MapTool 1.1 Development Release Build 16

New build announcements plus site news and changes.

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trevor
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MapTool 1.1 Development Release Build 16

Post by trevor »

Whew, so 15 had some issues. The server exception being the worst. Yucky, don't know how that got past my testing. Oh well.

This is a patch release, for the most current features take a look at the build 15 announcements.

Build 16 (8/20/06)
* Fix exception when starting a server
* Don't apply "ALL" owners to new tokens when not running a server
* Fix "Players" list in token tree panel to show only owned tokens
* Fix "Visible" list in token tree panel to show only visible tokens (disclude unowned tokens)
Dreaming of a 1.3 release

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Post by dorpond »

But you are quick to fix! That is awesome!

Thanks!

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Post by Emryys »

Such service! I wish this was a restaurant... maybe not :P ;)
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Post by Steel Rat »

"Disclude"?? rotfl.
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Post by trevor »

I was going to say "That's what I get for late night posts ..." but it was noly 10:30pm, so .... I have no excuse :)
Dreaming of a 1.3 release

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Post by thelevitator »

Man, I thought it was me! I wasn't able to get video set up for Sunday because I was trying and trying to get my Maptools running right. I'm running a 2 person gestalt session on Wednesday night, and I'm definitely shooting for that. I'm thinking of doing a little piece on my set up and preparation.

It should be a fun little project! :lol:
"Neither hexes nor squares can confine me!"

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trevor
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Post by trevor »

thelevitator wrote:Man, I thought it was me! I wasn't able to get video set up for Sunday because I was trying and trying to get my Maptools running right. I'm running a 2 person gestalt session on Wednesday night, and I'm definitely shooting for that. I'm thinking of doing a little piece on my set up and preparation.

It should be a fun little project! :lol:
Uhg, sorry about that, how are things looking now ? Let me know if there are any issues and I'll see about getting them fixed before your game wed.
Dreaming of a 1.3 release

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Post by thelevitator »

I played around with the patched version and it loaded faster and ran perfectly. I am in the process of trying to tweak my tokens to see if I can squeeze a little more performance out of my set up.

The only thing I'm really looking forward to is the colored halo effect, besides the big one, layering. And of course, someday, individually assignable views would be the cherry on the whip cream of my sundae! :D

I'm going to run a few mock combats tomorrow and try some of my "custom" maps to see if there are any issues.
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Post by trevor »

thelevitator wrote: I'm going to run a few mock combats tomorrow and try some of my "custom" maps to see if there are any issues.
Cool, let me know how it goes !
Dreaming of a 1.3 release

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Post by Steel Rat »

Emryys wrote:Such service! I wish this was a restaurant... maybe not :P ;)
RPTools and Hollandaise sauce do NOT mix!
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Post by trevor »

Steel Rat wrote:
Emryys wrote:Such service! I wish this was a restaurant... maybe not :P ;)
RPTools and Hollandaise sauce do NOT mix!
Maybe we should include a Warning label on the box ?
Dreaming of a 1.3 release

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Post by Steel Rat »

Maybe we should include a Warning label on the box ?
Lol, "Take with grain of salt".
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