Actually, I had an epiphany late last night and finally figured out how to make 1.0 do what I wanted, so I haven't played with the 1.1 line much. (I know, I'm slow :) )
A couple of quick things I have noticed and probably missed the forum posts about if any exist:
(Note: my primary tinkering environment is Kubuntu Hardy Heron with ample processor and RAM. My current situation is I'm using MT in a face-to-face game on a second monitor, and using IT to cut down on paper use. All the macro magic in MT is lost on us, I'm afraid :) )
IT 1.1.x will only run if I click on the .jar file - using the shell script fails. I get a splash, and then it quits. Output from a console:
TinyLaF v1.3.03
'Default.theme' not found - using YQ default theme.
Aug 3, 2008 12:13:05 AM net.rptools.chartool.model.property.AbstractEngineScript <clinit>
INFO: Default JavaScript is not available
java.lang.IllegalArgumentException: Unknown Script type: JavaScript
at net.rptools.chartool.model.property.AbstractEngineScript.getEngine(AbstractEngineScript.java:180)
at net.rptools.chartool.model.property.AbstractEngineScript.<clinit>(AbstractEngineScript.java:114)
at net.rptools.chartool.model.property.AbstractScript.<init>(AbstractScript.java:86)
at net.rptools.chartool.model.property.InvokableScript.<init>(InvokableScript.java:79)
at net.rptools.chartool.model.property.AbstractScript.createScript(AbstractScript.java:196)
at net.rptools.chartool.model.property.PropertySettingsFile.getNamedScripts(PropertySettingsFile.java:549)
at net.rptools.chartool.model.property.PropertySettingsFile.loadPropertySettings(PropertySettingsFile.java:685)
at net.rptools.inittool.model.InitToolSettingsFile.loadInitToolGameSettings(InitToolSettingsFile.java:221)
at net.rptools.inittool.model.InitToolGameSettings.loadGameSettings(InitToolGameSettings.java:652)
at net.rptools.inittool.InitTool.loadSettings(InitTool.java:159)
at net.rptools.inittool.InitTool.main(InitTool.java:87)
Aug 3, 2008 12:13:05 AM net.rptools.chartool.model.property.AbstractEngineScript <clinit>
SEVERE: rhino-nonjdk is not available
java.lang.IllegalArgumentException: Unknown Script type: rhino-nonjdk
at net.rptools.chartool.model.property.AbstractEngineScript.getEngine(AbstractEngineScript.java:180)
at net.rptools.chartool.model.property.AbstractEngineScript.<clinit>(AbstractEngineScript.java:119)
at net.rptools.chartool.model.property.AbstractScript.<init>(AbstractScript.java:86)
at net.rptools.chartool.model.property.InvokableScript.<init>(InvokableScript.java:79)
at net.rptools.chartool.model.property.AbstractScript.createScript(AbstractScript.java:196)
at net.rptools.chartool.model.property.PropertySettingsFile.getNamedScripts(PropertySettingsFile.java:549)
at net.rptools.chartool.model.property.PropertySettingsFile.loadPropertySettings(PropertySettingsFile.java:685)
at net.rptools.inittool.model.InitToolSettingsFile.loadInitToolGameSettings(InitToolSettingsFile.java:221)
at net.rptools.inittool.model.InitToolGameSettings.loadGameSettings(InitToolGameSettings.java:652)
at net.rptools.inittool.InitTool.loadSettings(InitTool.java:159)
at net.rptools.inittool.InitTool.main(InitTool.java:87)
wolfe@wolfie:~/GameTools/InitTool_1.1.6$
I will freely admit to not knowing anything about how Java works, other than that any update from Java has about a 90% chance of breaking what used to work. Rhino is, however, installed. None of this, however, is a real problem as it adds maybe two clicks to the process of launching the tool. Just thought I'd mention it.
Now, I've got it using the settings file, but there is no combatant lookup available, and there is no editor so I can't point it to a new one. Is the lookup something I can edit, or is it not available at all?
Thanks again for all the work! I'm in no hurry for answers since I have 1.0 working the way I want now.