote:Anyone know how to build a dice table that'll roll 2d6? Maybe I'm ignorant but with all the different combos for a single nuber (ie 7=1+6, 5+2, 4+3 etc.) has me stumped as to how I should make the table.
There are 36 possible combinations (6*6) with 2d6 but only 11 different totals (2 thru 12).
The number of ways to get each possible total are:So your table would be:Code: Select all
Ways: 1 2 3 4 5 6 5 4 3 2 1 Total: 2 3 4 5 6 7 8 9 10 11 12
Where the table roll is 1d36.Code: Select all
1 2 2 - 3 3 4 - 6 4 7 - 10 5 11 - 15 6 16 - 21 7 22 - 26 8 27 - 30 9 31 - 33 10 34 - 35 11 36 12
Or you could put in the images for the dice combos.
Is that what you were talking about?
When you say "new dice feature" you mean the tables that display dice images?tdwyer11b wrote:I'm actually trying to work up something that will use the new dice feature, but which will display the dice seperately in the 2d6 roll but use the different combinations for a single number.
If so, then you want a table that displays the results of two 6-sided dice using the images option of tables? So there would be an entry on this table that would be for if the two dice rolled a 2 and a 3 the output would be the images of two dice with a 2 pips and 3 pips. That it?
The table is simple but you have to create the 36 dice pair images (only 21 if dice order isn't important - ie a roll of 2-3 is the same as 3-2).