Do a View->Coordinates on a square gridded mapjfrazierjr wrote:Ummm what "feature" is that? Me no understand....trevor wrote:That was all phergus !Steel Rat wrote:Thanks for the letters in the screen coordinates!!
Joe
MapTool 1.3 Development Build 32
Moderators: dorpond, trevor, Azhrei, Craig
- UntoldGlory
- Great Wyrm
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- Naryt
- Dragon
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Edit the bat file change the command fromAria wrote:When I run the .jar file for this version, it says I only have 63 mb of ram, which is just stupid because I have 2 gb. When I use one of the batch files to launch it with 1gb memory, it opens a dos command window that I can't close. Is there something I can edit to make it run without that command window?
javaw -Xmx512M -jar maptool-*.jar run
to
start javaw -Xmx512M -jar maptool-*.jar run
A wandering lost soul
Hey, wait a minute... Shouldn't darker effects have lower hex values and brighter areas have higher hex values? I think we have it reversed.Amaril wrote:If anyone is interested, I set up a set of light sources for some basic spells, including darkness-like spells.
D20 Spells
----
Blacklight : 20 0#ffffff
Light : 20 40#000000
Dancing Lights (torches) : 20 40#000000
Daylight : 60 120#000000
Continual Flame : 20 40#000000
Darkness : 20 0#666666
Deeper Darkness : 60 0#666666
Faerie Fire : 0 5#000000
I think darkness is written correctly if I understand the syntax. Obviously, black won't appear until color is actually rendered.
Trevor, could this be why the shadowy areas of one source are imposing on the brighter areas of another?
Disclaimer - I only had 4 hours of sleep last night, so my brain is a little fuzzy today.