MapTool 1.1 Development Release Build 14
Moderators: dorpond, trevor, Azhrei, Craig
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool 1.1 Development Release Build 14
This release introduces a new token panel that breaks the tokens up into a tree. Selecting a node in the tree (eg Background) will allow you to work with tokens in that layer. This is an interative process, so feedback is highly requested.
Build 14 (8/13/06)
* Fix NullPointerException when right clicking empty map
* Insert time delay when typing in a filter
* Fix image panel scrollbar not showing up when removing filter
* New Quickmaps: cobblestone, starfield, ocean
* Coordinate status bar
* Replace token panel with token tree
* Attempt to fix Large Image Takes Long Time To Load bug
* Fix waypoint off-by-one issue
* Add "Clear Facing" token popup menu item
* Introduce layers based on token tree panel
Build 14 (8/13/06)
* Fix NullPointerException when right clicking empty map
* Insert time delay when typing in a filter
* Fix image panel scrollbar not showing up when removing filter
* New Quickmaps: cobblestone, starfield, ocean
* Coordinate status bar
* Replace token panel with token tree
* Attempt to fix Large Image Takes Long Time To Load bug
* Fix waypoint off-by-one issue
* Add "Clear Facing" token popup menu item
* Introduce layers based on token tree panel
Dreaming of a 1.3 release
New quickmaps are great. Kudos to the artists. Sure would be nice if hexmaps could be made with them.
Definitely like giving the coordinates their own section on the status bar.
Token tree is nice. Would like to see the appropriate token category be selected whenever I double-click on a token in the list.
Definitely like giving the coordinates their own section on the status bar.
Token tree is nice. Would like to see the appropriate token category be selected whenever I double-click on a token in the list.
Err, I'd rather it did.trevor wrote:It won't for GMs, who can see everything.Azhrei wrote:Turning off "visible" on some tokens didn't create a new element in the tree, though. Was it supposed to?
Basically, I need some way to tell whether the players can see it or not. Since invisible tokens still appear on the map (necessary so that I can manage their position), they should show up differently in the token panel.
I see the token panel as representing the token's state, not the user's view of the token. (If that makes any sense.)
I have been copying and pasting stamps like crazy without issue. Is this very specific or has it been identified?trevor wrote:Phergus has found that copy/paste of background or stamps causes problems. Avoid that functionality for now, I'll get it fixed and make a patch release in a day or two.
When I was doing all that quick town stuff, that was how I was able to do it so quickly. Not a problem here.
Can you give detail on this?
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Yeah, it turned out to be a symptom of a different problem that was manifesting itself to phergus as copy-paste. It may or may not effect others in the same way. I've fixed the bug and it will be available in build 15.dorpond wrote:I have been copying and pasting stamps like crazy without issue. Is this very specific or has it been identified?trevor wrote:Phergus has found that copy/paste of background or stamps causes problems. Avoid that functionality for now, I'll get it fixed and make a patch release in a day or two.
When I was doing all that quick town stuff, that was how I was able to do it so quickly. Not a problem here.
Can you give detail on this?
Dreaming of a 1.3 release
If you didn't run MT from the command line or have the Java console open you probably wouldn't have noticed. I was able to generate quite a few exceptions before it finally locked up.dorpond wrote:I have been copying and pasting stamps like crazy without issue. Is this very specific or has it been identified?
When I was doing all that quick town stuff, that was how I was able to do it so quickly. Not a problem here.
Can you give detail on this?