Hi,DrVesuvius wrote: It would be nice if I could just have the macro on my GM token, and use the "Run for each Selected" with a player token selected. But whenever I do, the macro still acts on the GM token, not the player.
I think the original paragraph might be misleading in that regard. Let me re-word it:
* When you use a macro in the selection panel (or global/campaign panel with "Apply to Each Selected" turned on), it will not cause you to lose any impersonation you had originally. If you are impersonating token A, but click on token B and use token B's macros (in the selection panel) on itself, once the macro is over you will be back to impersonating token A. Prior to this change, once you used a macro from token B, you lost your original impersonation and needed to manually re-impersonate token A.
What you want is different. You want the macros in the impersonate panel to affect other tokens, which does not work directly. You cannot just impersonate your GM token and have it's macros affect other tokens directly; the whole purpose of the impersonate panel is to let you use the macros of Token A even when it isn't selected at all.
If you put your "Give Player a Benny" marco in either the campaign panel or global panel, and turn on "Apply to each selected", it would do exactly what you want. If you don't want to use those panels for some reason, and the macro has to be on a GM token, then I'm not sure of any easy way to do it. Sorry!
Well, actually, there is one possibility. How easy it is depends on your setup. If you have multiple tokens selected simultaneously (either by holding down Shift while clicking on them, or dragging a selection box over them all) and run a token macro, it will run that macro once for each. So you could have your GM token impersonated with its macro button visible regardless of what's selected. Then Shift-Click on the GM token and the player token. When both are selected, run the macro and it will increment the property on both tokens. That will only help if your GM token is easily selectable (not hidden off in some corner of the map) and if you don't care that the GM token's Benny property gets incremented too.