Cweord wrote:Thanks
As most of what you said confused me, yes I would like some help - I have no issues doing things for my self, I just need to know how . . .
I could cope with early macro stuff, but as you have been adding more and more, my brain started to leak out of my ears.
I got started with this last night. I started with a prompt for number of dice to roll. I then got it to create number of glitches as it's on macro scoped variable, followed by result string so you can see each roll. Like I said, I have not played SR in years, so I will probably have to have a lot of help with the syntax.
So....
- Glitchs: Any roll of 1 is a glitch? Or only on certain attempts (ie, someone who can bench press 500 pounds can never fail to bench press 5 pounds, no matter how bad they roll.
- Critical Glitches: what qualifies? or does this depend on some factor(1/2 rolled dice roll 1,etc)
- Expand: Do 6's always expand every single time? or just certain times?
by far, the Expand is going to be the hardest part and the part that we might have to come to some compromise on in terms of limits to number of recursive expansions(ie, we would have to stop after rolling 6->6->6->6 etc. There is no way to keep rolling 6 forever.)
If there is anything else you can think of to help, let me know. Also, would you mind starting a new thread so we can keep this one a bit clean(yeah right) and also so anyone else who might look for SR4 macros might find whatever I (and any others!) might come up with.
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