MapTool 1.1 Development Release Build 16
Moderators: dorpond, trevor, Azhrei, Craig
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool 1.1 Development Release Build 16
Whew, so 15 had some issues. The server exception being the worst. Yucky, don't know how that got past my testing. Oh well.
This is a patch release, for the most current features take a look at the build 15 announcements.
Build 16 (8/20/06)
* Fix exception when starting a server
* Don't apply "ALL" owners to new tokens when not running a server
* Fix "Players" list in token tree panel to show only owned tokens
* Fix "Visible" list in token tree panel to show only visible tokens (disclude unowned tokens)
This is a patch release, for the most current features take a look at the build 15 announcements.
Build 16 (8/20/06)
* Fix exception when starting a server
* Don't apply "ALL" owners to new tokens when not running a server
* Fix "Players" list in token tree panel to show only owned tokens
* Fix "Visible" list in token tree panel to show only visible tokens (disclude unowned tokens)
Dreaming of a 1.3 release
- thelevitator
- Dragon
- Posts: 963
- Joined: Wed May 17, 2006 2:10 pm
- Location: "The Biggest Little City In The World!"
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Man, I thought it was me! I wasn't able to get video set up for Sunday because I was trying and trying to get my Maptools running right. I'm running a 2 person gestalt session on Wednesday night, and I'm definitely shooting for that. I'm thinking of doing a little piece on my set up and preparation.
It should be a fun little project!
It should be a fun little project!
"Neither hexes nor squares can confine me!"
James Anthony
"It's all in your head....."
http://www.spelz.net
James Anthony
"It's all in your head....."
http://www.spelz.net
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Uhg, sorry about that, how are things looking now ? Let me know if there are any issues and I'll see about getting them fixed before your game wed.thelevitator wrote:Man, I thought it was me! I wasn't able to get video set up for Sunday because I was trying and trying to get my Maptools running right. I'm running a 2 person gestalt session on Wednesday night, and I'm definitely shooting for that. I'm thinking of doing a little piece on my set up and preparation.
It should be a fun little project!
Dreaming of a 1.3 release
- thelevitator
- Dragon
- Posts: 963
- Joined: Wed May 17, 2006 2:10 pm
- Location: "The Biggest Little City In The World!"
- Contact:
I played around with the patched version and it loaded faster and ran perfectly. I am in the process of trying to tweak my tokens to see if I can squeeze a little more performance out of my set up.
The only thing I'm really looking forward to is the colored halo effect, besides the big one, layering. And of course, someday, individually assignable views would be the cherry on the whip cream of my sundae!
I'm going to run a few mock combats tomorrow and try some of my "custom" maps to see if there are any issues.
The only thing I'm really looking forward to is the colored halo effect, besides the big one, layering. And of course, someday, individually assignable views would be the cherry on the whip cream of my sundae!
I'm going to run a few mock combats tomorrow and try some of my "custom" maps to see if there are any issues.
"Neither hexes nor squares can confine me!"
James Anthony
"It's all in your head....."
http://www.spelz.net
James Anthony
"It's all in your head....."
http://www.spelz.net