MapTool 1.3 Development Build 35
Moderators: dorpond, trevor, Azhrei, Craig
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
Actually, I did a dual full screen option just last night. It was technically running two instances of MapTool, but it works. I ended up not using full screen though as the measuring tool and AoE tools aren't accessible while in full screen.
A "projector" feature is on the to-do list, which would allow for running a separate player view within a single instance of MapTool.
A "projector" feature is on the to-do list, which would allow for running a separate player view within a single instance of MapTool.
- Full Bleed
- Demigod
- Posts: 4736
- Joined: Sun Feb 25, 2007 11:53 am
- Location: FL
Hmmm, in general I don't think you'd want them stored in the campaign file.Sir Flak wrote:State images are not stored in the campaign file. I saved my campaign and opened it on another computer. The new states are still there, but all images for the new states and images for states i changed are not. I'm not sure if this is intended behavior but it seems like it is not.
You really wouldn't want to have the images be campaign specific because then you'd have to import/export them for every new campaign.
And if they export with the campaign, the size of every campaign file would grow significantly. It would be pretty easy to have a meg or two of custom states over time.
When macros get skinnable buttons, they probably won't be stored in the campaign file either. Imagine where the campaign file bloat would start to go if all the impending customization started getting dumped into each campaign file.
Now, I can see that one might like the ability to export all of their custom states into a single file that could be installed on another computer.
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
I like the idea of self contained campaign files,
But with easy export, so you can use the same material in another campaign if you decide to
But with easy export, so you can use the same material in another campaign if you decide to
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
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My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
I know that you can save variables in macros, as in [A = B] and then A will equal B when referred to in the rest of the macro. However, my problem is this:
I create a macro, let's say
I do this so that I do not have to enter MiscSaveBonus multiple times throughout the macro. I run the macro for the first time and it works like a charm... it pops up an inputbox asking for the value of MiscSaveBonus and then saves it to the variable and uses it for the rest of the macro.
However, I run the macro a second time and the previous value I entered is still used (i.e. it does not query me for MiscSaveBonus again).
Frustrated by this, I change the macro to this
hoping that it will again ask me for the value of MiscSaveBonus but it does not, it STILL uses the previous value entered when I first ran the macro.
Now, I do not have a token property called MiscSaveBonus, nor do I want one. I did create the property and attempt to delete the value to reset but this does not work as it now breaks the macro so that it says "could not execute the command: null".
Short of scrapping the token and creating another or changing the variable name, is there a way to delete/reset a macro/token variable so that it will, once again, ask me for the value each time the macro is run?
I create a macro, let's say
Code: Select all
[MiscSaveBonus = MiscSaveBonus] [Save = d20 + MiscSaveBonus + MiscSaveBonus]
However, I run the macro a second time and the previous value I entered is still used (i.e. it does not query me for MiscSaveBonus again).
Frustrated by this, I change the macro to this
Code: Select all
[Save = d20 + MiscSaveBonus + MiscSaveBonus]
Now, I do not have a token property called MiscSaveBonus, nor do I want one. I did create the property and attempt to delete the value to reset but this does not work as it now breaks the macro so that it says "could not execute the command: null".
Short of scrapping the token and creating another or changing the variable name, is there a way to delete/reset a macro/token variable so that it will, once again, ask me for the value each time the macro is run?
Try this:
Code: Select all
[foo=?foo][1d20+foo]