trevor wrote:
* Fix bug: token stat sheet doesn't show up if it only has default values
Aw phoeey! I was relying on that behaviour in the Castle Falkenstein campaign file I just spent all weekend creating. In that game if Attributes aren't specified as a value, they're Average, so I had the token stat sheet only displaying explicitly defined abilities of Poor, Good, Great etc, with the Default Value of Average for everything else (which didn't display on the token stat sheet.) Now the Token stat sheet runs off the top of the screen.
(sigh) I know, I know, things change in dev builds, I'm not complaining. I'll just make sure that our group sticks with b41 for now. Besides I think I can see another way to handle the attribute lists using some of the other new functionality added in this build. It's just gonna be another re-write from scratch job :wishing there was a resigned shrug emoticon:
Just out of curiosity, is anyone thinking of putting a fork in 1.3 and calling it done? It's light years ahead of 1.2 now, with way more new features than you'd expect from a point release, and still we've got now features coming in. Great features, don't get me wrong, but it'd be nice to have a line drawn in the sand and have a stable build we can develop macros & campaigns for without fear.